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FishHook
Forum:
TFDodgeball
08-28-2014, 21:19
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
644,364
Posted By
FishHook
Re: [TF2] TFDodgeball
I'm not for sure, but since the last TF update, my server has been crashing as well. I run a deathmatch map where any class can play but with a dodgeball arena area specific to pyros, and disabling...
Forum:
TFDodgeball
07-03-2014, 23:47
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
644,364
Posted By
FishHook
Re: [TF2] TFDodgeball
Sorry about posting that "hacky" method ... I was not aware of the gamedata override technique.
Forum:
TFDodgeball
06-28-2014, 21:24
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
644,364
Posted By
FishHook
Re: [TF2] TFDodgeball
I can confirm that it fixed my problem as well. However, if you have the updater plugin, it will auto update and resort to crashing. Just mark the file as read only and that will keep the auto...
Forum:
TFDodgeball
06-03-2014, 16:38
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
644,364
Posted By
FishHook
Re: [TF2] TFDodgeball
How would I enable the flame damage again with this plugin? and why do nukes fly backwards?
*EDIT: Looking through the sourcecode, I found this 'sm_dodgeball_no_fire_damage' setting it to '0'...
Showing results 1 to 4 of 4
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