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Search: Posts Made By: Dr. McKay
Forum: Extensions 03-04-2016, 22:35
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

Those two checks are separate. The first checks whether the client owns TF2 through sub 0 (which is auto-granted to everyone). I believe the purpose of it is to check whether the client reports sub 0...
Forum: Extensions 03-04-2016, 12:59
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

Ah, very nice!
Forum: Extensions 03-04-2016, 12:44
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

Retrieving a message through this interface will prevent it from reaching the engine, will it not?



I believe that the SetCustomSteamID stuff is a hack in SteamTools and isn't really possible...
Forum: Extensions 08-22-2015, 00:41
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

Filed a bug: https://bugs.alliedmods.net/show_bug.cgi?id=6404

I have a couple use-cases (for which I parse the output of 'status' using ServerCommandEx currently):

1. Ensuring that the server...
Forum: Extensions 08-19-2015, 17:27
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

I'd still love a native to get the server's SteamID.
Forum: Extensions 08-12-2015, 11:41
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

I think it would be outside the scope.
Forum: Extensions 07-17-2015, 10:58
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

While an interesting idea, existing plugins wouldn't work in-place since they'd still require the SteamTools extension to be loaded.
Forum: Extensions 07-17-2015, 01:10
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

It would be pretty great to have a native to get the server's current SteamID. Parsing the output of 'status' is a bit... awful.

Ideally it would be possible to get the 64-bit SteamID and also to...
Forum: Extensions 06-19-2015, 10:08
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

To expand on this, SteamWorks is an optional dependency for Updater. Since the file can't be found when it attempts to load, it reports as failed. Like versatile_bfg said, you can safely ignore this...
Forum: Extensions 02-02-2015, 23:12
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

This one is compiled against the official SteamWorks SDK, instead of a reverse-engineered version. It's "better" and supports more games. This one offers a few different features, but also doesn't...
Forum: Extensions 12-31-2014, 21:08
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

While I agree about the inaccurate data point, how is it a violation of privacy if the member list of a group is public data anyway?

As far I know the memberslistxml thing isn't deprecated since...
Forum: Extensions 11-07-2014, 18:28
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

I'm no expert on family sharing, but I find it highly unlikely that family sharing uses a shared sub 0 license.
Forum: Extensions 11-07-2014, 15:20
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

https://steamdb.info/app/459
Forum: Extensions 11-06-2014, 22:27
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

#include <SteamWorks>

public SteamWorks_OnValidateClient(ownerauthid, authid) {
if(ownerauthid && authid && ownerauthid != authid) {
decl String:path[PLATFORM_MAX_PATH];
...
Forum: Extensions 11-06-2014, 13:05
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

https://bitbucket.org/GoD_Tony/updater/pull-request/1/add-support-for-using-the-steamworks/diff

:bee:
Forum: Extensions 08-04-2014, 23:00
Replies: 846
Views: 584,673
Posted By Dr. McKay
Re: [ANY] SteamWorks

Turning in into an auth string for comparison is unnecessary and somewhat expensive, just use GetSteamAccountID and compare. Passing false as the second parameter to GetSteamAccountID should probably...
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