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Search: Posts Made By: Thraka
Forum: Metamod:Source Plugins 03-10-2010, 18:38
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

:( That is too bad. In my plugin, that was what I needed to get it to work.
Forum: Metamod:Source Plugins 03-10-2010, 12:19
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Ms.Jane what you want is "spawnflags" "1". :)

I'm pretty sure that is what you need. I found this same issue with my infected loot drop plugin. When I spawned things they were stuck until picked...
Forum: Metamod:Source Plugins 02-28-2010, 23:49
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Remove the hammerid.. There is no reason to really use it if you have origin and classname.
Forum: Metamod:Source Plugins 02-25-2010, 15:07
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I just didn't know which meta source thing would load first, stripper or sourcemod.

And if he wants SOME things to appear and others not, he'll have to do the config way. Good knowledge to...
Forum: Metamod:Source Plugins 02-25-2010, 14:45
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

meta unload ##
would be the command. But I think stripper will fire before this plugin executes and you'll have the entities already added.

A better way to do it would be to do what valve does....
Forum: Metamod:Source Plugins 02-19-2010, 13:43
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Damn.. I totally missed the post about it not workign and just updated everything on the server.. doh!

Maybe this has to do with how l4d2 is designed? The trigger has to happen again for the...
Forum: Metamod:Source Plugins 02-17-2010, 00:03
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Well sure. I've done lots of stripper configs :)

The removal is easy because you just find it. What I hated was writing out the configs of new items. Hammer hides some values with drop down boxes...
Forum: Metamod:Source Plugins 02-16-2010, 22:58
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

So you compile the map and dump it? That seems tedious.. but I guess you could do quick compile. :)

and it does get u all the entities hehe.
Forum: Metamod:Source Plugins 02-16-2010, 22:12
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Post some screenies of your new setup :)
Forum: Metamod:Source Plugins 02-15-2010, 23:23
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

... AWEsOME. Thx man! Need more of this. Every map should have this type of thing all over. I would love to have this built into every map.

Questions though:
1) When you play with the VMF, do you...
Forum: Metamod:Source Plugins 02-14-2010, 23:21
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

How many levels of routes can be created? If we could get like 3 variations of the hedge maze, that would be AWESOME!! Maybe even randomly choose which is enabled\disabled!

Where did you get the...
Forum: Metamod:Source Plugins 07-18-2009, 21:44
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2 w/ L4D support)

He has a fix that I tested for him, which fixes the problem. But he doesn't seem to be anywhere in sight.
Forum: Metamod:Source Plugins 07-13-2009, 13:22
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2 w/ L4D support)

The file is named global_filters.cfg and should exist in the stripper folder. If it does not, create it yourself and paste in the text that removes the invisible walls said earlier in the...
Forum: Metamod:Source Plugins 07-01-2009, 11:22
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2 w/ L4D support)

Does anyone else have long load times with this plugin? I find this plugin as absolutely NEEDED for L4D. But the changelevel load times on my server change from 1-5 seconds to 30-90+ when this plugin...
Forum: Metamod:Source Plugins 06-24-2009, 14:20
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2 w/ L4D support)

I just use an invisible block:

add:
{
"origin" "-6855 -1058 62"
"mins" "-275 -10 -20"
"maxs" "275 10 30"
"initialstate" "1"
"BlockType" "0"
"classname" "env_player_blocker"
Forum: Metamod:Source Plugins 06-23-2009, 15:37
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Re: Stripper:Source (1.2 w/ L4D support)

I think you want this

add:
{
"origin" "1419 1597 54"
"angles" "0 0 0"
"classname" "prop_static"
"model" "models/props/de_dust/du_crate_96x96.mdl"
}
Forum: Metamod:Source Plugins 12-29-2005, 10:06
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Ah ha you found the issue. That IS what the log...

Ah ha you found the issue. That IS what the log wrote, not me. it's Source Dedicated Server\ so it must have trunicated the path because of the space.

The actual path IS:
C:\Program...
Forum: Metamod:Source Plugins 12-27-2005, 15:09
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Bug?

Possible Bug...

I downloaded all the files from my server to my local machine's dedicated server and I keep getting

[STRIPPER] Could not find global filter file: c:\program...
Forum: Metamod:Source Plugins 12-21-2005, 12:15
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Sorry, I should have been clearer... They have...

Sorry, I should have been clearer... They have both.

There is a zone entity that has data about who can cap (which team) how long to cap, ect...

Then the other entity which has origin that...
Forum: Metamod:Source Plugins 12-20-2005, 23:17
Replies: 1,843
Views: 1,280,410
Posted By Thraka
The flag entity in DODS have origin properties,...

The flag entity in DODS have origin properties, but no width\height\depth property
Forum: Metamod:Source Plugins 12-16-2005, 19:38
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Can someone pull up CS in worldcraft and tell us...

Can someone pull up CS in worldcraft and tell us what the normal origin settings are?

I'm curious if setting the entity origin like that instead of "X Y Z" actually changes the brush based entity
Forum: Metamod:Source Plugins 12-16-2005, 15:06
Replies: 1,843
Views: 1,280,410
Posted By Thraka
I don't play CS that much so I cannot help you...

I don't play CS that much so I cannot help you with that :)
Forum: Metamod:Source Plugins 12-16-2005, 11:42
Replies: 1,843
Views: 1,280,410
Posted By Thraka
Idea

How about the plugin creates a new cvar (stripper_nextcfg) which if filled out with a value, on next map change it uses the CFG file listed in there instead of the maps name. Then after the map...
Forum: Metamod:Source Plugins 12-16-2005, 11:02
Replies: 1,843
Views: 1,280,410
Posted By Thraka
send me the dump file you're using! I didn't...

send me the dump file you're using!

I didn't put any error handling code in yet..
Forum: Metamod:Source Plugins 12-16-2005, 01:36
Replies: 1,843
Views: 1,280,410
Posted By Thraka
So.. Uhm.. I love this plugin :) I just created a...

So.. Uhm.. I love this plugin :) I just created a swap spawn locations and I'm about to test it :)

Download Here! (V1.0)...
Showing results 1 to 25 of 28

 
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