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Search: Posts Made By: HamletEagle
Forum: Scripting Help Yesterday, 09:05
Replies: 13
Views: 334
Posted By HamletEagle
Re: Block MSG_ALL SVC_TEMPENTITY for a player

If you don't post your code I can not tell you where the leak is. Also, how do you know there is a leak?

You can get rid of dynamic arrays if you find the maximum number of arguments a TE_*...
Forum: General 10-25-2021, 11:12
Replies: 4
Views: 127
Posted By HamletEagle
Re: Question Plug-in for HE, Flash, Smoke

I'm sure you can find the plugin you need by searching in this forum. Try keywords like "weapon model replacement" or "change grenade models".
Forum: General 10-25-2021, 06:04
Replies: 4
Views: 127
Posted By HamletEagle
Re: Question Plug-in for HE, Flash, Smoke

What you need to do is rename to have a different name than the original models and then use a plugin that can replace grenade models.
Forum: General 10-25-2021, 03:05
Replies: 2
Views: 142
Posted By HamletEagle
Re: Can bots make their own waypoints?

I'm not sure if such bots exist for 1.6, but what I can tell you is you absolutely do not want bots that explore the map in real time to find paths. The performance will be horrible to the point...
Forum: Scripting Help 10-24-2021, 10:21
Replies: 2
Views: 118
Posted By HamletEagle
Re: Data transfer from vault. to mysql

Of course. Read all data from nvault and add it into the MySQL db.
Forum: Scripting Help 10-23-2021, 12:21
Replies: 13
Views: 334
Posted By HamletEagle
Re: Block MSG_ALL SVC_TEMPENTITY for a player

I already mentioned the delay should be considered only if you can't immediately send another message from pfnMessageEnd. Either use a small task, a thinking entity that would allow you to think...
Forum: Scripting Help 10-23-2021, 11:03
Replies: 13
Views: 334
Posted By HamletEagle
Re: Block MSG_ALL SVC_TEMPENTITY for a player

Yes, so how I would do it is:
1. pfnMessageBegin called, initialize a structure to save message arguments. I would save it a list of (arg type, arg value) where arg type is short, string, entity,...
Forum: Scripting Help 10-23-2021, 06:40
Replies: 13
Views: 334
Posted By HamletEagle
Re: Block MSG_ALL SVC_TEMPENTITY for a player

You can try to hook pfnMessageBegin, check if the second argument(msg_type) is SVC_TEMPENTITY and block the call. Then, block all subsequent calls of pfnWriteByte, pfnWriteChar, pfnWriteShort,...
Forum: Scripting Help 10-22-2021, 06:12
Replies: 8
Views: 309
Posted By HamletEagle
Re: How to hook CBaseEntity SetModel using Orpheu

No difference. edict means entity dictionary, it contains data about entities that are networked to the client.
"s" means structure so "entity dictionary structure". This struct is defined here:...
Forum: Scripting Help 10-22-2021, 03:00
Replies: 8
Views: 309
Posted By HamletEagle
Forum: Scripting Help 10-21-2021, 12:56
Replies: 8
Views: 309
Posted By HamletEagle
Re: How to hook CBaseEntity SetModel using Orpheu

Yes, they do not need signatures because they are exported for use. You only need the name(as stated in the link I sent you for eiface.h), arguments and return value.
Forum: Suggestions / Requests 10-21-2021, 10:54
Replies: 6
Views: 230
Posted By HamletEagle
Re: [Request] Hit zones HUD

This plugin seems to be made for amxx 1.9+
Forum: Scripting Help 10-21-2021, 10:29
Replies: 8
Views: 309
Posted By HamletEagle
Re: How to hook CBaseEntity SetModel using Orpheu

pfnSetModel is an engine function, not present in cs.so
Also, since this function is exported, you do not need a signature.

You can check how it is done...
Forum: Approved Plugins 10-21-2021, 10:27
Replies: 100
Views: 17,641
Posted By HamletEagle
Re: HighPingKicker OLO Based/Updated [20/10/2021]

For romanian translation:


HPK_WARNING_MESSAGE = ^4[HPK]^1 Jucatori cu ping-ul mai mare de ^4 %d^1 vor primii kick.


->


HPK_WARNING_MESSAGE = ^4[HPK]^1 Jucatorii cu ping-ul mai mare...
Forum: Suggestions / Requests 10-21-2021, 08:29
Replies: 12
Views: 355
Posted By HamletEagle
Re: Request plugin Respawn ZM

You should never buy/use plugins without the source code. Moreover, distributing AMXX files without source code is against the gnu license and therefore illegal.
Forum: Scripting Help 10-20-2021, 10:22
Replies: 3
Views: 256
Posted By HamletEagle
Re: Stock vs. Private vs. Public

This is not a question of what is better. Every one of them is used in a specific scenario.

I explained what "stock" is a few days ago in your other topic and the others were explained in this...
Forum: Approved Plugins 10-20-2021, 10:19
Replies: 100
Views: 17,641
Posted By HamletEagle
Re: HighPingKicker OLO Based/Updated [23/08/2021]

@iceeedr, I forgot during the review, but you should try to create unique lang keys. A good idea is to prefix your keys with the name of your plugin, for example: HPK_KEY_NAME.
Forum: Off-Topic 10-19-2021, 03:09
Replies: 4
Views: 349
Posted By HamletEagle
Re: Old thread bumping

I feel like this would not qualify as bumping. Bumping is posting a meaningless reply just to get more visibility for your topic. Adding relevant information(that may help others help you) is not...
Forum: Off-Topic 10-18-2021, 03:05
Replies: 9
Views: 536
Posted By HamletEagle
Re: About MasterMind420

Report the topics and a mod will restore them.
Forum: Scripting Help 10-16-2021, 09:39
Replies: 3
Views: 318
Posted By HamletEagle
Re: How to give player grenade but don't auto switching weapon to the nade

A more elegant way is to use m_iAutoWepSwitch offset, value 509. Set it to 0 to prevent auto weapon switching, before give_item.
Forum: Scripting Help 10-15-2021, 08:07
Replies: 12
Views: 452
Posted By HamletEagle
Re: ExecuteForward

Use words to describe WHAT YOU WANT TO DO, not code.
Don't say something like "I want the forward to do x and y"
make no reference to any coding-specific concepts
Describe the feature or...
Forum: Scripting Help 10-15-2021, 06:36
Replies: 12
Views: 452
Posted By HamletEagle
Re: ExecuteForward

I don't know what "this" is since you keep refusing to provide proper information about what it is that you are trying to do. Use words to describe WHAT YOU WANT TO DO, not code. Don't say something...
Forum: Scripting Help 10-15-2021, 06:26
Replies: 12
Views: 452
Posted By HamletEagle
Re: ExecuteForward

I don't think that's it tho. His registration native doesn't return anything so likely g_husk and g_arachne are both 0.
If random_num returns 0 both if checks will pass and both messages will be...
Forum: Scripting Help 10-14-2021, 07:54
Replies: 2
Views: 239
Posted By HamletEagle
Re: Include CPU

"stock" means optional. If a stock function is not called then it will not be present in the generated binary file(".amxx"). This will save space on the disk because it results in smaller files, but...
Forum: Scripting Help 10-14-2021, 05:52
Replies: 5
Views: 336
Posted By HamletEagle
Re: Generate a Random 6 Digit Random ID and Attach on SQL

Or you know, you could just let SQL generate the ID by using AUTO INCREMENT. Manually generating the random ids has an (extremely small) chance of generating duplicate indexes.
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