Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 26
Search took
0.01
seconds.
Search:
Posts Made By:
Tryclyde
Forum:
Coding MM:S Plugins & SM Extensions
10-19-2008, 13:55
Replies:
2
Future and more on sig scanning
Views:
1,520
Posted By
Tryclyde
Re: Future and more on sig scanning
Thanks, that does explain a lot, I'm still going to try browsing for examples on re-constructing a signature call :P
Forum:
Coding MM:S Plugins & SM Extensions
10-16-2008, 14:27
Replies:
2
Future and more on sig scanning
Views:
1,520
Posted By
Tryclyde
Future and more on sig scanning
Is this in the near future? :D
I'm still lost on sigscanning, I'm using BAILOPAN's sigscanner and I don't get a few things.
1. I can call csigmngr.resolvesig() but what is the first...
Forum:
Coding MM:S Plugins & SM Extensions
10-12-2008, 14:32
Replies:
4
IPlayerInfo
Views:
1,954
Posted By
Tryclyde
Re: IPlayerInfo
Ok I'll create a function to find the correct clientindex, that makes sense. I'll also find a way to prevent it from running on players who aren't guaranteed to be in the server until I'm guessing...
Forum:
Coding MM:S Plugins & SM Extensions
10-11-2008, 15:46
Replies:
4
IPlayerInfo
Views:
1,954
Posted By
Tryclyde
Re: IPlayerInfo
Well I'm not using this on connect or disconnect really, I'm using this when the player says something by asking the player_say event which gives the userid. I display the userid just before I use it...
Forum:
Coding MM:S Plugins & SM Extensions
10-11-2008, 14:47
Replies:
4
IPlayerInfo
Views:
1,954
Posted By
Tryclyde
IPlayerInfo
Can someone explain to me why a IPlayerInfo from IPlayerInfoManager would be null? It seems just about anytime I use it it's null. More times recently than before but I can't figure out the pattern...
Forum:
Coding MM:S Plugins & SM Extensions
10-05-2008, 13:19
Replies:
14
Signature scanning
Views:
5,131
Posted By
Tryclyde
Re: Signature scanning
Well I've switched to BAILOPAN's signature scanner and I'm reading his code to understand it. I'm seeing how I can throw in some signatures but unlike the wiki article, BAILOPAN does not include...
Forum:
Coding MM:S Plugins & SM Extensions
10-05-2008, 13:14
Replies:
4
FireEvent hooking
Views:
1,870
Posted By
Tryclyde
Re: FireEvent hooking
Yeah, I'm sorry, I wasn't putting the right arguments into the actual function I declared:
bool HDA::Hook_FireGameEvent(IGameEvent *eventhandle, bool dontbroadcast)
{
...
Forum:
Coding MM:S Plugins & SM Extensions
10-04-2008, 12:20
Replies:
4
FireEvent hooking
Views:
1,870
Posted By
Tryclyde
Re: FireEvent hooking
I declared it as a bool return here:
SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
I don't see anywhere else that's referring to a return type..?
Forum:
Coding MM:S Plugins & SM Extensions
10-04-2008, 09:49
Replies:
4
FireEvent hooking
Views:
1,870
Posted By
Tryclyde
FireEvent hooking
I'm trying to add the hook for fireevent, I keep getting errors when doing so.
I declare the hook:
SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
Then...
Forum:
Coding MM:S Plugins & SM Extensions
10-03-2008, 23:03
Replies:
1
Redirecting output
Views:
1,963
Posted By
Tryclyde
Re: Redirecting output
Nevermind, I decided to use -condebug in my command line and grab the text from that file every 300 or so milliseconds to emulate the window and get the output. Sorry for posting here.
Forum:
Coding MM:S Plugins & SM Extensions
10-03-2008, 21:36
Replies:
369
Sticky:
Signature Request Thread
Views:
261,182
Posted By
Tryclyde
Re: Signature Request Thread
Please let me know as soon as you finish, in the mean time I'll play around with BAILOPAN's sigscanner and find out how to use the event manager.
Forum:
Coding MM:S Plugins & SM Extensions
10-03-2008, 21:35
Replies:
1
Redirecting output
Views:
1,963
Posted By
Tryclyde
Redirecting output
Forgive me, this isn't the place for this thread but I'm not sure where to turn to for this.
This is in C#, I'm creating an automatic restarter program for my server and it'll serve as an access...
Forum:
Coding MM:S Plugins & SM Extensions
10-03-2008, 12:34
Replies:
14
Signature scanning
Views:
5,131
Posted By
Tryclyde
Re: Signature scanning
I'm not sure but in the sigscan.h source file that I took it has this:
/* Sig Functions */
class CBaseAnimating;
void CBaseAnimating_Ignite(CBaseAnimating *cba, float flFlameLifetime);
I'm...
Forum:
Coding MM:S Plugins & SM Extensions
10-03-2008, 00:27
Replies:
14
Signature scanning
Views:
5,131
Posted By
Tryclyde
Re: Signature scanning
Well it doesn't complain, but it does nothing when I send the function in. I think it's because CBaseEntity is declared as an empty class in my sigscan code files. I'll figure it out...
Forum:
Coding MM:S Plugins & SM Extensions
10-03-2008, 00:25
Replies:
369
Sticky:
Signature Request Thread
Views:
261,182
Posted By
Tryclyde
Re: Signature Request Thread
Well I'm slowly writing things for tf2, learning as I go, I'd like to know how to get the player_death and teleport functions as a start. I'm sure I can do this too, if you have the time maybe you...
Forum:
Coding MM:S Plugins & SM Extensions
09-27-2008, 12:36
Replies:
14
Signature scanning
Views:
5,131
Posted By
Tryclyde
Re: Signature scanning
Well it looks like you declare the signatures by just putting InitSigs() in the load portion of the plugin and it uses this:
/* Set the static base_addr and base_len variables then initialize all...
Forum:
Coding MM:S Plugins & SM Extensions
09-27-2008, 12:29
Replies:
2
Map changing
Views:
1,285
Posted By
Tryclyde
Re: Map changing
Thanks a lot, I'm going to try that when I get home from work :D.
Forum:
Coding MM:S Plugins & SM Extensions
09-27-2008, 08:27
Replies:
2
Map changing
Views:
1,285
Posted By
Tryclyde
Map changing
Is there something available to do a map change like valve does it at map ends, freezes players and shows score for a few seconds...or do I have to stick with sending a changelevel command? :|
Forum:
Coding MM:S Plugins & SM Extensions
09-26-2008, 21:54
Replies:
14
Signature scanning
Views:
5,131
Posted By
Tryclyde
Re: Signature scanning
No, I've tried that, just says it can't convert from edict_t * to CBaseAnimating *, I've tried doing a static_cast<CBaseAnimating *>(pEntity) also, no luck. I probably need to hook it but that brings...
Forum:
Metamod:Source Questions
09-26-2008, 14:01
Replies:
1
Unable to connect remote server
Views:
1,836
Posted By
Tryclyde
Re: Unable to connect remote server
Are you running a dedicated server or a listenserver? If it's dedicated, is it running on the same computer you're playing on? If you're running on a listenserver I think you don't even need to use...
Forum:
Coding MM:S Plugins & SM Extensions
09-25-2008, 11:17
Replies:
14
Signature scanning
Views:
5,131
Posted By
Tryclyde
Re: Signature scanning
So I had continued my mod as planned and sigscanning has been in place. I've now got a command laid out for the ignite function that was included as an example, I just have no idea how you send a...
Forum:
Coding MM:S Plugins & SM Extensions
09-21-2008, 14:00
Replies:
3
Recipient filter
Views:
1,718
Posted By
Tryclyde
Re: Recipient filter
Thanks, I get it now. Thanks for the files!
Forum:
Coding MM:S Plugins & SM Extensions
09-20-2008, 15:02
Replies:
3
Recipient filter
Views:
1,718
Posted By
Tryclyde
Re: Recipient filter
I found out it's because recipientfilter is including player.h which is causing almost all of my errors, is there no way to include player.h properly in a mod?
Forum:
Coding MM:S Plugins & SM Extensions
09-20-2008, 14:44
Replies:
3
Recipient filter
Views:
1,718
Posted By
Tryclyde
Recipient filter
It seems as though whenever I add recipientfilter.h I get a million undefined and redefined errors. Is there something I'm missing?...
Forum:
Coding MM:S Plugins & SM Extensions
09-17-2008, 21:34
Replies:
14
Signature scanning
Views:
5,131
Posted By
Tryclyde
Re: Signature scanning
Thanks a lot, it worked.
Someone should really change that page to include that colon in the source code. That could throw a bunch of people off like me.
Showing results 1 to 25 of 26
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
03:03
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode