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Posts Made By:
Ravrob
Forum:
Scripting
11-17-2020, 02:43
Replies:
4
Solved
[TF2] Repeat_Timer script help
Views:
741
Posted By
Ravrob
Re: [TF2] Repeat_Timer script help
Oh cool! I never would've thought of using an index. Thanks a ton!
Forum:
Scripting
11-17-2020, 01:09
Replies:
4
Solved
[TF2] Repeat_Timer script help
Views:
741
Posted By
Ravrob
Re: [TF2] Repeat_Timer script help
I'm kinda confused as to how that would make a difference.. I'm pretty sure I'd still have the same problem with the 'debt' variable. I'm starting to think timers might not work with this concept.
Forum:
Scripting
11-16-2020, 20:47
Replies:
4
Solved
[TF2] Repeat_Timer script help
Views:
741
Posted By
Ravrob
[TF2] Repeat_Timer script help
So, a brief explanation to this code. I want to make it so that the Bushwacka will grant cloak while you're holding attack2, but after you stop holding attack2 you will bleed for however many seconds...
Forum:
Scripting
11-15-2020, 01:16
Replies:
4
Solved
[TF2] Cleaner's Carbine Crikey Meter
Views:
1,111
Posted By
Ravrob
Re: [TF2] Cleaner's Carbine Crikey Meter
All I was really looking for was the netprop used with the meter, thanks anyways.
Forum:
Scripting
11-15-2020, 01:15
Replies:
4
Solved
[TF2] Cleaner's Carbine Crikey Meter
Views:
1,111
Posted By
Ravrob
Re: [TF2] Cleaner's Carbine Crikey Meter
Yup that works too thanks, suppose I was trying to over complicate things.
Forum:
Scripting
11-13-2020, 18:56
Replies:
4
Solved
[TF2] Cleaner's Carbine Crikey Meter
Views:
1,111
Posted By
Ravrob
[TF2] Cleaner's Carbine Crikey Meter
So I've been trying to make a script that will do something when the player activates their Crikey meter using the Cleaner's Carbine, however I can't seem to figure out what the meter itself is...
Forum:
Scripting
11-13-2020, 17:26
Replies:
2
Solved
GetClientWeapon Compile Errors
Views:
639
Posted By
Ravrob
Re: GetClientWeapon Compile Errors
Ahhh okay I didn't know that. Thanks for pointing that out.
Forum:
Scripting
11-13-2020, 05:19
Replies:
2
Solved
GetClientWeapon Compile Errors
Views:
639
Posted By
Ravrob
GetClientWeapon Compile Errors
So I'm trying to use GetClientWeapon except it keeps throwing error 029: invalid expression, assumed zero. I thought I was using this function correctly and I can't seem to find anything different in...
Forum:
Scripting
11-10-2020, 19:52
Replies:
2
Solved
[TF2] Detecting Headshots
Views:
755
Posted By
Ravrob
Re: [TF2] Detecting Headshots
Ah! Excellent, now that you point that out that makes perfect sense. One more line of code and it works just fine. Thanks!
Forum:
Scripting
11-10-2020, 19:15
Replies:
2
Solved
[TF2] Detecting Headshots
Views:
755
Posted By
Ravrob
[TF2] Detecting Headshots
I'm trying to create a script that will increase the decaps and focus meter of the Bazaar Bargain and the Hitman's Heatmaker, however I only want this to trigger upon a headshot. Now I've got the...
Forum:
Scripting
11-07-2020, 07:16
Replies:
2
Solved
[TF2] projectile_direct_hit event issue
Views:
563
Posted By
Ravrob
Re: [TF2] projectile_direct_hit event issue
Thanks! That fixed it. Didn't work at first and it was reporting the correct values, but I realized iWeapon isn't an entity so I removed that and the whole script worked with and without the valid...
Forum:
Scripting
11-07-2020, 03:53
Replies:
2
Solved
[TF2] projectile_direct_hit event issue
Views:
563
Posted By
Ravrob
[TF2] projectile_direct_hit event issue
I'm trying to create a script which increases the Airstrike's clip when a player scores a direct hit with it. However, I'm running into an issue where the "attacker" client index always returns 0....
Forum:
Scripting
07-16-2020, 06:24
Replies:
3
Solved
[TF2] OnTakeDamage damage value help
Views:
1,186
Posted By
Ravrob
Re: [TF2] OnTakeDamage damage value help
Oh, duh. You were absolutely correct I feel silly having missed that, thank you! Although oddly enough I wasn't getting a tag mismatch.. not sure why that is.
Forum:
Scripting
07-15-2020, 20:32
Replies:
3
Solved
[TF2] OnTakeDamage damage value help
Views:
1,186
Posted By
Ravrob
[TF2] OnTakeDamage damage value help
I'm trying to create a script that will allow players to leech health under certain conditions and what I wrote does that just fine, only if you call the damage parameter it'll return some huge...
Forum:
Scripting
07-09-2020, 04:11
Replies:
6
Solved
[TF2] Getting Uber Value and Setting Uber Value
Views:
1,362
Posted By
Ravrob
Re: [TF2] Getting Uber Value and Setting Uber Value
I hadn't seen your edit about changing float to int, and that was the exact problem! You must've made the edit while I was preparing my reply. The code works perfectly now thank you very much! :D
Forum:
Scripting
07-09-2020, 01:51
Replies:
6
Solved
[TF2] Getting Uber Value and Setting Uber Value
Views:
1,362
Posted By
Ravrob
Re: [TF2] Getting Uber Value and Setting Uber Value
Those numbers aren't necessarily the issue, I'm using this to check what the actual float is and for some reason it keeps coming out 0.
PrintToChatAll("You have %f charge.", uberAmount);
I also...
Forum:
Scripting
07-09-2020, 00:01
Replies:
6
Solved
[TF2] Getting Uber Value and Setting Uber Value
Views:
1,362
Posted By
Ravrob
Re: [TF2] Getting Uber Value and Setting Uber Value
I had actually tried these stocks earlier to no avail, I was making mistakes converting them to new syntax but I figured it out this time. :roll: So it compiles now, only nothing is happening now,...
Forum:
Scripting
07-08-2020, 20:00
Replies:
6
Solved
[TF2] Getting Uber Value and Setting Uber Value
Views:
1,362
Posted By
Ravrob
[TF2] Getting Uber Value and Setting Uber Value
Sincerest apologies if I'm posting too much, I promise I've tried to troubleshoot on my own! :|
So, essentially what this code does is it finds a random dead player and respawns them at a player...
Forum:
Scripting
07-08-2020, 01:59
Replies:
10
Solved
Random Player Help
Views:
1,923
Posted By
Ravrob
Re: Random Player Help
Thanks for all the help! It's choosing random people exactly as I wanted it's just not working with certain functions for some reason. Either way for the most part it does what I want so thanks again...
Forum:
Scripting
07-08-2020, 01:14
Replies:
10
Solved
Random Player Help
Views:
1,923
Posted By
Ravrob
Re: Random Player Help
I figured out that error was because I was using MAXPLAYERS in the for statement rather than MaxClients, oops! The last thing I'm not so sure about is how to call the function, could I just do...
Forum:
Scripting
07-08-2020, 00:29
Replies:
10
Solved
Random Player Help
Views:
1,923
Posted By
Ravrob
Re: Random Player Help
It compiled just fine using MAXPLAYERS but unfortunately now I'm getting an error on the server console which I'm pretty sure is related to MAXPLAYERS where the console is telling me over and over...
Forum:
Scripting
07-07-2020, 22:56
Replies:
10
Solved
Random Player Help
Views:
1,923
Posted By
Ravrob
Re: Random Player Help
I believe it's compiled on 1.9.
Forum:
Scripting
07-07-2020, 22:40
Replies:
10
Solved
Random Player Help
Views:
1,923
Posted By
Ravrob
Re: Random Player Help
So when I use
int clients[];
It outputs these two errors:
error 036: empty statement
error 009: invalid array size (negative, zero or out of bounds)
and creates a whole gaggle of errors in ...
Forum:
Scripting
07-07-2020, 22:11
Replies:
10
Solved
Random Player Help
Views:
1,923
Posted By
Ravrob
Random Player Help
So I've been trying to choose a random player using
stock Action GetRandomPlayer()
{
int clients[MaxClients + 1];
int clientCount;
for (int i = 1; i <= MaxClients; i++)
{
if...
Forum:
Scripting
07-05-2020, 22:21
Replies:
3
Solved
Button Press Detection Issues
Views:
947
Posted By
Ravrob
Re: Button Press Detection Issues
That worked just fine! Thanks for your help :D I was confused about using OnPlayerRunCmd and you really cleared it up for me. I totally understand why I shouldn't have been using OnGameFrame in that...
Showing results 1 to 25 of 28
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