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Posts Made By:
Kanye_East
Forum:
Plugins
09-15-2014, 20:32
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
348,933
Posted By
Kanye_East
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Will you be hosting the code on github by any chance?
Forum:
Store
04-28-2014, 06:28
Replies:
23
Release
Sounds (1.0.3)
Views:
16,914
Posted By
Kanye_East
Re: Sounds (1.0.3)
Small error in the translation file
"Player has played a sound"
{
"#format" "{1:s},{2:s}"
"en" "{teamcolor}%s {default}has played {unusual}%s!"
...
Forum:
Store
04-26-2014, 21:35
Replies:
23
Release
Sounds (1.0.3)
Views:
16,914
Posted By
Kanye_East
Re: Sounds (1.0.3)
Then it's not possible for tf2?
http://i.imgur.com/ApWiaZH.png?1
http://imgur.com/ApWiaZH
Forum:
Store
04-26-2014, 03:54
Replies:
23
Release
Sounds (1.0.3)
Views:
16,914
Posted By
Kanye_East
Re: Sounds (1.0.3)
Is it possible for this to play sounds already included with the game?
Forum:
VSH / Freak Fortress
11-21-2013, 22:52
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,947
Posted By
Kanye_East
Re: FF2 1.0.8 Released
There's a healthbar related debugging message that was accidentally left in, just a heads up
Forum:
VSH / Freak Fortress
11-05-2013, 19:01
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,947
Posted By
Kanye_East
Re: FF2 1.0.8 Released
Yeah, I know. When I added a simple output message whenever the function was called it would output as '7' throughout the round.
Forum:
VSH / Freak Fortress
11-04-2013, 23:49
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,947
Posted By
Kanye_East
Re: FF2 1.0.8 Released
I trust you'll implement this the best way possible, as you're experienced and are one of the code maintainers these decisions are up to you so feel free to make any changes. My goal was just to...
Forum:
VSH / Freak Fortress
11-03-2013, 18:02
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,947
Posted By
Kanye_East
Re: FF2 1.0.8 Released
public CheckRoundState()
{
switch(GameRules_GetRoundState())
{
case RoundState_Pregame, RoundState_Preround:
{
return 0;
}
case...
Forum:
VSH / Freak Fortress
11-02-2013, 18:45
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
941,947
Posted By
Kanye_East
Re: FF2 1.0.8 Released
Does anyone else have the issue where the first boss of the map is a bugged soldier who cannot move or attack?
Edit 1: Probably not specifically a soldier, and it's now happened several rounds...
Showing results 1 to 9 of 9
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