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Search: Posts Made By: Tryclyde
Forum: Coding MM:S Plugins & SM Extensions 10-19-2008, 13:55
Replies: 2
Views: 1,520
Posted By Tryclyde
Re: Future and more on sig scanning

Thanks, that does explain a lot, I'm still going to try browsing for examples on re-constructing a signature call :P
Forum: Coding MM:S Plugins & SM Extensions 10-16-2008, 14:27
Replies: 2
Views: 1,520
Posted By Tryclyde
Future and more on sig scanning

Is this in the near future? :D


I'm still lost on sigscanning, I'm using BAILOPAN's sigscanner and I don't get a few things.

1. I can call csigmngr.resolvesig() but what is the first...
Forum: Coding MM:S Plugins & SM Extensions 10-12-2008, 14:32
Replies: 4
Views: 1,954
Posted By Tryclyde
Re: IPlayerInfo

Ok I'll create a function to find the correct clientindex, that makes sense. I'll also find a way to prevent it from running on players who aren't guaranteed to be in the server until I'm guessing...
Forum: Coding MM:S Plugins & SM Extensions 10-11-2008, 15:46
Replies: 4
Views: 1,954
Posted By Tryclyde
Re: IPlayerInfo

Well I'm not using this on connect or disconnect really, I'm using this when the player says something by asking the player_say event which gives the userid. I display the userid just before I use it...
Forum: Coding MM:S Plugins & SM Extensions 10-11-2008, 14:47
Replies: 4
Views: 1,954
Posted By Tryclyde
IPlayerInfo

Can someone explain to me why a IPlayerInfo from IPlayerInfoManager would be null? It seems just about anytime I use it it's null. More times recently than before but I can't figure out the pattern...
Forum: Coding MM:S Plugins & SM Extensions 10-05-2008, 13:19
Replies: 14
Views: 5,131
Posted By Tryclyde
Re: Signature scanning

Well I've switched to BAILOPAN's signature scanner and I'm reading his code to understand it. I'm seeing how I can throw in some signatures but unlike the wiki article, BAILOPAN does not include...
Forum: Coding MM:S Plugins & SM Extensions 10-05-2008, 13:14
Replies: 4
Views: 1,870
Posted By Tryclyde
Re: FireEvent hooking

Yeah, I'm sorry, I wasn't putting the right arguments into the actual function I declared:


bool HDA::Hook_FireGameEvent(IGameEvent *eventhandle, bool dontbroadcast)
{

...
Forum: Coding MM:S Plugins & SM Extensions 10-04-2008, 12:20
Replies: 4
Views: 1,870
Posted By Tryclyde
Re: FireEvent hooking

I declared it as a bool return here:

SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
I don't see anywhere else that's referring to a return type..?
Forum: Coding MM:S Plugins & SM Extensions 10-04-2008, 09:49
Replies: 4
Views: 1,870
Posted By Tryclyde
FireEvent hooking

I'm trying to add the hook for fireevent, I keep getting errors when doing so.

I declare the hook:

SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
Then...
Forum: Coding MM:S Plugins & SM Extensions 10-03-2008, 23:03
Replies: 1
Views: 1,963
Posted By Tryclyde
Re: Redirecting output

Nevermind, I decided to use -condebug in my command line and grab the text from that file every 300 or so milliseconds to emulate the window and get the output. Sorry for posting here.
Forum: Coding MM:S Plugins & SM Extensions 10-03-2008, 21:36
Replies: 369
Views: 261,182
Posted By Tryclyde
Re: Signature Request Thread

Please let me know as soon as you finish, in the mean time I'll play around with BAILOPAN's sigscanner and find out how to use the event manager.
Forum: Coding MM:S Plugins & SM Extensions 10-03-2008, 21:35
Replies: 1
Views: 1,963
Posted By Tryclyde
Redirecting output

Forgive me, this isn't the place for this thread but I'm not sure where to turn to for this.

This is in C#, I'm creating an automatic restarter program for my server and it'll serve as an access...
Forum: Coding MM:S Plugins & SM Extensions 10-03-2008, 12:34
Replies: 14
Views: 5,131
Posted By Tryclyde
Re: Signature scanning

I'm not sure but in the sigscan.h source file that I took it has this:

/* Sig Functions */
class CBaseAnimating;
void CBaseAnimating_Ignite(CBaseAnimating *cba, float flFlameLifetime);


I'm...
Forum: Coding MM:S Plugins & SM Extensions 10-03-2008, 00:27
Replies: 14
Views: 5,131
Posted By Tryclyde
Re: Signature scanning

Well it doesn't complain, but it does nothing when I send the function in. I think it's because CBaseEntity is declared as an empty class in my sigscan code files. I'll figure it out...
Forum: Coding MM:S Plugins & SM Extensions 10-03-2008, 00:25
Replies: 369
Views: 261,182
Posted By Tryclyde
Re: Signature Request Thread

Well I'm slowly writing things for tf2, learning as I go, I'd like to know how to get the player_death and teleport functions as a start. I'm sure I can do this too, if you have the time maybe you...
Forum: Coding MM:S Plugins & SM Extensions 09-27-2008, 12:36
Replies: 14
Views: 5,131
Posted By Tryclyde
Re: Signature scanning

Well it looks like you declare the signatures by just putting InitSigs() in the load portion of the plugin and it uses this:

/* Set the static base_addr and base_len variables then initialize all...
Forum: Coding MM:S Plugins & SM Extensions 09-27-2008, 12:29
Replies: 2
Views: 1,285
Posted By Tryclyde
Re: Map changing

Thanks a lot, I'm going to try that when I get home from work :D.
Forum: Coding MM:S Plugins & SM Extensions 09-27-2008, 08:27
Replies: 2
Views: 1,285
Posted By Tryclyde
Map changing

Is there something available to do a map change like valve does it at map ends, freezes players and shows score for a few seconds...or do I have to stick with sending a changelevel command? :|
Forum: Coding MM:S Plugins & SM Extensions 09-26-2008, 21:54
Replies: 14
Views: 5,131
Posted By Tryclyde
Re: Signature scanning

No, I've tried that, just says it can't convert from edict_t * to CBaseAnimating *, I've tried doing a static_cast<CBaseAnimating *>(pEntity) also, no luck. I probably need to hook it but that brings...
Forum: Metamod:Source Questions 09-26-2008, 14:01
Replies: 1
Views: 1,836
Posted By Tryclyde
Re: Unable to connect remote server

Are you running a dedicated server or a listenserver? If it's dedicated, is it running on the same computer you're playing on? If you're running on a listenserver I think you don't even need to use...
Forum: Coding MM:S Plugins & SM Extensions 09-25-2008, 11:17
Replies: 14
Views: 5,131
Posted By Tryclyde
Re: Signature scanning

So I had continued my mod as planned and sigscanning has been in place. I've now got a command laid out for the ignite function that was included as an example, I just have no idea how you send a...
Forum: Coding MM:S Plugins & SM Extensions 09-21-2008, 14:00
Replies: 3
Views: 1,718
Posted By Tryclyde
Re: Recipient filter

Thanks, I get it now. Thanks for the files!
Forum: Coding MM:S Plugins & SM Extensions 09-20-2008, 15:02
Replies: 3
Views: 1,718
Posted By Tryclyde
Re: Recipient filter

I found out it's because recipientfilter is including player.h which is causing almost all of my errors, is there no way to include player.h properly in a mod?
Forum: Coding MM:S Plugins & SM Extensions 09-20-2008, 14:44
Replies: 3
Views: 1,718
Posted By Tryclyde
Recipient filter

It seems as though whenever I add recipientfilter.h I get a million undefined and redefined errors. Is there something I'm missing?...
Forum: Coding MM:S Plugins & SM Extensions 09-17-2008, 21:34
Replies: 14
Views: 5,131
Posted By Tryclyde
Re: Signature scanning

Thanks a lot, it worked.

Someone should really change that page to include that colon in the source code. That could throw a bunch of people off like me.
Showing results 1 to 25 of 26

 
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