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Search: Posts Made By: pvtschlag
Forum: Plugins 02-01-2010, 01:39
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

Nope, just been a bit preoccupied lately. I will try to get the new version finished up sometime this week. I have an idea that will hopefully fix the can spawning issues people have been...
Forum: Plugins 01-18-2010, 07:50
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

Yea, I think there is a bad can spawn location on that map. It should be fixed when I get the new can spawning done because I'll be releasing a new set of can locations.

Seems you aren't the only...
Forum: Plugins 01-13-2010, 18:34
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

I did have a bug while developing the plugin that caused 32 cans to spawn. However, I though I had this fixed. Are 16 of those cans that spawn the original can locations? If so, then I need to take...
Forum: Plugins 01-13-2010, 17:33
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

Could you go into more detail on what happens when you get the 0:0 round. Does it just appear as 0:0 on the scoreboard before you even play? If so that sounds like there may be some other plugin that...
Forum: General 01-11-2010, 21:17
Replies: 27
Views: 7,903
Posted By pvtschlag
Re: How To Get Approved

The big thing I agree with on the new guide lines is the checking for the proper game. Not so much to check that a L4D plugin shouldn't be loaded on TF2, but for the fact that people may try to load...
Forum: Snippets and Tutorials 01-11-2010, 01:46
Replies: 196
Views: 161,592
Posted By pvtschlag
Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting

You can have the output directly in Notepad++ with the use of the NppExec plugin (http://notepad-plus.sourceforge.net/uk/download.php).

This can be done via the Npp GUI or through 3 separate...
Forum: Plugins 01-09-2010, 21:04
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

Did you happen to have editmode on(even if you turned it off before you left) in that server with the same map prior to joining? That is the only way I can think of it spawning ALL cans from a file....
Forum: Plugins 01-09-2010, 16:37
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

If you didn't catch it, the latest version fixes that.
Forum: Plugins 01-09-2010, 15:01
Replies: 635
Views: 288,882
Posted By pvtschlag
Re: [L4D2] Score/Team Manager 1.1.0

They do. I have a different key for each of my servers, and select the one I want to join right before I hit start game. Note that only certain keys work in the mainmenu/lobby. The only keys I have...
Forum: Plugins 01-09-2010, 14:54
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

I also made the silly mistake(fixed it last udpate) of putting DirectorStop in OnPluginUnload when it should of been DirectorStart. Stop and Unload just went together in my mind I guess. :P

Glad...
Forum: Plugins 01-09-2010, 14:40
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

Thanks for spotting that. It has been fixed. I had copied the contents of DirectorStop to plugin start for easy reference when writing the restore code. I must have forgot to remove it. Sorry about...
Forum: Plugins 01-09-2010, 03:01
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

I see where you are going wrong. You are supposed to run those commands from the client. For example, just type sm_editcans in your own console. You must have root SM admin to do this.

When I said...
Forum: Plugins 01-08-2010, 19:31
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

You are right, I left out a very important line of code which causes you to still get the client 0 errors. First post has updated version.

The other output is completely normal for when the...
Forum: Plugins 01-06-2010, 18:03
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

Updated, see first post.
* Version 0.2.1:-Added check to make sure all changed cvars get restored
I am already planing something similar to both of these.

There will be a cvar which will enable...
Forum: Plugins 01-05-2010, 19:59
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

I have updated the plugin. Grab the latest from the first post.
* Version 0.2.0: -Added sm_ prefix to all commands
-Fixed cvar prefix
-Added cvar to disable gas cans from being scrambled
-Added...
Forum: Plugins 12-24-2009, 08:05
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

When I first wrote the commands there were just so I could easily create cans myself for testing. I never originally intended to make a mode to edit the cans, so I never bothered to change the name...
Forum: Plugins 12-23-2009, 05:24
Replies: 60
Views: 75,224
Posted By pvtschlag
Re: [L4D2] Pause

public OnClientPutInServer(client)
{
if (g_bIsPaused && !g_bIsUnpausing && !IsFakeClient(client))
{
Unpause(client);
CreateTimer(0.1, Repause, client);
...
Forum: Plugins 12-23-2009, 05:13
Replies: 60
Views: 75,224
Posted By pvtschlag
Re: [L4D2] Pause

You need to put the timer in OnClientPutInServer. It works for me and most others, but you may need a slightly longer timer for people on slower PCs. I have had reports of some people still getting...
Forum: Plugins 12-18-2009, 18:33
Replies: 97
Views: 55,179
Posted By pvtschlag
Re: [L4D2] Scavenge Remix

I fixed my typo on the command names in the first post. The error you are having looks like you are running a local server or trying to run the commands from rcon/server console. The commands are...
Forum: Plugins 12-17-2009, 05:19
Replies: 97
Views: 55,179
Posted By pvtschlag
[L4D2] Scavenge Remix

Description:
Allows gas cans in scavenge to be randomly placed using a custom list of gas can locations. Each round 16 random gas can spawn locations will be selected. These locations will be the...
Forum: Plugin/Gameplay Ideas and Requests 12-11-2009, 12:47
Replies: 6
Views: 5,043
Posted By pvtschlag
Re: [L4D2] [REQ] MOTD overwrite

Just make a copy of host.txt and motd.txt and rename them to something like my_host.txt and my_motd.txt. Then in your server.cfg put the following:
motdfile "my_motd.txt"
hostfile "my_host.txt"When...
Forum: Unapproved Plugins 12-07-2009, 16:21
Replies: 53
Views: 25,845
Posted By pvtschlag
Re: [L4D2] Scavenge Tank

You can change:
public bool:CheckGameMode()
{
new String:gameMode[9];
GetConVarString(FindConVar("mp_gamemode"), gameMode, 9);
return ( StrEqual("scavenge", gameMode) );
}to:
...
Forum: Scripting 12-01-2009, 00:41
Replies: 10
Views: 4,014
Posted By pvtschlag
Re: [L4D2] "Player has joined the game"

Just a note on PrintToChatAll() and GetClientName(). You no longer need to use GetClientName like below.

decl String:name[64];
GetClientName(client, name, sizeof(name);
PrintToChatAll("%s joined...
Forum: Scripting 11-27-2009, 07:06
Replies: 16
Views: 25,483
Posted By pvtschlag
Re: [L4D2][Solved] Disabling empty team server shutdown on Versus?

While I agree that sb_all_bot_team 1 isn't the best way to solve this, you do not need cheats enabled to use it. Just set it with sm_cvar sb_all_bot_team 1.
Forum: Snippets and Tutorials 11-26-2009, 22:48
Replies: 7
Views: 10,376
Posted By pvtschlag
Re: Plugin-autoreload

I recently started with SourcePawn and quickly found it annoying to compile, upload, and reload when debugging. Your plugin looks useful, but since it seems I'm not the only person who finds the...
Showing results 1 to 25 of 35

 
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