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Posts Made By:
Zabaniya
Forum:
Plugins
04-19-2023, 10:27
Replies:
10
[TF2] [CA] Custom Weapon Model
Views:
7,082
Posted By
Zabaniya
Re: [TF2] [CA] Custom Weapon Model
There has been a major rewrite of the plugin.
Version >2.0.0:
- It now utilizes Nosoop's TF2 Econ Dynamic (https://github.com/nosoop/SMExt-TFEconDynamic), so the attributes act like actual TF2...
Forum:
Plugins
04-19-2023, 10:18
Replies:
10
[TF2] [CA] Custom Weapon Model
Views:
7,082
Posted By
Zabaniya
Re: [TF2] [CA] Custom Weapon Model
Wherever your model is stored (?).
Custom content ( models and such ) should be under the download folder.
Forum:
Plugins
02-17-2023, 10:09
Replies:
3
[TF2] All Class Revive Marker
Views:
950
Posted By
Zabaniya
Re: [TF2] All Class Revive Marker
Added a new convar ( sm_allclassrevivemarker_spawnrevivemarker ) that controls what team spawns the revive markers. By default it's 0, which ( the plugin ) doesn't spawn the revive markers. 1 for all...
Forum:
Plugins
02-17-2023, 09:37
Replies:
3
[TF2] All Class Revive Marker
Views:
950
Posted By
Zabaniya
Re: [TF2] All Class Revive Marker
I haven't tested it, but it should work just fine in MvM.
The thing is that I'm already spawning the revive markers myself in the plugin, so it effectively would drop 2 revive markers in MvM...
Forum:
Plugins
02-15-2023, 18:43
Replies:
3
[TF2] All Class Revive Marker
Views:
950
Posted By
Zabaniya
[TF2] All Class Revive Marker
All Class Revive Marker
Revive your fallen teammates like the medic from their revive markers just by pressing R. Check the github for more info, a video demonstrating it and the compiled plugin...
Forum:
Plugins
05-14-2022, 11:37
Replies:
9
[TF2] Zombie Riot
Views:
3,113
Posted By
Zabaniya
Re: [TF2] Zombie Riot
Sick gamemode!
Forum:
Plugins
12-29-2021, 17:44
Replies:
6
[TF2] Arena Late Spawn Fix
Views:
1,965
Posted By
Zabaniya
Re: [TF2] Arena Latespawn Fix
Lovely. It was about time someone properly fixed this ancient bug. The previous methods would often cause issues especially in gamemodes like Freak Fortress 2 whenever plugins tried to spawn the...
Forum:
Plugins
09-25-2021, 16:12
Replies:
0
[TF2] Cloak API
Views:
1,153
Posted By
Zabaniya
[TF2] Cloak API
Cloak API
Have you ever wanted to mess with watches, whether for a new custom effect or just detect it? You've come to the right place.
This is an API that provides hooks for developers to use to...
Forum:
Plugins
07-27-2021, 21:27
Replies:
0
[TF2] Custom Attribute: Knockback Modifier
Views:
1,882
Posted By
Zabaniya
[TF2] Custom Attribute: Knockback Modifier
Custom Attribute Knockback Modifier
This plugin utilizes Nosoop's Custom Attributes framework (https://forums.alliedmods.net/showthread.php?t=324972).
This plugin lets you change the knockback...
Forum:
Plugins
03-31-2021, 11:16
Replies:
10
[TF2] [CA] Custom Weapon Model
Views:
7,082
Posted By
Zabaniya
Re: [TF2] [CA] Custom Weapon Model
Hey! Thank you for taking interest in this plugin. Sorry for not replying earlier but I barely use AlliedModders.
1. It replaces every weapon unless it's a wearable ( like shields ), as of now....
Forum:
Plugins
03-29-2021, 10:29
Replies:
10
[TF2] [CA] Custom Weapon Model
Views:
7,082
Posted By
Zabaniya
[TF2] [CA] Custom Weapon Model
Custom Weapon Model
https://media.discordapp.net/attachments/485764687066300419/1098253874810323005/test.png?width=1440&height=534
Easily change weapon models and arms models ( including...
Showing results 1 to 11 of 11
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