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Posts Made By:
Arcanus
Forum:
TFDodgeball
08-24-2014, 16:00
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,357
Posted By
Arcanus
Re: [TF2] TFDodgeball
We're idiots, but idiots TOGETHER.
Forum:
TFDodgeball
08-24-2014, 15:11
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,357
Posted By
Arcanus
Re: [TF2] TFDodgeball
In the wake of the Steam ID issue, I updated our server to the latest dev build of SourceMod. DB hasn't worked since. Is this a known problem or have I just borked something otherwise?
Forum:
TFDodgeball
04-28-2014, 09:42
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,357
Posted By
Arcanus
Re: [TF2] TFDodgeball
Pardon, I know that homing is included, but I'm hoping for the rocket to automatically home towards the closest available target. Does it do so?
Forum:
TFDodgeball
04-21-2014, 13:41
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,357
Posted By
Arcanus
Re: [TF2] TFDodgeball
Has anyone tried this plugin with any of the homing projectile plugins? I loved the DB servers where the rocket homed in on the closest opposing player.
Forum:
TFDodgeball
08-29-2010, 15:48
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,357
Posted By
Arcanus
Re: [TF2] TFDodgeball
If a player spawns with 128 ammo you're fine, it's just a wrap around caused by the ammo exceeding 1023.
Also, if you turn the rocket launching on and off, the rocket counter won't properly move...
Forum:
TFDodgeball
08-23-2010, 18:42
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,357
Posted By
Arcanus
Re: [TF2] TFDodgeball
I've also found on maps where the first rocket is not properly launched that ammo does not regenerate.
Forum:
TFDodgeball
08-23-2010, 08:30
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,357
Posted By
Arcanus
Re: [TF2] TFDodgeball
Interesting, up to the previous version it was still parsed. Regardless I moved it into my local.cfg and all seems well regarding cvars.
Forum:
TFDodgeball
08-22-2010, 22:57
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,357
Posted By
Arcanus
Re: [TF2] TFDodgeball
I'm getting cases where rockets do not spawn on subsequent rounds. I've not found a specific thing with which this correlated.
Players didn't appear to be suffering damage on a direct hit on...
Forum:
TFDodgeball
08-20-2010, 12:59
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,357
Posted By
Arcanus
Re: [TF2] TFDodgeball
The plugin is quite fun and as someone who ran sidewinder I'm glad the extension turned into something better.
Question: Is it the case that rockets don't do damage until they've been reflected...
Showing results 1 to 9 of 9
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