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Search: Posts Made By: marvel
Forum: Metamod:Source Plugins 10-10-2010, 15:45
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (Mac support added)

I remember when I played on a server in the past that had the elevator doors removed, yeah that was great fun. Thanks man I'm gonna add this :D
Forum: Metamod:Source Plugins 10-08-2010, 13:36
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (Mac support added)

Valve really screwed up c4m8 by placing a hatch on the elevator and closing access for special infected. Would it be possible to remove that hatch and disable the blocked walls?
Forum: Metamod:Source Plugins 05-10-2010, 12:23
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

Thanks for the update SkaP, nice to see people still supporting L4D. In my opinion it doesn't get the attention it should get (valve included) although I can imagine ppl moving to L4D2 :)
Forum: Metamod:Source Plugins 05-04-2010, 13:11
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

Thanks SkaP, nice job. You saved me a lot of work :) And I hate those elevator blocks as well.

Do you know if there's a way to remove the top elevator, or at least the metal bar on top of the...
Forum: Metamod:Source Plugins 04-26-2010, 09:01
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Any fixes for l4d2 linux yet? can't get it to work.
Forum: Metamod:Source Plugins 04-11-2010, 23:08
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Here's a pic so you have an idea what it looks like.
Forum: Metamod:Source Plugins 04-11-2010, 22:51
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Ok i've made the config files for spawning medkits at start. This is for every map :)

This is for 10vs10, if you run 8vs8 just remove 2 packs (should be easy enough). There are some maps that have...
Forum: Metamod:Source Plugins 04-05-2010, 12:33
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Yes, that's the next step. Only that will take a lot of time because I have to edit each map to find the origins, but I will do that map by map because that's the next thing on my wish list as well :)
Forum: Metamod:Source Plugins 04-05-2010, 09:59
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I added a screenie so u can see what it looks like, the guns can be picked up multiple times by anyone and with full ammo. It works with the l4d guncontrol plugin so it takes the amount of ammo if u...
Forum: Metamod:Source Plugins 04-05-2010, 09:39
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

For anybody that wants to have it, these cfg files will give you all seven tier2 weapons in the first 2 rounds (spawned next to each other in safe room or safe heaven).

w00t my first contribution...
Forum: Metamod:Source Plugins 04-05-2010, 02:21
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I found a perfect way. I installed the left 4 dead 2 authoring tools, which adds the hammer world editor. It's a slow and buggy tool but you can put items in maps see how you want them to fit and all...
Forum: Metamod:Source Plugins 04-04-2010, 20:22
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Ok, I know it's very easy to ask everything but I dropped my laziness :) and started figuring this out myself. So I used stripper_dump to dump the cfg from c5m5_bridge. It's a map where all weapons...
Forum: Metamod:Source Plugins 04-04-2010, 18:28
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I was thinking, maybe it's just easier to replace all SMG weapons by rifle's (m16's) and all shotguns (chrome, pump) by the autoshotgun.
Forum: Metamod:Source Plugins 04-04-2010, 18:05
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Yes I have already tried that, but what it does is spawn several shotguns, with the ammo I select with the 'ammo' flag.

When I set ammo to 90, it spawns like 5 or 6 shotguns with 90 ammo, when I...
Forum: Metamod:Source Plugins 04-03-2010, 06:04
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Thx untalented, I will test it. I'm only using the hard route btw so that makes it simple ;)

One other question, while I'm in this topic anyway :)

Does anybody know how to spawn weapons at the...
Forum: Metamod:Source Plugins 04-02-2010, 16:35
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Yes so I noticed, bots are not really a problem though since they will usally follow the human player and if they get stuck and get killed nobody cares anyway :wink:
Forum: Metamod:Source Plugins 04-01-2010, 19:39
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Can you tell me how you did that? I'm a real noob at this, I think almost nobody installs addon support (valve should install it by default) so I want to change it too. Besides that the bots seem to...
Forum: Metamod:Source Plugins 04-01-2010, 19:37
Replies: 1,843
Views: 1,280,007
Posted By marvel
Forum: Metamod:Source Plugins 04-01-2010, 14:36
Replies: 1,843
Views: 1,280,007
Posted By marvel
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Wow I love this plugin works great :)

One question though, in c5m2_park when you want to go left at the beginning by the stairs you are forced right, but there is no wall or bushes or anything,...
Showing results 1 to 19 of 19

 
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