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Search: Posts Made By: Timocop
Forum: General 02-05-2021, 07:03
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Sorry for the late response, im still moving places.
"This implementation is not part of the tested Windows Platform FIPS cryptographic algorithms" i have never seen this type of exception before....
Forum: General 01-22-2021, 11:17
Replies: 9
Views: 1,788
Posted By Timocop
Re: BasicPawn and AMX Mod X

Setting up includes and compiler is optional. BasicPawn will automatically detect includes and the compiler next to your source file you opened. Just open the source inside your scripting folder next...
Forum: General 01-20-2021, 16:11
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

That should still work. It works fine for me and in different Virtual Machines (Windows XP, Windows 7, Windows 8, Windows 10)
Does it open the files while you have BasicPawn already open?...
Forum: General 12-20-2020, 14:34
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

No not yet, but in the future.

Btw you can create a pull request on GitHub to upload your custom syntax style if you want to.
Forum: General 12-20-2020, 14:26
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

The output path only works with absolute paths. Either just choose the "scripting" folder for the output path or use post-build events command line.
Create a temporary drop off area:...
Forum: General 12-19-2020, 20:01
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

New Update!
BasicPawn is now DPI aware, no more blurry windows when using different Windows DPI settings!
Please report any unusual glitches that may happen.

Screenshots on Windows 7 at 150% DPI...
Forum: General 11-23-2020, 11:16
Replies: 41
Views: 5,936
Posted By Timocop
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

Dragokas, thanks for the help! Ill try it out!
Forum: General 10-14-2020, 10:43
Replies: 41
Views: 5,936
Posted By Timocop
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

Having the same issue, except its a different stack trace. Happens every day on my server since the L4D2 update. Its so bad that the L4D1 server im running next to the L4D2 server is hanging while...
Forum: General 10-04-2020, 03:19
Replies: 345
Views: 54,374
Posted By Timocop
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

@Spirit_12 Linux Debian 7 Server here. Runs good so far. I feel its even running better but could just be me. I've just SourceMod and updated the server.
Forum: General 09-16-2020, 11:36
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

@fbef0102 You cant, not right now but its planed for future versions.
Forum: Plugin/Gameplay Ideas and Requests 08-08-2020, 15:05
Replies: 8
Views: 744
Posted By Timocop
Re: [L4d2]How to set l4d2 to not automatically take over special infections.

Since the takeover only works while you're dead (or ghost) just make players "alive" while you spawn an infected. This way the director will ignore the takeover.

Here is my old smlib stock:
...
Forum: General 07-27-2020, 08:42
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

You can change the font settings in the settings if you need bigger font size.
Saving the zoom is a good idea, i will add that to my todo list.


It's harder to test for me because i don't have...
Forum: General 07-11-2020, 17:56
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

New Plugin available!
Hey guys, i have been working on a Translation Editor for SourceMod for a while because it has been requested.
Please, if you have trouble or find bugs report them to...
Forum: General 04-23-2020, 15:05
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Updates!
Im proud to announce BasicPawn v0.845!


Tip of the day
Because there are some hidden features in BasicPawn which users don't yet know about.
I'll extend the tips in the future, maybe...
Forum: General 03-13-2020, 13:34
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

The bracket, brace and parentheses highlighting is a known issue. Will fix it in the future.

Im always open for new feature requests. Open a new issue on BasicPawn Github...
Forum: General 03-12-2020, 01:37
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Im aware of the performance issues. Seems like its coming from comments. Alot of comments in the rendering area will eat up the most of CPU. Im very unsure why that happens and ill have to...
Forum: General 02-25-2020, 07:10
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Updates!
Hey guys, its been a long time since i shipped an update for BasicPawn. Ive been busy for the past months and people have been waiting long for their feature requests, im sorry for the long...
Forum: Plugins 01-13-2020, 08:12
Replies: 18
Views: 7,392
Posted By Timocop
Re: [L4D1/2] Direct Infected Spawn (Limit-Bypass)

The way it works is by creating a fake client (fake client != bot) which is put into team 3 and ghost mode (or dead). When spawning a SI the ghost client will takeover the spawned SI. Thus, ignoring...
Forum: Plugins 01-12-2020, 17:37
Replies: 18
Views: 7,392
Posted By Timocop
Re: [L4D1/2] Spawn Special Infected (Limit-Bypass)

https://forums.alliedmods.net/showthread.php?p=1214381
Forum: Plugins 12-21-2019, 07:18
Replies: 3
Views: 946
Posted By Timocop
Re: [TF2] TFBot sd_doomsday Support

#include <PathFollower>
#pragma newdecls optional
Forum: Plugins 12-12-2019, 13:45
Replies: 10
Views: 3,488
Posted By Timocop
Re: [L4D2] Deceptive bosses

Ooff, thats gonna break so many plugins working with Special Infected. Escpecialy plugins that expect a spawn of a SI using z_spawn_old to use afterwards. Use with caution.
Forum: General 12-08-2019, 09:43
Replies: 90
Views: 74,107
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Ive started developing BasicPawn a long time ago before VSCode came out - only in private. I didnt knew VSCode at that time and i also didnt knew VSCode would become that popular. But yes like you...
Forum: Scripting 09-27-2019, 16:52
Replies: 8
Views: 1,607
Posted By Timocop
Re: SteamWorks & "new style declaration"

#pragma newdecls optional
#include <SteamWorks>
#pragma newdecls required
Forum: Scripting 07-19-2019, 09:39
Replies: 3
Views: 1,329
Posted By Timocop
Re: [CS:GO] fatal error 186: insufficient memory

nosoop is right, this is decompiled code. Decompiled code is not meant to recompile.

beacoord[2] = .2920.40000005+0(coord[2], 20); <688> is supposed to be
beacoord[2] = coord[2] + 20
and ...
Forum: Scripting 07-19-2019, 09:32
Replies: 1
Views: 862
Posted By Timocop
Re: (L4D2) help with new complement style

Why are you trying to compile decompiled code? The decompiled output is not meant to compile.
Showing results 1 to 25 of 208

 
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