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Search: Posts Made By: D.Moder
Forum: General 01-06-2017, 05:10
Replies: 2
Views: 1,239
Posted By D.Moder
Re: [CSS] Can we still change player models?

here is a solution I found, or I should say it's a simplified version of sm_skinchooser for CSS only:

add this code to your plugin:


#define MAX_FILE_LEN 256
#define MAX_MODELS 48

new...
Forum: Plugin/Gameplay Ideas and Requests 11-25-2016, 15:25
Replies: 2
Views: 1,216
Posted By D.Moder
Re: [CS/CS:S] Coder available!

I like the servers, looks like some serious coding been done
Introduce me to the team, I write complicated stuff, like AI and things that require heavy maths
So are you like one of the admins in...
Forum: Plugin/Gameplay Ideas and Requests 11-21-2016, 22:57
Replies: 2
Views: 1,216
Posted By D.Moder
[CS/CS:S] Coder available!

Whats up ModFreaks
It's been kind of quite here lately
and the 1 thing that could rock this place
is one kick ass gameplay plugin

I've got some ideas that involve:
AI controlled companions...
Forum: General 05-14-2016, 05:39
Replies: 1
Views: 635
Posted By D.Moder
[CSGO] CSS modder moving on to CSGO, have a few questions.

Hi guys, I recently got the CSGO game, setup a server (legit+meta+sourcemod)
and see that majority of my functions don't work in CSGO...

If you could show me some examples on how to:
1) load...
Forum: General 05-11-2016, 08:24
Replies: 2
Views: 1,239
Posted By D.Moder
[CSS] Can we still change player models?

Hi, I've been away for a while, and today I was testing 'sm_skinchooser' plugin, and I also wrote a simple plugin to change skin on command, and both do not work!
whats going on?

Edit
I tried...
Forum: General 05-03-2016, 02:48
Replies: 4
Views: 1,148
Posted By D.Moder
Re: [SM] Need switches for 'compile.exe'

Oh I see, spcomp.exe is the one with the switches.
I see them (used "spcomp -?")
I was hoping to have the compiler copy the compiled file (with no errors/warnings) to the plugin folder

thanks...
Forum: General 05-02-2016, 14:52
Replies: 4
Views: 1,148
Posted By D.Moder
[SM] Need switches for 'compile.exe'

(I'm using windows)

I need to know the switches for "compile.exe" I know you can change some settings on how its compiled...

Example: compile.exe -LOCATION ..\plugins -file mymod.sp...
Forum: Plugins 04-25-2015, 21:53
Replies: 17
Views: 14,407
Posted By D.Moder
Re: [CSS] COD-Life v0.4.2

I still haven't added the skins, for now it has only the attachments functionality.

EDIT: yes you need to play with the weapon to gain weapon xp, and then unlock attachments
I haven't added...
Forum: Plugins 04-18-2015, 18:21
Replies: 17
Views: 14,407
Posted By D.Moder
Re: [CSS] COD-Life v0.4.2

I removed it purposely, you have to earn the better weapons, it's like call of duty games.

EDIT:
Just type in chat: /codmenu
Setup your loadout. (Primary and secondary weapon)
Soon I'm going to...
Forum: General 04-17-2015, 03:20
Replies: 9
Views: 1,629
Posted By D.Moder
Re: [CSS] is there any security risks with having sv_cheats on?

Updated my plugin, and removed need for sv_cheats
Forum: Plugins 04-16-2015, 14:52
Replies: 17
Views: 14,407
Posted By D.Moder
Re: [CSS] COD-Life v0.4.1

I was out of town for a few days, I'm gonna make the changes tonight. (Writing this from my phone)


EDIT:



Ok! I used that stock, and now the plugin does not require sv_cheats.

But now I...
Forum: Plugins 04-15-2015, 18:55
Replies: 17
Views: 14,407
Posted By D.Moder
Re: [CSS] COD-Life v0.4.1

Well I hate to have the sv_cheats on, but right now there are so many functions... And I don't know what will stop working without it...
Forum: General 04-14-2015, 02:33
Replies: 9
Views: 1,629
Posted By D.Moder
[CSS] is there any security risks with having sv_cheats on?

I've come across few posts saying that,
and the mod I recently uploaded requires sv_cheats to be on.
And I don't know if I should remove some features of the plugin or what!
is it very uncommon...
Forum: Plugins 04-13-2015, 22:35
Replies: 17
Views: 14,407
Posted By D.Moder
Re: [CSS] COD-Life v0.4.1

oh hold on, I'm gonna put a link.

EDIT: ok now the package has the spawn files included

and by the way you can also download cssdm plugin, and get the most updated spawn files from the original...
Forum: Scripting 04-10-2015, 19:53
Replies: 6
Views: 1,704
Posted By D.Moder
Re: [ANY] cannot find sqrt and pow functions!

in sourcemod we don't have doubles, so this is a different case ok?

and here is what I came up with, in case anyone needed it.

stock iPow(value, exponent)
{
return...
Forum: Scripting 04-10-2015, 19:37
Replies: 6
Views: 1,704
Posted By D.Moder
Re: [ANY] cannot find sqrt and pow functions!

oh, ok, so there is no int version of that?


I found Float:pow(Float:value, Float:exponent)so I have to RoundToFloor(Pow(float(x),float(y)))to get the int version ??
Forum: Scripting 04-10-2015, 19:28
Replies: 6
Views: 1,704
Posted By D.Moder
[ANY] cannot find sqrt and pow functions! [SOLVED]

does sourcepawn have square root and power functions ??
I looked through all include files, I don't see them?!!
Forum: General 04-10-2015, 18:51
Replies: 0
Views: 269
Posted By D.Moder
[CSS] need help testing my plugin, please.

Hey guys, I recently posted my new gameplay plugin COD-Life, and I haven't got any responds on it, and I still don't know if the plugin is working on other systems.
It would be nice if you could...
Forum: Plugins 04-07-2015, 04:54
Replies: 17
Views: 14,407
Posted By D.Moder
[CSS] COD-Life v0.4.2

COD-Life


Description
----------------------------------------------------------------------------This plugin basically adds a little taste of Call Of Duty games to CSS.
It's DeathMatch type,...
Forum: Scripting 04-05-2015, 11:10
Replies: 3
Views: 496
Posted By D.Moder
CSS require sv_cheats to be on?

The mod I'm making is a huge one, and I just found out that without the 'sv_cheats' the mod really won't even work properly!
Any ideas how I have to handle this?
Forum: Scripting 04-04-2015, 07:19
Replies: 14
Views: 5,380
Posted By D.Moder
Re: [CS GO] Problem with silent footstep

I think that's the closest thing to what you need.
CSS / CSGO both ignore silencing footsteps individually, it has to be all players or none.
Use JoB2C's method.
Forum: Scripting 04-04-2015, 06:02
Replies: 1
Views: 581
Posted By D.Moder
CSS check if space infront is empty?

I'm trying to spawn something infront of player and first I have to check if player has clear space infront.
All I know is it invloves using trace hull function, but I have no idea how to use it....
Forum: Scripting 03-30-2015, 08:29
Replies: 3
Views: 720
Posted By D.Moder
Re: CSS hide players view weapon?

That has to be it, I'm gonna try it as soon as I get home.

EDIT:
Thanks a lot!!!!
Forum: Scripting 03-30-2015, 08:26
Replies: 5
Views: 1,075
Posted By D.Moder
Re: [CS:GO] Give player weapon when he already has one

Replace 'drop' function with 'RemovePlayerItem(client, temp);'
Forum: Scripting 03-30-2015, 05:51
Replies: 5
Views: 1,075
Posted By D.Moder
Re: [CS:GO] Give player weapon when he already has one

Download smlib, open clients.inc
Or weapon.inc
Look for strip weapon, or remove weapon
There are a whole bunch of those.

AND THEN... After removing the current weapon, give the new one.
Showing results 1 to 25 of 219

 
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