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Search: Posts Made By: karlos
Forum: Approved Plugins 11-06-2022, 16:51
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I am not quite sure anymore but maybe you should try AmxmodX v1.8.3
Forum: Approved Plugins 03-08-2022, 02:17
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

The first 3 questions were build hierachically.
If you answer the first question with no, then no subsequent question is not relevant/cannot be yes.

In your case if the command "spk <sound>" is...
Forum: Approved Plugins 02-19-2022, 09:10
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

It is long but here my answers:

@AllMassive
I cannot reproduce "very long", what ever it means (1 day, 3 months, ...).
You could try the tests:
1) Try to play the sound manually: "spk <sound>"...
Forum: Approved Plugins 07-12-2021, 08:57
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

v1.9.2: (2021.07.11)
changed:
- adjustments to array initialization

This will fix issues with Array and Join/Exit sound in general.
Forum: Approved Plugins 07-02-2021, 09:13
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Update v1.9.1: (2021.07.02)
changed:
- using precache generic for all types (instead of precache sound for WAVs)

@OciXCrom
I have just checked WAVs and it seems that there is no more limitation...
Forum: Approved Plugins 07-02-2021, 02:52
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Changing WAV to precache generic would removed some of its benefits.
I think the best solution would be to convert your WAV files to MP3. MP3s are precached with generic.
Forum: Approved Plugins 09-10-2020, 05:22
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Update v1.9.0: (2020.09.10)
changed:
- CVAR "mp_sank_sounds_obey_duration" replaced with config "SND_OBEY_DUR"
- CVAR "mp_sank_sounds_freezetime" replaced with config "FREEZE_TIME_CON"
fixed:
-...
Forum: Approved Plugins 09-10-2020, 02:17
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Version 1.8.9 has no change compared to 1.8.8 that could lead to such a behaviour.
Check CVAR "mp_sank_sounds_obey_duration".

1 = Users have to obey
2 = Admin with internal flag "ACCESS_ADMIN"...
Forum: Approved Plugins 11-11-2019, 14:35
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Version 1.8.9 is working fine.
It is playing all sounds assocciated to a keyword.
Yes I have tested it using amxmodx 1.8.3. My highest number of sounds for a keyword is 5 and all of them are...
Forum: Approved Plugins 10-03-2019, 08:29
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Hi,
I did not receive any notices.

Update v1.8.9: (2019.10.03)
added:
- Option to allow bots to use sounds
fixed:
- Always playing first sound.
Forum: Approved Plugins 07-21-2019, 13:01
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Such an option does not exist but is quite easy to add.
if ( is_user_bot(i)
&& !(SND_MODE & 128) )
and extend your config value by 128 (add 128 to your current value). This is untested though.
Forum: Approved Plugins 07-19-2019, 17:26
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Nice little story :P

Downloading a zip with all sounds is possible, but extraction can only be done by the user himself. That means that the user has to unzip all files before he can hear...
Forum: Approved Plugins 05-05-2019, 03:05
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Just found my unreleased version.

Update v1.8.8: (2019.05.05)
fixed:
- Players had to wait up to SND_DELAY after map change before being able to play sounds
- Some warnings not being displayed...
Forum: Approved Plugins 01-12-2018, 09:01
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

The WAV files are working. Maybe there is a bug. Could you try the workaround by "RaZ_HU" (~7 posts up).
Forum: Approved Plugins 01-11-2018, 14:11
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

By replaced you mean you have converted all your wav files to MP3 or have you just renamed the files?
Forum: Approved Plugins 01-10-2018, 14:01
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

@RaZ_HU
The first post title was updated by me but the thread title is not updating :cry:

@yuvim86
is it just other persons (new players) or does it also affect you?
Forum: Approved Plugins 12-29-2017, 14:15
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Will be corrected with 1.8.8 once I release it.

@Prob1:
Replace (in "plugin_init")
g_max_players = get_maxplayers()
with
g_max_players = get_maxplayers()
NextSoundTime = get_gametime() -...
Forum: Approved Plugins 12-05-2017, 13:33
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

@georgik57
I know but I think there was something special with wav files. So I left them as precache_sound.
MP3s are using generic.
Forum: Approved Plugins 11-27-2017, 16:17
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.6)

You move the sounds on your server of your client?

PS:
Keep in mind that I will not support v1.6.6d
Forum: Approved Plugins 11-27-2017, 10:38
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

@dikk...45
Readme.txt section 2.3 + 2.4

@AllMassive
I have not tried the "_downloads" folder.
The server side should not have a "_downloads" folder. So your server path looks correct.
Forum: Approved Plugins 11-26-2017, 14:00
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I have extracted them directly into the "cstrike" folder. So I ended up with "cstrike/sounds/server/xyz.mp3".
Forum: Approved Plugins 11-26-2017, 10:58
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I tested your config file and your mp3s with CS and I had no problem hearing any sound. I used a keyword when not being in any team.
Forum: Approved Plugins 11-26-2017, 06:06
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Update v1.8.7: (2017.11.26)
fixed:
- console warnings when "developer" is set to "1"
- misc
changed:
- support to also load files from "<MOD>_<xxx>" folders
Forum: Approved Plugins 11-26-2017, 03:49
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I did not realize it in first place.
Check your "SND_MODE" setting. It it set so only dead can play and hear sounds.
I do not know why 1.6.6d was working with that setting.
Forum: Approved Plugins 11-25-2017, 03:37
Replies: 1,188
Views: 736,922
Posted By karlos
Re: Sank Sounds (Luke Sankey) (v1.8.4)

I could not reproduce your issue. Could you send me one of your mp3 file (the smallest one).

PS: 1.8.6 is the latest version.
Showing results 1 to 25 of 467

 
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