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Search: Posts Made By: Kanye_East
Forum: Plugins 09-15-2014, 20:32
Replies: 926
Views: 348,933
Posted By Kanye_East
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Will you be hosting the code on github by any chance?
Forum: Store 04-28-2014, 06:28
Replies: 23
Release Sounds (1.0.3)
Views: 16,914
Posted By Kanye_East
Re: Sounds (1.0.3)

Small error in the translation file
"Player has played a sound"
{
"#format" "{1:s},{2:s}"
"en" "{teamcolor}%s {default}has played {unusual}%s!"
...
Forum: Store 04-26-2014, 21:35
Replies: 23
Release Sounds (1.0.3)
Views: 16,914
Posted By Kanye_East
Re: Sounds (1.0.3)

Then it's not possible for tf2?

http://i.imgur.com/ApWiaZH.png?1
http://imgur.com/ApWiaZH
Forum: Store 04-26-2014, 03:54
Replies: 23
Release Sounds (1.0.3)
Views: 16,914
Posted By Kanye_East
Re: Sounds (1.0.3)

Is it possible for this to play sounds already included with the game?
Forum: VSH / Freak Fortress 11-21-2013, 22:52
Replies: 3,020
Views: 941,947
Posted By Kanye_East
Re: FF2 1.0.8 Released

There's a healthbar related debugging message that was accidentally left in, just a heads up
Forum: VSH / Freak Fortress 11-05-2013, 19:01
Replies: 3,020
Views: 941,947
Posted By Kanye_East
Re: FF2 1.0.8 Released

Yeah, I know. When I added a simple output message whenever the function was called it would output as '7' throughout the round.
Forum: VSH / Freak Fortress 11-04-2013, 23:49
Replies: 3,020
Views: 941,947
Posted By Kanye_East
Re: FF2 1.0.8 Released

I trust you'll implement this the best way possible, as you're experienced and are one of the code maintainers these decisions are up to you so feel free to make any changes. My goal was just to...
Forum: VSH / Freak Fortress 11-03-2013, 18:02
Replies: 3,020
Views: 941,947
Posted By Kanye_East
Re: FF2 1.0.8 Released

public CheckRoundState()
{
switch(GameRules_GetRoundState())
{
case RoundState_Pregame, RoundState_Preround:
{
return 0;
}

case...
Forum: VSH / Freak Fortress 11-02-2013, 18:45
Replies: 3,020
Views: 941,947
Posted By Kanye_East
Re: FF2 1.0.8 Released

Does anyone else have the issue where the first boss of the map is a bugged soldier who cannot move or attack?

Edit 1: Probably not specifically a soldier, and it's now happened several rounds...
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