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Search: Posts Made By: Crasher_3637
Forum: Scripting 07-13-2019, 14:57
Replies: 15
Views: 325
Posted By Crasher_3637
Re: teleport

I will try my best and start from top to bottom.

First, the if statement is saying that if the client has an invalid index OR is not in-game OR is dead, he/she cannot use the command.

Second,...
Forum: Scripting 07-13-2019, 14:35
Replies: 15
Views: 325
Posted By Crasher_3637
Re: teleport

You're doing it all wrong. There's already a specific method for targeting players without checking for their names. In fact, finding players via name is bad practice.

Here's how it should be...
Forum: General 07-13-2019, 10:34
Replies: 2
Views: 172
Posted By Crasher_3637
Re: [L4D1] How do I change difficulty on demand & block difficulty votes

This sounds like an XY Problem. What you seem to be asking for is a vote blocker plugin which is available here: https://forums.alliedmods.net/showthread.php?p=2082240

That plugin allows you to...
Forum: Scripting 07-13-2019, 10:19
Replies: 15
Views: 325
Posted By Crasher_3637
Re: teleport

NULL_VECTOR is passed when you don't want to change the value of the vector. In this case, you're only teleporting the client to the target's position without worrying about the client's angles and...
Forum: Plugins 07-12-2019, 21:51
Replies: 11
Views: 1,221
Posted By Crasher_3637
Re: [L4D/L4D2] Return To Lobby Fix

When I downloaded and opened the source file, lines 25-26 have spaces instead of tabs.

char sBuffer[64];
BfReadString(bf, sBuffer, sizeof(sBuffer));
Forum: Scripting 07-12-2019, 14:15
Replies: 2
Views: 206
Posted By Crasher_3637
Re: I cant get the string from the keyvalues

Instead of using KV.GetSectionName along with string comparison, just use KV.JumpToKey.
Forum: Plugins 07-11-2019, 02:50
Replies: 551
Views: 74,483
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]

I’m not sure what’s causing the despawns but it’s definitely not due to Mutant Tanks. The only time the plugin would kill Tanks is when the number of currently alive Tanks exceeds the limit you set...
Forum: Plugin/Gameplay Ideas and Requests 07-10-2019, 11:45
Replies: 2
Views: 261
Posted By Crasher_3637
Re: Authorized Group Tag Obligation!

This is what you need for the Steam group part: https://forums.alliedmods.net/showthread.php?p=2542856

Now all you need is to look for one of the chat tag plugins on this site instead of paying...
Forum: Plugins 07-05-2019, 01:47
Replies: 4
Views: 744
Posted By Crasher_3637
Re: [L4D2] Script Command Swap - Mem Leak Fix (1.0) [28-Jun-2019]

The plugin intercepts the script command so that other plugins don't cause memory leaks when they execute VScripts. Think of it as a safeguard for L4D2 servers.
Forum: Off-Topic 07-03-2019, 05:41
Replies: 43
Views: 3,066
Posted By Crasher_3637
Re: Your favorite programming language?

C++/JavaScript (whichever one doesn't frustrate me more :D)
Forum: Off-Topic 07-03-2019, 05:39
Replies: 2
Views: 1,042
Posted By Crasher_3637
Re: L4D2 - HD Textures Are Stretched

Damn, these look cool! :D
Forum: Off-Topic 07-03-2019, 05:39
Replies: 2
Views: 685
Posted By Crasher_3637
Re: i need scripter, buy mod ttt / Compro modo TTT necesito un scripter

We don't provide no-Steam support here.



I'm pretty sure the OP isn't asking for a copy of TTT, but rather help for no-Steam support...
Forum: Plugins 07-03-2019, 05:11
Replies: 6
Views: 857
Posted By Crasher_3637
Re: [Zeph Store] Guns Menu

The #define's in his code make sense but I do agree that he doesn't necessarily need them for such a small plugin.
Forum: Plugins 07-03-2019, 05:08
Replies: 6
Views: 857
Posted By Crasher_3637
Re: [Zeph Store] Guns Menu

Here's a revised version.

Changes
- Cut down on all the hard-coded names and console commands. (Used the given char arrays with for-loops.)
- Less lines because why not?
- Removed some...
Forum: Off-Topic 07-02-2019, 12:48
Replies: 2
Views: 625
Posted By Crasher_3637
Re: programming outside of sourcepawn

I've only done a few outside of SourcePawn so far. (Btw, SourcePawn is my first programming language.)

1. Simple C++ projects
- Created an advanced Statistics calculator. (incomplete because I...
Forum: Plugins 07-01-2019, 19:43
Replies: 551
Views: 74,483
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]

Mutant Tanks doesn’t prevent Tanks from spawning so your issue is with another plugin or maybe your server settings.
Forum: General 06-26-2019, 00:12
Replies: 11
Views: 522
Posted By Crasher_3637
Re: Map Specific plugins

What...?

He's already using a plugin that executes a config file for each map. He's just asking why when a map config is executed, it's only unloading the 1st plugin specified.

@Spirit_12, just...
Forum: Plugins 06-25-2019, 10:06
Replies: 195
Views: 141,984
Posted By Crasher_3637
Forum: Plugins 06-25-2019, 08:10
Replies: 551
Views: 74,483
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]

Version 8.63 is out!

Download (https://github.com/Psykotikism/Mutant_Tanks/releases/tag/v8.63) | Changelog (https://github.com/Psykotikism/Mutant_Tanks/blob/master/CHANGELOG.md)

*Requires...
Forum: Scripting 06-25-2019, 07:42
Replies: 18
Views: 1,207
Posted By Crasher_3637
Forum: Scripting 06-24-2019, 09:16
Replies: 8
Views: 632
Posted By Crasher_3637
Re: Determining hour of the day and day of the week

These are the lines that will help you get the time and day you want.

char sTime[32];
FormatTime(sTime, sizeof(sTime), "%I:%M:%S %p", GetTime());

Here's a page where you can find other format...
Forum: Plugins 06-22-2019, 18:11
Replies: 6
Views: 3,538
Posted By Crasher_3637
Re: [L4D2] Auto Commonboost (BETA)

Maybe you should learn how to install plugins first?
Forum: Plugins 06-21-2019, 00:20
Replies: 551
Views: 74,483
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.62, 5-15-2019) [Human/AI Tanks Supported]

There aren't any flight abilities available at the moment.
Forum: General 06-19-2019, 13:50
Replies: 3
Views: 579
Posted By Crasher_3637
Re: [L4D2] 8 players coop help

It sounds like you're only allowing lobby connections to your server.

These are what I have for allowing players to connect to my servers in multiple ways:

sv_steamgroup "XXXXXXXX" // replace...
Forum: General 06-18-2019, 20:24
Replies: 3
Views: 579
Posted By Crasher_3637
Re: [L4D2] 8 players coop help

I use these settings with L4DToolz:

sm_cvar sv_removehumanlimit "1"
sm_cvar sv_maxplayers "8"
sm_cvar sv_force_unreserved "1"
sm_cvar sv_visiblemaxplayers "8"
Showing results 1 to 25 of 500

 
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