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Forum: Module Coding 07-12-2017, 17:59
Replies: 23
Views: 12,179
Posted By klippy
Re: Module: Custom Entity Data

It can't be done that way.
Forum: Module Coding 07-12-2017, 15:49
Replies: 23
Views: 12,179
Posted By klippy
Re: Module: Custom Entity Data

It's been on TODO for a while. Forgot about that, got lazy. I'm on a vacation now, but I may do it soon then.
Forum: Module Coding 07-12-2017, 09:51
Replies: 23
Views: 12,179
Posted By klippy
Re: Module: Custom Entity Data

Unless you input a handle that has to be destroyed explicitely (like a Trie), no additional work has to be done.
You have to free handlers on your own, the module can't do it for you. It applies to...
Forum: Module Coding 02-24-2017, 04:13
Replies: 23
Views: 12,179
Posted By klippy
Re: Module: Custom Entity Data

Oh right, thanks for elaborating. I totally missed that there's OnFreeEntPrivateData too.

EDIT:
Done. Thanks for help.



Thanks. :)
Forum: Module Coding 02-23-2017, 21:00
Replies: 23
Views: 12,179
Posted By klippy
Re: Module: Custom Entity Data

I am aware of that it exists there, but calls to engine/game dll functions via Metamod plugins aren't propagated to other Metamod plugins IIRC. That's why for example you can't hook FM_PrecacheModel...
Forum: Module Coding 02-23-2017, 19:18
Replies: 23
Views: 12,179
Posted By klippy
Re: Module: Custom Entity Data

Updated per PRoSToTeM@'s suggestion.
Forum: Module Coding 02-22-2017, 14:27
Replies: 23
Views: 12,179
Posted By klippy
Re: Module: Custom Entity Data

Thank you peeps.

@PRoSToTeM@: I just took a look, that would be more proper, thanks, I'll fix that soon.
Forum: Module Coding 02-22-2017, 00:03
Replies: 23
Views: 12,179
Posted By klippy
Module: Custom Entity Data

Description:

This module lets you bind custom user data to entities without dealing with fields like pev_iuser[1-4] or similar. The reason this module is created is that this way you are not...
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