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Search: Posts Made By: alinayg
Forum: TFDodgeball 11-02-2010, 16:24
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

So there's no way to change the angle of the traveling rocket so they don't go straight down after two reflects?
Forum: TFDodgeball 10-29-2010, 17:26
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

Is there anyway to change the angle in that the rockets take? at the moment when they are reflected enough they just angle into the ground even when you not looking at the ground when you reflect it....
Forum: TFDodgeball 05-22-2010, 15:53
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

@ Yellow Blood

Could you post a simple vmf of your working arena version, can't seem to get mine to work correctly.
Forum: TFDodgeball 05-20-2010, 04:14
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

Second a cvar for the return rocket sped ...ie the speed after each reflect ,,,so it speeds up each time ..



"sm_dodgeball_reflectinc" = "0.02" - Percentage(ish) the rocket speed is increased...
Forum: TFDodgeball 05-18-2010, 10:44
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

So arena mode does work fine with this?
Forum: TFDodgeball 05-18-2010, 10:16
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

Oh... Well then, I didn't know it was that complicated since you make it in such a short time lol, sorry i doubted you master!

Oh well, guess we are going to have to make some awesome maps for...
Forum: TFDodgeball 05-18-2010, 09:41
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

We all know your a professional :P

But asherkin, if you could make this work with the current maps that are out there, you would have a ton more.
Forum: TFDodgeball 05-17-2010, 15:00
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

So, after playing it for a little while, the game play needs some sort of point. Right now it's a endless death match of rockets. Some people might want that, who knows. I think it should be you die,...
Forum: TFDodgeball 05-17-2010, 05:58
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

I'll test out the arena theory tomorrow when i wake up lol.

Haven't looked around for one that does this though, don't know if it exists... yet, might not even need it if the arena logic entity...
Forum: TFDodgeball 05-17-2010, 02:59
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

Works well on Windows SM 1.3.2 MM 1.8.1.

Suggestions:

Make it so that pyros air blast is 0 ammo. I know that you can make it cost 1 with a hidden cvar but hey /shrugs

Disable respawn so...
Forum: TFDodgeball 05-16-2010, 22:57
Replies: 1,002
Views: 646,713
Posted By alinayg
Re: [TF2] TFDodgeball

Awesomeeee I'll be working on a simple map.
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