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Search: Posts Made By: SmackDaddy
Forum: TFDodgeball 07-17-2013, 15:54
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Wanted to figure out how to make it only have a max of 3 rockets in play at any given time.....

I have the following cvars:

sm_dodgeball_spawninterval 3 (assuming this means a rocket is spawn...
Forum: TFDodgeball 07-12-2013, 18:50
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Figured out where to put the cvars.

Wanted to figure out how to make it only have a max of 3 rockets in play at any given time.....

I changed the following cvars:

sm_dodgeball_spawninterval...
Forum: TFDodgeball 07-10-2013, 23:49
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Asherkin.... out of all the devs, your shit seems to endure. Although I like the nuke models of the other plugin I am going to check your plugin out this weekend.

Seriously.....could you...
Forum: TFDodgeball 07-09-2012, 19:51
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Not hard to install - just SDKHooks and this plugin package (will *never* rule out operator error on my end as I am human, but have installs quite a few plugins with no issues over the last four...
Forum: TFDodgeball 07-08-2012, 13:31
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Wrong word...."error" vs "warning"....just was brining it to your attn if you we're aware. Sorry, will be clearer next time.

Trying to get this plugin to work on the tfdb_ maps I've used before...
Forum: TFDodgeball 07-08-2012, 12:20
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Compiling the plugin I get the following error:

// tfdodgeball.sp(211) : warning 204: symbol is assigned a value that is never used: "rocketEnt"

(This is from the .sp file in your repository)
Forum: TFDodgeball 06-28-2012, 16:42
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

I know you are busy with other things Asherkin, but if someone could help me figure out what this code is I'd need to add, I'd be very grateful! Thanks in advance!



Thank you for your time...
Forum: TFDodgeball 06-28-2012, 15:38
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Ok, in this plugin, I see the following code, but is this where I change the model location/file? We're probably coming over to using this plugin from "YADP" and the only downside is the lack of...
Forum: TFDodgeball 05-12-2012, 18:13
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Forum: TFDodgeball 04-18-2012, 21:44
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

So this plugin uses it's own "class restriction" code and not the class restriction plugin? If so, I may end up switching to this plugin within the next day or two.....(been successfully using the...
Forum: TFDodgeball 09-21-2011, 17:09
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

In the past, we've simply had mappers in our community modify the point where the rockets shoot out by either shooting them upwards instead of down, or moving the release point higher up -- this way,...
Forum: TFDodgeball 09-21-2011, 17:07
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

It was "The Other Dodgeball Plugin" which uses the nuke models....which I've been using but have a keen interest in learning SourcePawn so I can modify plugins so maybe I could use this plugin...
Forum: TFDodgeball 09-15-2011, 21:10
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

The map looked cool, but the rockets are shooting into the ground for us.... :cry:
Forum: TFDodgeball 09-05-2011, 22:09
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Will try baseball and let you know.....
Forum: TFDodgeball 09-01-2011, 18:59
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Was wondering if this plugin would work for the other dodgeball plugin as well? Thank you for your reply in advance.
Forum: TFDodgeball 08-18-2011, 08:33
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Sounds like you don't have your "arena" set-up properly....I had this problem in the beginning as well, but got it working. Soon as I figure out what I did, I will re-post here....
Forum: TFDodgeball 08-17-2011, 20:48
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

I currently use the "other dodgeball" plugin (only because it had the "nuke" looking nuke. I am sure this dev could take that code and nuke model and integrate it if he had the time. *key words* = ...
Forum: TFDodgeball 08-13-2011, 23:25
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Very interested in this, or even disabling the airblast all together if I must.....we have a "rule" to not airblast the last player, but if I had to disable airblasting to be able to not have to have...
Forum: TFDodgeball 07-10-2011, 20:42
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

If you check out our downloads tomteat, all the maps we use, we've already 'fixed' the issue with the rocket hitting the ground on launch......you all are free to download all our tfdb_maps....
...
Forum: TFDodgeball 07-07-2011, 21:10
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

What's annoying is he wants to be 'the man' with dodgeball, charging folks $50 per MONTH to use his plugins and maps. Holy heck, that's more than it costs to run a server for most people. I won't...
Forum: TFDodgeball 07-06-2011, 22:55
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

I just wish we had more mappers to bring some new-ness to this plugin community.....
Forum: TFDodgeball 05-31-2011, 20:31
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

The only reason I am not using this one and am using the "Other" dodgeball plugin is because of the nuke model for the actual nukes. When will this plugin (if ever) change to use the Nuke model for...
Forum: TFDodgeball 05-26-2011, 22:21
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

The only reason I am not using this one and am using the "Other" dodgeball plugin is because of the nuke model for the actual nukes. When will this plugin (if ever) change to use the Nuke model for...
Forum: TFDodgeball 10-18-2010, 21:59
Replies: 1,002
Views: 646,911
Posted By SmackDaddy
Re: [TF2] TFDodgeball

Anyone else making any new maps or working on current maps? With a rotation of like 10, it can get stale......just curious.
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