Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 11
1
2
3
>
Last
»
Showing results 1 to 25 of 267
Search took
0.01
seconds.
Search:
Posts Made By:
mobytoss
Forum:
Scripting Help
01-10-2008, 10:02
Replies:
6
Disabling manual respawn in TS3.0
Views:
1,534
Posted By
mobytoss
Re: Disabling manual respawn in TS3.0
Final bump.
Forum:
Scripting Help
01-04-2008, 20:23
Replies:
6
Disabling manual respawn in TS3.0
Views:
1,534
Posted By
mobytoss
Re: Disabling manual respawn in TS3.0
C'mon, there must be someone who can help?
How can I either
a) Disable the fire button
b) Prevent respawning
on TS 3.0?
Forum:
Scripting Help
01-02-2008, 12:42
Replies:
6
Disabling manual respawn in TS3.0
Views:
1,534
Posted By
mobytoss
Disabling manual respawn in TS3.0
Hi guys, I've been trying to find a way to prevent players respawning themselves upon death, but so far, all the apparent convential methods, such as changing the pev_deathflag, removing/ignoring the...
Forum:
Scripting Help
07-22-2005, 17:48
Replies:
8
Is default speed on set_user_maxspeed 400?
Views:
2,335
Posted By
mobytoss
V3x is right. It's just a float value of the...
V3x is right. It's just a float value of the sv_maxspeed value ingame, which defaults at 320 ^^
Forum:
Scripting Help
07-15-2005, 11:45
Replies:
3
EV_INT_solid
Views:
2,209
Posted By
mobytoss
Though you also need to set the boundaries of the...
Though you also need to set the boundaries of the entity too. You can't just make it "solid" :/
(offtopic: oooh karma, and chronic, your sig is such a bunch o' kiss-ass xD)
Forum:
Scripting Help
07-14-2005, 11:43
Replies:
9
Perpendicular to Surface
Views:
2,365
Posted By
mobytoss
Yep, you'd be gobsmacked at the amount it can do...
Yep, you'd be gobsmacked at the amount it can do ^^
Forum:
Scripting Help
07-14-2005, 11:42
Replies:
4
Can decimal values be used for speed?
Views:
1,247
Posted By
mobytoss
You can use the float() function to display an...
You can use the float() function to display an integer as a float, without creating a different, float variable, if thats what you're after?
Forum:
Scripting Help
07-14-2005, 11:12
Replies:
12
Question about OR
Views:
2,383
Posted By
mobytoss
...NOW (Pwnt || lose)
...NOW (Pwnt || lose)
Forum:
Scripting Help
07-14-2005, 11:12
Replies:
18
Okay I am not master at this.....Enitys
Views:
3,074
Posted By
mobytoss
Cause you dont know about trigonometry and...
Cause you dont know about trigonometry and pythagoras, I guess ^^
Forum:
Scripting Help
07-14-2005, 11:10
Replies:
16
Client Connect Code?
Views:
3,898
Posted By
mobytoss
and still, correct me if im wrong, but its not...
and still, correct me if im wrong, but its not the ID of the player. It's the ID of the task.
Forum:
Scripting Help
07-14-2005, 11:09
Replies:
5
FL_FLY?
Views:
1,641
Posted By
mobytoss
lol, its listed in the engine constants too, if...
lol, its listed in the engine constants too, if anyone payed a look once in a while!
Forum:
Scripting Help
07-14-2005, 11:05
Replies:
2
difference between plugin_handled and plugin_continue
Views:
1,378
Posted By
mobytoss
It comes into use when in things like...
It comes into use when in things like "client_kill" or "client_impulse". If you return PLUGIN_HANDLED, it wont let you suicide or use the impulse, where if you use PLUGIN_CONTINUE, it will kill the...
Forum:
Scripting Help
07-14-2005, 10:59
Replies:
9
Perpendicular to Surface
Views:
2,365
Posted By
mobytoss
Hmm, so you arent trying to find the...
Hmm, so you arent trying to find the perpendicular line, rather the angle of reflection line? :S
Forum:
Scripting Help
07-13-2005, 11:22
Replies:
2
Question about register_event ??
Views:
937
Posted By
mobytoss
Could you be more specific? (Otherwise, taking it...
Could you be more specific? (Otherwise, taking it out usually works xD)
Forum:
Scripting Help
07-13-2005, 11:21
Replies:
12
Question about OR
Views:
2,383
Posted By
mobytoss
yeah, he wanted to so :P:roll: (Had to xD)
yeah, he wanted to so :P:roll: (Had to xD)
Forum:
Scripting Help
07-13-2005, 11:17
Replies:
10
Flash n Smoke.
Views:
3,291
Posted By
mobytoss
Just a sidenote: It's been done before ^^
Just a sidenote: It's been done before ^^
Forum:
Scripting Help
07-13-2005, 11:13
Replies:
29
Light
Views:
4,909
Posted By
mobytoss
It worked fine when I used it in my time mod :/
It worked fine when I used it in my time mod :/
Forum:
Scripting Help
07-13-2005, 11:09
Replies:
18
Okay I am not master at this.....Enitys
Views:
3,074
Posted By
mobytoss
repeat, loop, stop after finishing, that kinda...
repeat, loop, stop after finishing, that kinda thing, if I remember correct
Forum:
Scripting Help
07-12-2005, 17:11
Replies:
12
Question about OR
Views:
2,383
Posted By
mobytoss
Ya thats right. If any of the statements return...
Ya thats right. If any of the statements return true, the code will be executed.
Forum:
Scripting Help
07-12-2005, 17:04
Replies:
18
Okay I am not master at this.....Enitys
Views:
3,074
Posted By
mobytoss
Your precache filenames are incorrect, since...
Your precache filenames are incorrect, since you're leaving the filename suffixes out. Also, as you said, I think your emit sound arguements are messed up badly.
Forum:
Scripting Help
07-12-2005, 11:09
Replies:
26
How would I do this...
Views:
4,569
Posted By
mobytoss
Sidenote: if you wonder why not to use...
Sidenote: if you wonder why not to use 'PLUGIN_HANDLED', it's because it blocks whatever the forward would normally handle, eg. using the 'kill' command, using impulses, etc. Returning...
Forum:
Scripting Help
07-12-2005, 11:05
Replies:
11
Explaination...
Views:
2,240
Posted By
mobytoss
Like i said, it's called before and after a...
Like i said, it's called before and after a 'think'. They're a completely different area of plugin scripting though. All based around making entities doing stuff.
Forum:
Scripting Help
07-12-2005, 11:03
Replies:
5
TSRP Item Scripting
Views:
1,633
Posted By
mobytoss
If you dont even know what the funcwiki is, you...
If you dont even know what the funcwiki is, you won't be able to handle an item mod yet :/
Forum:
Scripting Help
07-11-2005, 19:01
Replies:
29
Light
Views:
4,909
Posted By
mobytoss
yes
yes
Forum:
Scripting Help
07-11-2005, 18:59
Replies:
23
How to get event end_round + other misc Q's?
Views:
5,731
Posted By
mobytoss
you wouldnt need the [1]
you wouldnt need the [1]
Showing results 1 to 25 of 267
Page 1 of 11
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
14:02
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode