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Posts Made By:
SmackDaddy
Forum:
TFDodgeball
07-17-2013, 15:54
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Wanted to figure out how to make it only have a max of 3 rockets in play at any given time.....
I have the following cvars:
sm_dodgeball_spawninterval 3 (assuming this means a rocket is spawn...
Forum:
TFDodgeball
07-12-2013, 18:50
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Figured out where to put the cvars.
Wanted to figure out how to make it only have a max of 3 rockets in play at any given time.....
I changed the following cvars:
sm_dodgeball_spawninterval...
Forum:
TFDodgeball
07-10-2013, 23:49
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Asherkin.... out of all the devs, your shit seems to endure. Although I like the nuke models of the other plugin I am going to check your plugin out this weekend.
Seriously.....could you...
Forum:
TFDodgeball
07-09-2012, 19:51
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Not hard to install - just SDKHooks and this plugin package (will *never* rule out operator error on my end as I am human, but have installs quite a few plugins with no issues over the last four...
Forum:
TFDodgeball
07-08-2012, 13:31
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Wrong word...."error" vs "warning"....just was brining it to your attn if you we're aware. Sorry, will be clearer next time.
Trying to get this plugin to work on the tfdb_ maps I've used before...
Forum:
TFDodgeball
07-08-2012, 12:20
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Compiling the plugin I get the following error:
// tfdodgeball.sp(211) : warning 204: symbol is assigned a value that is never used: "rocketEnt"
(This is from the .sp file in your repository)
Forum:
TFDodgeball
06-28-2012, 16:42
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
I know you are busy with other things Asherkin, but if someone could help me figure out what this code is I'd need to add, I'd be very grateful! Thanks in advance!
Thank you for your time...
Forum:
TFDodgeball
06-28-2012, 15:38
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Ok, in this plugin, I see the following code, but is this where I change the model location/file? We're probably coming over to using this plugin from "YADP" and the only downside is the lack of...
Forum:
TFDodgeball
05-12-2012, 18:13
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Fixed yet?
Forum:
TFDodgeball
04-18-2012, 21:44
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
So this plugin uses it's own "class restriction" code and not the class restriction plugin? If so, I may end up switching to this plugin within the next day or two.....(been successfully using the...
Forum:
TFDodgeball
09-21-2011, 17:09
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
In the past, we've simply had mappers in our community modify the point where the rockets shoot out by either shooting them upwards instead of down, or moving the release point higher up -- this way,...
Forum:
TFDodgeball
09-21-2011, 17:07
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
It was "The Other Dodgeball Plugin" which uses the nuke models....which I've been using but have a keen interest in learning SourcePawn so I can modify plugins so maybe I could use this plugin...
Forum:
TFDodgeball
09-15-2011, 21:10
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
The map looked cool, but the rockets are shooting into the ground for us.... :cry:
Forum:
TFDodgeball
09-05-2011, 22:09
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Will try baseball and let you know.....
Forum:
TFDodgeball
09-01-2011, 18:59
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Was wondering if this plugin would work for the other dodgeball plugin as well? Thank you for your reply in advance.
Forum:
TFDodgeball
08-18-2011, 08:33
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Sounds like you don't have your "arena" set-up properly....I had this problem in the beginning as well, but got it working. Soon as I figure out what I did, I will re-post here....
Forum:
TFDodgeball
08-17-2011, 20:48
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
I currently use the "other dodgeball" plugin (only because it had the "nuke" looking nuke. I am sure this dev could take that code and nuke model and integrate it if he had the time. *key words* = ...
Forum:
TFDodgeball
08-13-2011, 23:25
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Very interested in this, or even disabling the airblast all together if I must.....we have a "rule" to not airblast the last player, but if I had to disable airblasting to be able to not have to have...
Forum:
TFDodgeball
07-10-2011, 20:42
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
If you check out our downloads tomteat, all the maps we use, we've already 'fixed' the issue with the rocket hitting the ground on launch......you all are free to download all our tfdb_maps....
...
Forum:
TFDodgeball
07-07-2011, 21:10
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
What's annoying is he wants to be 'the man' with dodgeball, charging folks $50 per MONTH to use his plugins and maps. Holy heck, that's more than it costs to run a server for most people. I won't...
Forum:
TFDodgeball
07-06-2011, 22:55
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
I just wish we had more mappers to bring some new-ness to this plugin community.....
Forum:
TFDodgeball
05-31-2011, 20:31
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
The only reason I am not using this one and am using the "Other" dodgeball plugin is because of the nuke model for the actual nukes. When will this plugin (if ever) change to use the Nuke model for...
Forum:
TFDodgeball
05-26-2011, 22:21
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
The only reason I am not using this one and am using the "Other" dodgeball plugin is because of the nuke model for the actual nukes. When will this plugin (if ever) change to use the Nuke model for...
Forum:
TFDodgeball
10-18-2010, 21:59
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,911
Posted By
SmackDaddy
Re: [TF2] TFDodgeball
Anyone else making any new maps or working on current maps? With a rotation of like 10, it can get stale......just curious.
Showing results 1 to 24 of 24
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