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Posts Made By:
alinayg
Forum:
TFDodgeball
11-02-2010, 16:24
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
So there's no way to change the angle of the traveling rocket so they don't go straight down after two reflects?
Forum:
TFDodgeball
10-29-2010, 17:26
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
Is there anyway to change the angle in that the rockets take? at the moment when they are reflected enough they just angle into the ground even when you not looking at the ground when you reflect it....
Forum:
TFDodgeball
05-22-2010, 15:53
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
@ Yellow Blood
Could you post a simple vmf of your working arena version, can't seem to get mine to work correctly.
Forum:
TFDodgeball
05-20-2010, 04:14
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
Second a cvar for the return rocket sped ...ie the speed after each reflect ,,,so it speeds up each time ..
"sm_dodgeball_reflectinc" = "0.02" - Percentage(ish) the rocket speed is increased...
Forum:
TFDodgeball
05-18-2010, 10:44
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
So arena mode does work fine with this?
Forum:
TFDodgeball
05-18-2010, 10:16
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
Oh... Well then, I didn't know it was that complicated since you make it in such a short time lol, sorry i doubted you master!
Oh well, guess we are going to have to make some awesome maps for...
Forum:
TFDodgeball
05-18-2010, 09:41
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
We all know your a professional :P
But asherkin, if you could make this work with the current maps that are out there, you would have a ton more.
Forum:
TFDodgeball
05-17-2010, 15:00
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
So, after playing it for a little while, the game play needs some sort of point. Right now it's a endless death match of rockets. Some people might want that, who knows. I think it should be you die,...
Forum:
TFDodgeball
05-17-2010, 05:58
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
I'll test out the arena theory tomorrow when i wake up lol.
Haven't looked around for one that does this though, don't know if it exists... yet, might not even need it if the arena logic entity...
Forum:
TFDodgeball
05-17-2010, 02:59
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
Works well on Windows SM 1.3.2 MM 1.8.1.
Suggestions:
Make it so that pyros air blast is 0 ammo. I know that you can make it cost 1 with a hidden cvar but hey /shrugs
Disable respawn so...
Forum:
TFDodgeball
05-16-2010, 22:57
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
646,713
Posted By
alinayg
Re: [TF2] TFDodgeball
Awesomeeee I'll be working on a simple map.
Showing results 1 to 11 of 11
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