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Search: Posts Made By: felhasznalo
Forum: Scripting Help 03-05-2022, 17:45
Replies: 2
Views: 762
Posted By felhasznalo
Trigger script function using trigger_multiple

Is it possible to trigger an AMXX function using a trigger_multiple found on a map?

I can check for touch using something like this and check for entity targetname in the callback:...
Forum: Module Coding 02-14-2021, 12:41
Replies: 161
Views: 79,995
Posted By felhasznalo
Re: Module: Fake Server Queries

go on, boost your shitty servers on gametrackers
Forum: Module Coding 02-01-2021, 19:49
Replies: 0
Views: 4,214
Posted By felhasznalo
Is it possible to call natives in other modules?

Is it possible to call the methods in my module registered by "MF_AddNatives" in the other modules?

For example call "RegisterHam" method with arguments from a new C++ module.
Forum: Scripting Help 11-24-2020, 18:46
Replies: 0
Views: 671
Posted By felhasznalo
Use bot voice stream (radio like in CS:Source)

Is it possible for a bot to use the voice channel and encode/stream a sound file?

I'm thinking of something like in default CS:Source bots, where they can say a few things in the radio, say the...
Forum: Scripting Help 09-20-2020, 03:54
Replies: 1
Views: 526
Posted By felhasznalo
Check if user is in CAMERA_3RDPERSON mode

Is there a way to check if a player is in 3rd person mode set by engine module set_view function?

Something like get_view(id) and it would return a CAMERA_* constant.
Forum: Scripting Help 09-13-2020, 08:22
Replies: 2
Views: 670
Posted By felhasznalo
Re: Limit parachute speed

Is it possible to get/set player velocity, check if flying too fast?
Forum: Scripting Help 09-12-2020, 08:03
Replies: 2
Views: 670
Posted By felhasznalo
Limit parachute speed

I have a server with sv_airaccelerate set to 100 for small quick movements in the air.

However when I install the parachute plugin it is possible to gain large amounts of speed by strafing while...
Forum: Scripting Help 09-06-2020, 02:16
Replies: 6
Views: 884
Posted By felhasznalo
Re: Maximum number of added entities?

Do I also have to subtract the number of entities used by the map?
Forum: Scripting Help 09-04-2020, 15:09
Replies: 6
Views: 884
Posted By felhasznalo
Maximum number of added entities?

What is the maximum number of entities with different models that can be added to a game?
What is the maximum number of entities with the same model that can be added to a game?

Does the selected...
Forum: HL1 Servers (HLDS) 08-23-2020, 06:40
Replies: 2
Views: 2,508
Posted By felhasznalo
Biggest possible map for HLDS to handle?

What is the biggest possible size (x, y, z) for a map that the goldsrc engine can realistically handle?
Forum: Scripting Help 04-05-2020, 11:10
Replies: 3
Views: 1,052
Posted By felhasznalo
Re: Change player collision box

You accidentally linked this thread itself, but I believe you anyway. Marked as solved.
Forum: Scripting Help 04-05-2020, 07:36
Replies: 3
Views: 1,052
Posted By felhasznalo
Change player collision box

Is it possible to change the hitbox / bounding box / collision box of the players?
(So that they can fit into smaller areas in maps.)

Are there any example plugins that can do this?
Forum: Scripting Help 06-30-2019, 03:50
Replies: 8
Views: 1,585
Posted By felhasznalo
Re: Skip knife draw animation

I set m_flNextPrimaryAttack/m_flNextAttack to 0.0, but I was unable to attack while the animation was playing.
Forum: Scripting Help 06-29-2019, 15:34
Replies: 8
Views: 1,585
Posted By felhasznalo
Re: Skip knife draw animation

So if I'm correct, I need to do the following tasks:

- Detect when switching weapons -> I can detect this event with Ham_Item_Deploy
- Set knife viewmodel animation to idle -> I've tried...
Forum: Scripting Help 06-29-2019, 15:28
Replies: 8
Views: 1,585
Posted By felhasznalo
Re: Skip knife draw animation

I would like to make the player to be able to execute the attack by pressing the mouse button, not attacking automatically.

I would like to skip the animation and allow the player to use the...
Forum: Scripting Help 06-29-2019, 06:42
Replies: 8
Views: 1,585
Posted By felhasznalo
Skip knife draw animation

Is it possible to skip the knife draw animation and be able to slash/stab players instantly when switching to weapon_knife?
Forum: xREDIRECT 01-25-2018, 02:22
Replies: 4
Views: 6,715
Posted By felhasznalo
Forum: General 12-25-2017, 22:29
Replies: 0
Views: 752
Posted By felhasznalo
Faulty Anti-Smoke plugin

There is an anti-smoke plugin circulating, which kicks legit Linux/Mac users with unmodified original games.

EDIT: SOLVED
It's looking for the "particleman.dll" in "Half-Life/valve/cl_dlls".
If...
Forum: Scripting Help 12-22-2017, 14:45
Replies: 6
Views: 1,028
Posted By felhasznalo
Re: Why 192?

why do people hate the charsmax macro?
Forum: Scripting Help 12-19-2017, 14:17
Replies: 12
Views: 2,178
Posted By felhasznalo
Re: Get player gender by steamid, possible?

You can get the SteamID (https://developer.valvesoftware.com/wiki/SteamID) using this function (https://www.amxmodx.org/api/amxmodx/get_user_authid):
native get_user_authid(index, authid[], len)
...
Forum: Scripting Help 12-19-2017, 12:39
Replies: 0
Views: 991
Posted By felhasznalo
Change player bounding box / hitbox?

Is it possible to change the bounding box of the user?

I'd like to change the player model to a larger/smaller one.

Example (Left4Dead special infected models):

Large: Tank, Boomer
Small:...
Forum: HL1 Servers (HLDS) 09-23-2017, 04:20
Replies: 9
Views: 2,810
Posted By felhasznalo
Re: Shot is NOT registering when quickly switching weapons

Can't we add a few packet delay to the weapon change commands?
Forum: HL1 Servers (HLDS) 09-22-2017, 17:06
Replies: 9
Views: 2,810
Posted By felhasznalo
Re: Shot is NOT registering when quickly switching weapons

Why is this more noticeable on some servers?

I've played on many servers which didn't have this problem.
Forum: HL1 Servers (HLDS) 09-22-2017, 15:39
Replies: 9
Views: 2,810
Posted By felhasznalo
Re: Shot is NOT registering when quickly switching weapons

Is there a plugin/module/proxy/firewall rule to edit these packets?

Or is there any documentation for the packet format?
Forum: HL1 Servers (HLDS) 09-22-2017, 03:27
Replies: 9
Views: 2,810
Posted By felhasznalo
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