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Search: Posts Made By: Dayornight
Forum: VSH / Freak Fortress 06-06-2020, 10:20
Replies: 146
Views: 81,829
Posted By Dayornight
Re: VS. Saxton Hale Version 2 - v2.6.16 Dev

I read your code and I changed this in modules/handler.sp

if( gamemode.bTeleToSpawn || damage >= victim.iHealth )

To...

if( gamemode.bTeleToSpawn && damage >= victim.iHealth )

Doesn't...
Forum: VSH / Freak Fortress 06-03-2020, 15:57
Replies: 146
Views: 81,829
Posted By Dayornight
Re: VS. Saxton Hale Version 2 - v2.6.16 Dev

Would be nice to have the teleport when receiving a "trigger_hurt" only occur on certain damage values. Some maps have flaming torches or cacti that damage the player at a rate of 1 health per...
Forum: Plugins 05-26-2020, 14:54
Replies: 2
Views: 2,145
Posted By Dayornight
Re: [TF2] Block suicide & Team switches (v1.1.1 - 24/05/2020)

I don't think it will interfere. This plugin only listens to the player manually selecting a team to join, auto balance should still function properly.

If it doesn't work however or breaks...
Forum: Plugins 05-23-2020, 20:36
Replies: 2
Views: 2,145
Posted By Dayornight
[TF2] Block suicide & Team switches (v1.1.1 - 24/05/2020)

About
I wrote this plugin for my Deathrun server, preventing the Activator from killing himself in various ways. Was pretty messy, so I thought I'd rewrite it.

I think I made it as efficiently as...
Forum: Plugins 05-22-2020, 17:53
Replies: 1,312
Views: 810,449
Posted By Dayornight
Re: Say Sounds (including Hybrid Edition) (4.0.8)

This will solve it.


// ####### TF2 #######
public Action:Event_Build(Handle:event,const String:name[],bool:dontBroadcast)
{
new String:building[PLATFORM_MAX_PATH+1];
new objectint =...
Forum: Plugins 01-21-2020, 23:56
Replies: 2,724
Views: 1,085,488
Posted By Dayornight
Re: [TF2 Stats] With Web Ranking and Item Logger [v9.1.0]

Would it be possible to add an option that allows the plugin to give a certain amount of points for every set amount of damage a person does every round?

Would be great for my Saxton Hale server....
Forum: VSH / Freak Fortress 01-20-2020, 07:51
Replies: 146
Views: 81,829
Posted By Dayornight
Re: VS. Saxton Hale Version 2 - v2.6.12 Dev

It says version 2.6.12 in the config. You can come check for yourself on my server if you want to. It's odd.



Is there a way to keep the control point locked? It's kinda confusing for players...
Forum: VSH / Freak Fortress 01-19-2020, 12:38
Replies: 146
Views: 81,829
Posted By Dayornight
Re: VS. Saxton Hale Version 2 - v2.6.12 Dev

I have tried putting both "vsh2_spawn_ammo_kit_limit_min" and "vsh2_spawn_ammo_kit_limit_max" to 0, but as stated before, it does in fact spawn an unlimited amount of boxes.
However, sometimes it's...
Forum: VSH / Freak Fortress 01-19-2020, 11:23
Replies: 146
Views: 81,829
Posted By Dayornight
Re: VS. Saxton Hale Version 2 - v2.6.12 Dev

Well, in the config it states that "vsh2_spawn_ammo_kit_limit_max 0" will add unlimited amounts of boxes. So there really isn't a way to disable them.
Forum: VSH / Freak Fortress 01-17-2020, 13:27
Replies: 146
Views: 81,829
Posted By Dayornight
Re: VS. Saxton Hale Version 2 - v2.6.12 Dev

Is there any way to disable the ammo boxes that spawn every round? Haven't seen any option for it in the config file.
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