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Search: Posts Made By: lucasdidur
Forum: Extensions 09-11-2012, 17:53
Replies: 1,011
Views: 385,821
Posted By lucasdidur
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots

Yes, you can download this file:

http://hg.alliedmods.net/users/pred_alliedmods.net/cbaseserver/raw-file/22ff4fe3947d/baseserver.txt
Forum: Extensions 09-11-2012, 17:53
Replies: 1,011
Views: 385,821
Posted By lucasdidur
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots

Get this file:

http://hg.alliedmods.net/users/pred_alliedmods.net/cbaseserver/raw-file/22ff4fe3947d/baseserver.txt
Forum: TFDodgeball 09-11-2012, 17:52
Replies: 1,002
Views: 644,556
Posted By lucasdidur
Re: [TF2] TFDodgeball

I got some errors on console


L 09/11/2012 - 21:50:54: [TFDB] Sigscan for InputCommand failed - Disabling detour to prevent crashes

How I can fix?
Forum: Extensions 09-11-2012, 17:16
Replies: 395
Views: 217,871
Posted By lucasdidur
Re: Connect - A safer OnClientPreConnect forward

Why this extencion is NEVER is up to date automatically.


This extension has its advantages, but the biggest drawback is that you must inform every updated a bug, and expects a good soul update.
Forum: VSH / Freak Fortress 09-04-2012, 18:35
Replies: 2,934
Views: 1,714,218
Posted By lucasdidur
Re: [TF2] Freak Fortress 2

TF2 Update:

* Fixed Monoculus health bar not showing when Monoculus spawns


May fix boss health bar?
Forum: VSH / Freak Fortress 08-24-2012, 09:09
Replies: 2,934
Views: 1,714,218
Posted By lucasdidur
Re: [TF2] Freak Fortress 2

I don't know what's happening with Eggman, he do not update FF2 any more.
If not for Powerlord, FF2 was already dead.

Thanks Powerlord, for always keep FF2 up to date.
Forum: Plugins 08-23-2012, 22:32
Replies: 15
Views: 13,981
Posted By lucasdidur
Re: [TF2] MvM Slot Manager - 0.2

Yeah, sure. I Will do this on the next update.
Forum: Plugins 08-22-2012, 11:13
Replies: 166
Views: 52,752
Posted By lucasdidur
Re: [TF2] GunGame Fortress 2

My server crash on first round. And I have 2 sugestions:


* Make a MapCheck(), to enable only in gg_ maps.
* Change gg_enabled on sourcemod cfg folder.
Forum: Plugins 08-22-2012, 10:22
Replies: 166
Views: 52,752
Posted By lucasdidur
Re: [TF2] GunGame Fortress 2

This is awesome, can't wait to install on my server. Thank you.
Forum: Extensions 08-22-2012, 08:35
Replies: 395
Views: 217,871
Posted By lucasdidur
Re: Connect - A safer OnClientPreConnect forward

So they are ghost players, not real players?
Forum: Extensions 08-21-2012, 21:34
Replies: 395
Views: 217,871
Posted By lucasdidur
Re: Connect - A safer OnClientPreConnect forward

After today update, my server is getting 25/24 26/24, may can be Connect? I tried to get snapshot, but the same thing.
Forum: Unapproved Plugins 08-21-2012, 21:01
Replies: 38
Views: 16,662
Posted By lucasdidur
Re: [Any] Immunity4Replay: Replay and SourceTV bot immunity and renaming

I'm getting this error after today update:


L 08/22/2012 - 00:10:42: [SM] Native "SetClientInfo" reported: IServer interface not supported, file a bug report.
L 08/22/2012 - 00:10:42: [SM]...
Forum: General 08-21-2012, 17:48
Replies: 139
Views: 59,834
Posted By lucasdidur
Re: SourceMod not working after today's update?

I don't know if this is only with me, but GetClientCount() It's not working very well after today update

@Edit
Also this error, Native "SetClientInfo" reported: IServer interface not supported,...
Forum: VSH / Freak Fortress 08-21-2012, 15:24
Replies: 2,934
Views: 1,714,218
Posted By lucasdidur
Re: [TF2] Freak Fortress 2

TF2 Update

Fixed the sound precache string table being nearly full in non-MvM games
- This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors...
Forum: Plugins 08-21-2012, 09:07
Replies: 5,058
Views: 2,620,935
Posted By lucasdidur
Re: [UMC3] Ultimate Mapchooser 3.4.1 (Updated 8/4/2012)

I'm getting some errors here


L 08/21/2012 - 13:43:48: [SM] Native "CloseHandle" reported: Handle 3b3303d8 is invalid (error 1)
L 08/21/2012 - 13:43:48: [SM] Displaying call stack trace for...
Forum: Plugins 08-20-2012, 21:22
Replies: 15
Views: 13,981
Posted By lucasdidur
Re: [TF2] MvM Slot Manager

Update:

0.2
* Fix plugin not count Replay or SourceTV as bot
+ Added a version to use old Snapshot of Connect - ehaqui_mvm_slot_connectold.smx
+ Added command aliase to player count -...
Forum: Plugins 08-20-2012, 21:21
Replies: 15
Views: 13,981
Posted By lucasdidur
Re: [TF2] MvM Slot Manager

Thank you for you feedback.
Forum: Plugins 08-20-2012, 17:52
Replies: 15
Views: 13,981
Posted By lucasdidur
Re: [TF2] MvM Slot Manager

Yes, as English is not my primary language, I ask for help to Google.
Forum: Plugin/Gameplay Ideas and Requests 08-20-2012, 08:14
Replies: 9
Views: 2,592
Posted By lucasdidur
Re: MvM Admin reserved slots

I did make un plugin for this, you can check out here

https://forums.alliedmods.net/showthread.php?t=193493
Forum: Plugins 08-19-2012, 20:42
Replies: 15
Views: 13,981
Posted By lucasdidur
Re: [TF2] MvM Slot Manager

When he reaches 6 players connected, it uses the Connect function to reject the player connection, but if the player who is connecting is an admin, some player is kicked from server, but keeping 6...
Forum: Plugins 08-19-2012, 18:59
Replies: 15
Views: 13,981
Posted By lucasdidur
[TF2] MvM Slot Manager - 0.2

[Eh Aqui] MvM Slot Manager




Description

This plugin manage players connected on MvM servers. He lock to a maximum of 6 players connected, and has support reserved slot with kick a player...
Forum: Plugin/Gameplay Ideas and Requests 08-19-2012, 15:56
Replies: 8
Views: 3,603
Posted By lucasdidur
Re: [REQ] : Server logo picture plugin .

But this is only for AMXX? The image on loading box, I dont want sound.
Forum: Plugins 08-19-2012, 10:33
Replies: 19
Views: 16,509
Posted By lucasdidur
Re: [TF2] MvM Auto-lock Server (v1.1)

But not work very well on change map yet
Forum: Plugins 08-19-2012, 10:16
Replies: 19
Views: 16,509
Posted By lucasdidur
Re: [TF2] MvM Auto-lock Server (v1.1)

Little fix for Connect


public OnMapStart()
{
IsMvM(true);
currentplayers = GetRealClientCount();
}

public OnClientDisconnect(client)
Forum: TFDodgeball 08-19-2012, 08:08
Replies: 1,002
Views: 644,556
Posted By lucasdidur
Re: [TF2] TFDodgeball

My server is getting this errors on log error file:


L 08/19/2012 - 02:47:10: [TFDB] Warning: Server spawned a point_servercommand entity, while TFDB will try and filter it from changing TFDB...
Showing results 1 to 25 of 113

 
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