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Search: Posts Made By: MALON
Forum: Suggestions / Requests 02-20-2017, 17:40
Replies: 3
Views: 830
Posted By MALON
Re: Which plugin had cheech marin yell "i'm blind!" when someone said "blind" in chat

I wasn't asking for help on how to add my own, I'm trying to locate the plugin from which it came from. Thanks anyway though.
Forum: Suggestions / Requests 02-19-2017, 20:15
Replies: 3
Views: 830
Posted By MALON
Which plugin had cheech marin yell "i'm blind!" when someone said "blind" in chat??

I have been searching and searching and I cannot find it.

I swear it was sank sounds, but its not in there.

It also had "open the doors" and it would play the line from half life "for gods sake...
Forum: Approved Plugins 05-14-2014, 12:31
Replies: 59
Views: 43,807
Posted By MALON
Re: Super Destructive Grenades V2

Hey! It worked now!

The funny thing is that my very first post was me asking "So this plugin doesn't work with linux?" and then in my third post, it was explicitly stated that I was running linux...
Forum: Approved Plugins 05-14-2014, 12:06
Replies: 59
Views: 43,807
Posted By MALON
Re: Super Destructive Grenades V2

Okay, this is what I get:



amxx list
Currently loaded plugins:
name version author file status
[ 1] Super Destructive Gren 2.1.0-debu ...
Forum: Approved Plugins 05-14-2014, 11:14
Replies: 59
Views: 43,807
Posted By MALON
Re: Super Destructive Grenades V2

Hm, Strange....When I have the CVARS in server.cfg, I get the below result:


cvarlist sdg_
CVar List
--------------
sdg_break_mode : 2
sdg_breakables_damage : 1000...
Forum: Approved Plugins 05-13-2014, 17:26
Replies: 59
Views: 43,807
Posted By MALON
Re: Super Destructive Grenades V2

Yeah, I did compile it locally, and I'm still having trouble, that's what the issue is all about.
Forum: Approved Plugins 05-12-2014, 18:30
Replies: 59
Views: 43,807
Posted By MALON
Re: Super Destructive Grenades V2

Still having a bit of a problem getting it working though.

These cvars are in my server.cfg


sdg_breakables_damage "1000"
sdg_break_mode 2
sdg_knockback_player "1000"
sdg_knockback_weapons...
Forum: Approved Plugins 05-12-2014, 16:52
Replies: 59
Views: 43,807
Posted By MALON
Re: Super Destructive Grenades V2

It works if compiled manually, the web compiler does not work properly.

Thanks!
Forum: Approved Plugins 05-11-2014, 19:57
Replies: 59
Views: 43,807
Posted By MALON
Re: Super Destructive Grenades V2

So this does not work on a Linux server? Because every time I try to load v2.1, console reports INVALID PLUGIN.

Also, is there a way to test to make sure Orpheu is installed correctly? I just...
Forum: Scripting Help 09-21-2008, 19:10
Replies: 4
Views: 3,114
Posted By MALON
[SOLVED] Is there a jump/goto command with labels in Pawn?

Looking for a jump/goto command using labels. Example:



thisIsSomeLabel:

//somecode


goto.label
Forum: Scripting Help 09-19-2008, 23:19
Replies: 7
Views: 4,471
Posted By MALON
Re: What is the max result set size for SQL?

Ok, this is going to take a bit of explaining, if you really want to help, and actually, I've discovered that only 2 queries would be nice.

I have a database set up like this:
kz (name, fintime,...
Forum: Scripting Help 09-19-2008, 19:23
Replies: 7
Views: 4,471
Posted By MALON
Re: What is the max result set size for SQL?

I can't because the limit changes. I run a kz server, and every time someone finishes the map, it's recorded to the database. The SQL funciton that I am using is used for going through all records...
Forum: Scripting Help 09-19-2008, 18:05
Replies: 7
Views: 4,471
Posted By MALON
Re: What is the max result set size for SQL?

Because instead of doing a correct query which is too complicated for me to figure out, I'm using a terrible query that returns far more that what is needed and then I iterate through them with some...
Forum: Scripting Help 09-19-2008, 16:49
Replies: 7
Views: 4,471
Posted By MALON
Re: What is the max result set size for SQL?

Only bumping because I phrased the question wrong the first time because I'm a moron.
Forum: Scripting Help 09-18-2008, 01:26
Replies: 7
Views: 4,471
Posted By MALON
What is the max result set size for SQL?

How big can a result set be for SQLx? A result set is what's returned from a query (assuming you didn't use SQL_SimpleQuery, in which case the result set doesn't matter and my question is nullified).
Forum: Scripting Help 09-08-2008, 19:54
Replies: 16
Views: 9,528
Posted By MALON
Re: Detecting a button press (not a key press)

Wow, there's so many choices. I'm leaning towards going with the least CPU intensive at this point though, because my plugin is over 5,000 lines and uses an extremely horrible method of implementing...
Forum: Scripting Help 09-08-2008, 15:59
Replies: 16
Views: 9,528
Posted By MALON
Re: Detecting a button press (not a key press)

WOW so many helpful posts! Thank you guys so much thus far!

I'm going to try danielkza (http://forums.alliedmods.net/member.php?u=27839)'s method and see how that works, because that seems to be...
Forum: Scripting Help 09-08-2008, 00:25
Replies: 16
Views: 9,528
Posted By MALON
Re: Detecting a button press (not a key press)

So this is what I tried:


#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>

#define PLUGIN "New Plugin"
#define AUTHOR "Unknown"
#define VERSION "1.0"
Forum: Scripting Help 09-07-2008, 23:28
Replies: 16
Views: 9,528
Posted By MALON
Re: Detecting a button press (not a key press)

I'm checking into the hamsandwich method now. I've never used it, so we'll see how i do.

And yes, I do know the entity's classname (it's always one of 5 classnames because it's a convention) so...
Forum: Scripting Help 09-07-2008, 20:17
Replies: 7
Views: 7,001
Posted By MALON
Re: bypassing the precache 512 limit

Yeah, I know they can be disabled, but it's the AXN module causing it to overflow for some reason. I commented out every plugin in my plugins.ini (even the AMXX ones) and it still crashed with that...
Forum: Scripting Help 09-07-2008, 20:14
Replies: 16
Views: 9,528
Posted By MALON
Detecting a button press (not a key press)

I know there are other threads out there, but I'm getting a bit overwhelmed with them. I'm not sure which to use.

Basically, what's the proper way to detect a button press? Like an ingame...
Forum: Scripting Help 09-04-2008, 22:24
Replies: 7
Views: 7,001
Posted By MALON
Re: bypassing the precache 512 limit

Right, I know how to change the number of entities, but unfortunately it isn't my problem and it doesn't solve my problem.

About the other guy who supposedly bypassed the limit, I got wind that he...
Forum: Scripting Help 09-04-2008, 17:52
Replies: 7
Views: 7,001
Posted By MALON
bypassing the precache 512 limit

I was talking with a friend of mine and he suggested possiblycreating a resource file per map, download all the neccassaries then block the precache event through a forward and insert the models at...
Forum: Scripting Help 08-26-2008, 06:03
Replies: 2
Views: 938
Posted By MALON
why does this not work in client_PreThink?

public aiming(id) //maybe client prethink()
{
new target, body, distance = 999999;
get_user_aiming(id, target, body, distance);
new tnum = timer[target][TMR_CNTTME] / 10
...
Forum: Scripting Help 08-21-2008, 15:29
Replies: 8
Views: 2,355
Posted By MALON
Re: Most accurate way to make a stopwatch/timer?

Actually, come to realize, I think it's a bad idea to use prethink to calculate a timer, because then the timer is based off of the client's FPS. Please correct me if I'm wrong. I think that doing...
Showing results 1 to 25 of 56

 
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