Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 31
Search took
0.01
seconds.
Search:
Posts Made By:
pRoxxxDD
Forum:
Code Snippets/Tutorials
01-09-2012, 16:24
Replies:
107
[TUT] Custom Weapon Hud Sprites + Slot Redirection
Views:
107,950
Posted By
pRoxxxDD
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
You answer on your question, just set FoV 89 (Standart no Zoom is 90) to player, and you'll see the new crossfire.:)
To Arkshine, C.S. sends Weapon List as MSG_INIT (This mean message sends one...
Forum:
Code Snippets/Tutorials
01-09-2012, 14:59
Replies:
107
[TUT] Custom Weapon Hud Sprites + Slot Redirection
Views:
107,950
Posted By
pRoxxxDD
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
It was actualy one year ago. :)
Forum:
Module Coding
07-31-2011, 13:10
Replies:
16
some questions ( CString, CVector, Ham )
Views:
8,803
Posted By
pRoxxxDD
Re: some questions ( CString, CVector, Ham )
Hm, it's works
int *athis;
__asm
{
mov eax, pthis;
mov eax, [eax + 4];
mov athis, eax;
}
Forum:
Module Coding
07-31-2011, 09:22
Replies:
16
some questions ( CString, CVector, Ham )
Views:
8,803
Posted By
pRoxxxDD
Re: some questions ( CString, CVector, Ham )
Crashed =/
edict_t *pEdict;
__asm mov eax, [ecx + 4];
__asm mov eax, [eax + 520];
__asm mov pEdict, eax;
MF_ExecuteForward(fwd, ENTINDEX(pEdict));
Forum:
Module Coding
07-31-2011, 08:16
Replies:
16
some questions ( CString, CVector, Ham )
Views:
8,803
Posted By
pRoxxxDD
Re: some questions ( CString, CVector, Ham )
Can you explain it ?
Forum:
Approved Plugins
07-15-2011, 17:59
Replies:
1,141
Base Builder Zombie Mod v6.5 [01/15/2011]
Views:
993,283
Posted By
pRoxxxDD
Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Bad entity in IndexOfEdict()
Tirant SlowePoke
if (g_iShowMovers)
register_forward(FM_TraceLine, "fw_Traceline")
=>
Forum:
Scripting Help
05-24-2011, 09:00
Replies:
2
Glow Weapon
Views:
957
Posted By
pRoxxxDD
Re: Glow Weapon
I have some crazy idea.
Yo hide your weapon model(pev_viewmodel 0 or pev_viewmodel2 ""), attach entity with v_ model, and make it visible only for player, send's weapon animations to v_ model when...
Forum:
Zombie Plague Mod
05-24-2011, 08:55
Replies:
28
Subplugin Submission
[ZP] CLASS Doom | Update - 0.3
Views:
25,903
Posted By
pRoxxxDD
Re: [ZP] CLASS Doom | Update - 0.3
Final Update 0.5
-Some Bug Fix
-Sprite don't flash.
-Added CVAR sprite Scale (zp_trapspr_scale)
Forum:
Suggestions / Requests
05-16-2011, 11:47
Replies:
8
Glitching into CT, JailBreak
Views:
4,127
Posted By
pRoxxxDD
Re: Glitching into CT, JailBreak
"chooseteam" blocked?
Forum:
Scripting Help
05-13-2011, 04:21
Replies:
13
Make custom kills & deaths count towards rank stats.
Views:
3,224
Posted By
pRoxxxDD
Re: Make custom kills & deaths count towards rank stats.
You must block DeathMsg after user_kill, and then send your death msg.
Forum:
Suggestions / Requests
05-13-2011, 04:17
Replies:
16
Random Function
Views:
3,291
Posted By
pRoxxxDD
Re: Random Function
Use if, else (if variable <= 2), or switch (if variable >2).
if(new_rand < 1)
{
set_task(....)
}
else
{
Forum:
Suggestions / Requests
05-12-2011, 16:17
Replies:
44
!!!new cool idea PORTAL GUN!!!
Views:
19,672
Posted By
pRoxxxDD
Re: !!!new cool idea PORTAL GUN!!!
I'm do that, but I need models =|
Forum:
Trash
05-09-2011, 10:06
Replies:
8
Possible ?
Views:
1,728
Posted By
pRoxxxDD
Re: Possible ?
Try with dproto module.
Forum:
Suggestions / Requests
05-08-2011, 11:03
Replies:
44
!!!new cool idea PORTAL GUN!!!
Views:
19,672
Posted By
pRoxxxDD
Re: !!!new cool idea PORTAL GUN!!!
Hm, can you give portal model/Sprites , those that are on video?
Forum:
Scripting Help
05-05-2011, 13:22
Replies:
2
Problem with animation
Views:
742
Posted By
pRoxxxDD
Re: Problem with animation
Solved, problem was in movetype O_O. If I set MOVETYPE_FLY, the entity disappear in same time, but why?O_o
Forum:
Scripting Help
05-04-2011, 14:25
Replies:
5
Gun exp error help!
Views:
1,759
Posted By
pRoxxxDD
Re: Gun exp error help!
[nVault] Invalid vault id: 0
Nothing to close.
Forum:
Scripting Help
05-04-2011, 14:00
Replies:
2
points
Views:
870
Posted By
pRoxxxDD
Re: points
Emmm, P not p.
Forum:
Scripting Help
05-04-2011, 13:08
Replies:
16
need some help about a script of mine
Views:
2,551
Posted By
pRoxxxDD
Re: need some help about a script of mine
Help What?
Forum:
Scripting Help
05-04-2011, 05:38
Replies:
5
Light Maker fix light.
Views:
1,416
Posted By
pRoxxxDD
Re: Light Maker fix light.
Yup, and you don't need this string:
entity_set_size(ent, Float:{ -3.0, -3.0, -6.0 }, Float:{ 3.0, 3.0, 6.0 });
Forum:
Scripting Help
05-03-2011, 09:35
Replies:
5
Light Maker fix light.
Views:
1,416
Posted By
pRoxxxDD
Re: Light Maker fix light.
SOLID_NOT ?
Forum:
Scripting Help
05-03-2011, 07:31
Replies:
2
Problem with animation
Views:
742
Posted By
pRoxxxDD
Problem with animation
I did make three NPC's (Barnacle, Zombie, HeadCrab), but the two of them have the problem, they disappear, ie become invisible. HeadCrab all the time visible, if you ask pev_animtime 0.0 then all...
Forum:
Scripting Help
05-03-2011, 04:35
Replies:
11
sorting by HP
Views:
2,420
Posted By
pRoxxxDD
Re: sorting by HP
from min to max HP ?
Forum:
Scripting Help
05-02-2011, 05:10
Replies:
5
How to Set Aim Origin.
Views:
2,675
Posted By
pRoxxxDD
Re: How to Set Aim Origin.
Thank GHW_Chronic, he made it. =)
Forum:
Scripting Help
05-02-2011, 03:59
Replies:
5
How to Set Aim Origin.
Views:
2,675
Posted By
pRoxxxDD
Re: How to Set Aim Origin.
From CHR Engine:
stock entity_set_aim(ent,const Float:origin2[3],bone=0)
{
if(!pev_valid(ent))
return 0;
static Float:origin[3]
origin[0] = origin2[0]
origin[1] = origin2[1]
Forum:
Trash
05-01-2011, 11:49
Replies:
2
[HELP]
Views:
744
Posted By
pRoxxxDD
Re: [HELP]
And why should it end?
Showing results 1 to 25 of 31
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
04:41
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode