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Search: Posts Made By: Starbish
Forum: Scripting 01-08-2019, 13:14
Replies: 3
Views: 969
Posted By Starbish
Forum: Scripting 01-07-2019, 21:23
Replies: 3
Views: 969
Posted By Starbish
Re: enum struct member variable size

#define MAX_PRESET_NAME_LENGTH 100
#define MAX_TABLE_NAME_LENGTH 100

enum struct PlayerTableIdentifier
{
int dbPresetName[MAX_PRESET_NAME_LENGTH];
char tableName[MAX_TABLE_NAME_LENGTH];
}
...
Forum: Scripting 01-07-2019, 19:48
Replies: 3
Views: 969
Posted By Starbish
enum struct member variable size

#define MAX_PRESET_NAME_LENGTH 100
#define MAX_TABLE_NAME_LENGTH 100

enum struct PlayerTableIdentifier
{
int dbPresetName[MAX_PRESET_NAME_LENGTH];
char tableName[MAX_TABLE_NAME_LENGTH];
}
...
Forum: Scripting 01-03-2019, 10:11
Replies: 7
Views: 1,320
Posted By Starbish
Re: [TF2] Deal damage in radius around player

team > 0 && team != GetClientTeam(i)

I think this is what you've mistaken.

Is this code intended to deal damage around your teammate?

You can find which statement makes something filtered.
...
Forum: Scripting 12-27-2018, 19:31
Replies: 10
Views: 1,842
Posted By Starbish
Re: [CS:GO] Plugin Crashing Server - Need help!

Format(menuinfo, sizeof(menuinfo), "Yes", client);
Format(menuinfo, sizeof(menuinfo), "No", client);


I think these are not valid use... but i also don't think it crashed server
Forum: Scripting 12-21-2018, 12:32
Replies: 20
Views: 1,946
Posted By Starbish
Re: [CS:GO] GetRandomInt not working properly?

can you give him another value manually?

it could be the case that bot cannot treat those values..
Forum: Scripting 12-19-2018, 03:33
Replies: 42
Views: 49,050
Posted By Starbish
Re: Enum Structs Available This Holiday Season

I really appreciate this!

but looks like latest mac compiler can't compile this expression...?
Forum: Source Servers (SRCDS) 12-18-2018, 08:48
Replies: 4
Views: 1,332
Posted By Starbish
Re: How to decrease RAM usage on CS:GO server

how much ram is used when startup?
Forum: Scripting 12-11-2018, 02:35
Replies: 11
Views: 1,230
Posted By Starbish
Re: Memory leak on ADT Arrays

I doubt there will be an efficient way without doing so
Forum: General 12-08-2018, 14:12
Replies: 4
Views: 1,839
Posted By Starbish
Re: Danger Zone issues.

what about re-updating your SRCDS?

seems like your server file doesn't have some models.
Forum: Scripting 12-08-2018, 07:33
Replies: 2
Views: 659
Posted By Starbish
Re: typedef NativeCall returntype int?

Oh, I didn't know that. and i'm not familiar with that github thingy xD

i checked only on 1.9.x and seems like it's supported after 1.10.x

thank you :D
Forum: Scripting 12-08-2018, 04:26
Replies: 2
Views: 659
Posted By Starbish
typedef NativeCall returntype int?

https://sm.alliedmods.net/new-api/functions/NativeCall

Isn't it better to be "any" not "int"?

I think so..
Forum: Scripting 12-06-2018, 21:36
Replies: 11
Views: 1,230
Posted By Starbish
Re: Memory leak on ADT Arrays

You should delete all handles manually in your g_bulkNotLoadedClientsArray array.

I mean, delete tempArray which you pushed on setClientsArray().
Forum: Plugin/Gameplay Ideas and Requests 12-04-2018, 19:20
Replies: 1
Views: 476
Posted By Starbish
Forum: Scripting 12-04-2018, 19:20
Replies: 13
Views: 1,780
Posted By Starbish
Re: remove particle effect

Oh that seems quite nice way if we can't delete it.
Forum: Scripting 12-03-2018, 21:36
Replies: 13
Views: 1,780
Posted By Starbish
Re: remove particle effect

have you tried changing m_bActive or m_flStartTime?
Forum: Scripting 12-02-2018, 08:29
Replies: 13
Views: 1,707
Posted By Starbish
Re: Does anyone know how trigger_multiple works?

Just out of curiosity. Knowing the principle never makes you getting worse.

I don't understand why you post these..
Forum: Scripting 12-02-2018, 07:09
Replies: 13
Views: 1,707
Posted By Starbish
Re: Does anyone know how trigger_multiple works?

that can be written by anyone xD

I wanna know about how Source Engine checks whether someone is inside 3d Box. I think i said this many times in this thread xD

I just wanna compare it to my...
Forum: Scripting 12-02-2018, 05:05
Replies: 13
Views: 1,707
Posted By Starbish
Re: Does anyone know how trigger_multiple works?

Umm... I was talking about how its mechanism works(mathematical logic?). but Thank all of you guys for helping me!
Forum: Scripting 12-01-2018, 14:55
Replies: 13
Views: 1,707
Posted By Starbish
Re: Does anyone know how trigger_multiple works?

I'm curious about how it detects whether player is inside 3d box. sadly i couldn't find cpp files from SDK files. (highly likely due to lack of my cpp knowledge)
Forum: Scripting 11-30-2018, 22:18
Replies: 13
Views: 1,707
Posted By Starbish
Re: Does anyone know how trigger_multiple works?

I just wanted to know how trigger_multiple works. Not about how to create with sourcemod.

I googled many times to find it, but no luck..
Forum: Scripting 11-30-2018, 02:55
Replies: 13
Views: 1,707
Posted By Starbish
Does anyone know how trigger_multiple works?

afaik trigger_multiple has been widely used to check whether player is inside 3d box.

does anyone know how it works? I think it could be replaced by doing dot product 3 times.
Forum: General 11-30-2018, 02:41
Replies: 41
Views: 4,131
Posted By Starbish
Forum: General 11-29-2018, 19:49
Replies: 41
Views: 4,131
Posted By Starbish
Re: is community server dying globally?

I thought it's decreasing globally, but it was just happening especially in my country xD

btw, I pm'ed you. can you check it out?
Forum: General 11-27-2018, 21:02
Replies: 41
Views: 4,131
Posted By Starbish
Re: is community server dying globally?

I'm talking about average person or sum of all players in my country
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