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Search: Posts Made By: Eternal Rebel
Forum: TFDodgeball 07-07-2010, 23:08
Replies: 1,002
Views: 645,604
Posted By Eternal Rebel
Re: [TF2] TFDodgeball

I am wondering if you can set the rocket spawns to function when a button is used/pressed/damaged for maps that have like no time limit and multiple areas for different types of game play ???
Forum: TFDodgeball 07-01-2010, 20:40
Replies: 1,002
Views: 645,604
Posted By Eternal Rebel
Re: [TF2] TFDodgeball

so this no longer requires TF2 Items?
and could you possibly give a step by step explanation of what to add to the map in order for this to work?.....as in entities because I looked at ur example...
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