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Search: Posts Made By: AeroAcrobat
Forum: Plugin/Gameplay Ideas and Requests 01-08-2017, 20:16
Replies: 6
Views: 1,152
Posted By AeroAcrobat
Re: Votesystem Against Trolls Desperately Needed

idk he updated it
try and report back :)
Forum: Plugin/Gameplay Ideas and Requests 01-08-2017, 03:13
Replies: 6
Views: 1,152
Posted By AeroAcrobat
Re: Votesystem Against Trolls Desperately Needed

Try https://forums.alliedmods.net/showthread.php?t=193643

Custom Votes Redux by ReFlexPoison really needs an update :/
Forum: HLstatsX:CE 12-06-2016, 08:39
Replies: 27
Sticky: Checking in
Views: 23,432
Posted By AeroAcrobat
Re: Checking in

yes still using it
TF2
Forum: Plugins 11-10-2016, 09:14
Replies: 623
Views: 227,796
Posted By AeroAcrobat
Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)

Working fine here:
http://i.imgur.com/y7hTTU1.jpg
Forum: Plugins 10-18-2016, 17:30
Replies: 375
Views: 177,425
Posted By AeroAcrobat
Re: [ANY] Player Analytics

L 10/15/2016 - 13:19:18: [player_analytics.smx] Unable to insert row for client ∃ ∧ ∠ ∨ ∩ ⊂ ⊃ ∪<190><[U:1:317444635]><>. You have an error in your SQL syntax; check the manual that corresponds to...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2016, 19:41
Replies: 19
Views: 3,959
Posted By AeroAcrobat
Re: Time Played plugin based off Dr. McKay's Player Analytics

Forgot to add:
When you say /sm_timeplayed the console output is:
Unknown command: sm_timeplayed

@blackhawk74
What pcmaster said.
Forum: Plugin/Gameplay Ideas and Requests 10-14-2016, 17:08
Replies: 19
Views: 3,959
Posted By AeroAcrobat
Re: Time Played plugin based off Dr. McKay's Player Analytics

I've added an index on the auth field. Query duration went from 90 seconds to 0.01 seconds.

No auth index...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2016, 15:47
Replies: 19
Views: 3,959
Posted By AeroAcrobat
Re: Time Played plugin based off Dr. McKay's Player Analytics

TF2:
http://i.imgur.com/9aQF1EM.jpg

Too bad it takes a while (30-60 sec.) until the message appears but I guess that's not the plugins fault.
Forum: Plugin/Gameplay Ideas and Requests 10-14-2016, 11:54
Replies: 19
Views: 3,959
Posted By AeroAcrobat
Forum: Plugins 10-01-2016, 05:44
Replies: 15
Views: 8,609
Posted By AeroAcrobat
Re: SM Data Rates

Suggestion:
Would be nice if I could see the output in HLSW instead of launching the game.

Game: TF2
Does this look ok?
It's weird that some of the rates are the same as net_splitpacket_maxrate...
Forum: Plugin/Gameplay Ideas and Requests 08-26-2016, 10:27
Replies: 21
Views: 6,310
Posted By AeroAcrobat
Re: Need advertise plugin with more lines

use \n for newlines if supported by the plugin
Forum: Store 08-21-2016, 10:46
Replies: 2
Views: 1,541
Posted By AeroAcrobat
Zephyrus Store vs SM Store

Please you share your experience. I'd like to hear your pros and cons.
I haven't used any of these stores yet.
Forum: Plugins 07-31-2016, 08:37
Replies: 34
Views: 27,557
Posted By AeroAcrobat
Re: [ANY] Fix angles

Is there any benefit in running this plugin besides that the error message is gone?
Would you recomend using it or is it more or less just cosmetic?
Forum: Plugins 07-08-2016, 14:46
Replies: 203
Views: 131,023
Posted By AeroAcrobat
Re: [ANY] Web Shortcuts (Redux)

working fine for me. no crash or lag.
tested on an emtpy server.
Forum: Source Servers (SRCDS) 06-25-2016, 17:16
Replies: 22
Views: 10,189
Posted By AeroAcrobat
Re: [TF2] tf_mm_servermode change that's breaking servers

So it's no longer possible to run a single map e.g. 24/7 payload with quickplay enabled?
My servers are switching to MvM maps if tf_mm_servermode is set to 1.

That was not the case before the...
Forum: Source Servers (SRCDS) 05-30-2016, 15:11
Replies: 4
Views: 5,988
Posted By AeroAcrobat
Re: Custom sounds not working?

Yes, do that.
I've all my custom content in tf/custom/ ...
- materials
- models
- sound



Search for something like: "steampipe custom files change"
Forum: SourceMod Anti-Cheat 05-28-2016, 15:42
Replies: 12
Views: 8,820
Posted By AeroAcrobat
Re: Current version of SMAC

post #7 is a good start to get smac
Forum: Source Servers (SRCDS) 05-28-2016, 15:30
Replies: 4
Views: 5,988
Posted By AeroAcrobat
Re: Custom sounds not working?

Invalid sample rate (0) for sound 'unfgaming\allahuakbar.mp3'.
AFAIK sounds need to be 22k Hz or 44k Hz.
Forum: Source Servers (SRCDS) 05-14-2016, 04:02
Replies: 13
Views: 4,006
Posted By AeroAcrobat
Re: [TF2] Mandatory GSLTs Incoming

>This Steam account must have a qualifying registered phone.
This is new to me because I never bothered to give them my phone number
So, is this already a requirement or something upcoming?
...
Forum: Plugins 04-15-2016, 21:33
Replies: 511
Views: 169,742
Posted By AeroAcrobat
Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.3 REVAMPED!

what about the custom folder.
is it needed?
Forum: Plugin/Gameplay Ideas and Requests 04-12-2016, 09:07
Replies: 4
Views: 1,722
Posted By AeroAcrobat
Re: [TF2/Any]Custom tag with ccc?

look for ccc menu by reflexpoisen
something like this
Forum: Plugins 04-10-2016, 05:40
Replies: 229
Views: 101,255
Posted By AeroAcrobat
Re: [TF2] Deathrun Redux - Updated 2015-02-15

L 04/10/2016 - 10:45:51: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 04/10/2016 - 10:45:51: [SM] Displaying call stack trace for plugin "deathrun_redux.smx":
L 04/10/2016 -...
Forum: Plugins 04-09-2016, 11:37
Replies: 2,224
Views: 1,678,731
Posted By AeroAcrobat
Re: Advertisements 2.0 (Updated 2016/03/23)

Latest release: https://github.com/ErikMinekus/sm-ad...eleases/latest (https://github.com/ErikMinekus/sm-advertisements/releases/latest)
Forum: VSH / Freak Fortress 04-03-2016, 19:19
Replies: 3,020
Views: 919,249
Posted By AeroAcrobat
Re: Freak Fortress 2 1.10.8 Released

Did nobody made an offer to host this or would it be a security issue for you in terms of trust?
It does not seem to be difficult to setup or resource intense.
Forum: Plugins 04-03-2016, 19:15
Replies: 229
Views: 101,255
Posted By AeroAcrobat
Re: [TF2] Deathrun Redux - Updated 2015-02-15

Pretty sure people are willing to help you testing this mod since it really needs some fixing.
I'm really looking forward to see an update for the Deathrun plugin and I don't think I'm alone with...
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