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Posts Made By:
jackz
Forum:
Extensions
07-27-2022, 13:05
Replies:
117
[TF2 & L4D & L4D2] Actions
Views:
46,850
Posted By
jackz
Re: [L4D & L4D2] Actions
Thanks, I was just looking at ext_actions_dump but didn't realize they were a hierarchically.
Works great now, thanks for explaining it.
Forum:
Extensions
07-27-2022, 00:23
Replies:
117
[TF2 & L4D & L4D2] Actions
Views:
46,850
Posted By
jackz
Re: [L4D & L4D2] Actions
I'm trying to convert the witch force attack command you had made for your old l4d2_behavior plugin to this, but I'm not seeing an easy way to do it, as I want to do it on demand and not based on an...
Forum:
Plugins
09-20-2021, 09:27
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,429
Posted By
jackz
Re: [L4D & L4D2] Left 4 DHooks Direct (1.57) [18-Sep-2021]
Small things I've noticed, but in the include file:
native void L4D_OnITExpired(int client);
has this listed: @param vecAng Angular velocity vector, director to spin the projectile
...
Forum:
Plugin/Gameplay Ideas and Requests
05-07-2021, 15:30
Replies:
6
[L4D2] Lazer sights ons pistols?
Views:
1,500
Posted By
jackz
Re: [L4D2] Lazer sights ons pistols?
That depends if you want the laser beam effect or just want the increased accuracy?
Cause there is no actual beam for pistols, only when the weapon is dropped its shown.
Forum:
Plugin/Gameplay Ideas and Requests
05-07-2021, 13:04
Replies:
6
[L4D2] Lazer sights ons pistols?
Views:
1,500
Posted By
jackz
Re: [L4D2] Lazer sights ons pistols?
It's possible to apply it, by setting m_upgradeBitVec. Just tested it.
It will show up on dropped guns, but holding the gun will not show the laser. But the accuracy of the gun is increased.
Forum:
Plugins
05-01-2021, 12:10
Replies:
26
[L4D1 & L4D2] Zombie limits
Views:
13,400
Posted By
jackz
Re: [L4D1 & L4D2] Zombie limits
Looking at the code it runs RemoveEntity which I assume shouldn't drop any spit
Also this plugin is exactly what I need for those crappy custom maps, thanks
Forum:
Plugins
02-24-2021, 22:58
Replies:
15
[L4D1 & L4D2] HP Sprite [v1.1.3 | 24-July-2021]
Views:
18,574
Posted By
jackz
Re: [L4D1 & L4D2] HP Sprite [v1.1.1 | 23-February-2021]
Hi, this is a great plugin but I'm having an issue with the recent update where... none of my cvars defined in l4d_hp_sprite.cfg are... being loaded?
Its definitely saved to the file, example...
Forum:
Plugin/Gameplay Ideas and Requests
06-14-2020, 19:13
Replies:
4
Disable friendly to players being votekicked on l4d2
Views:
1,119
Posted By
jackz
Re: Disable friendly to players being votekicked on l4d2
I have attempted to make the plugin. Sadly, I have not had the chance to actually test it, but I don't see why it wouldn't work. No damage is received to survivors if the attacker is being vote...
Showing results 1 to 8 of 8
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