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Search: Posts Made By: Bugsy
Forum: Suggestions / Requests Yesterday, 23:55
Replies: 1
Views: 78
Posted By Bugsy
Re: First Round All Knife

What does this mean?

"only after 60seconds finish 1seconds can use weapons"
Forum: Scripting Help Yesterday, 21:46
Replies: 1
Views: 97
Posted By Bugsy
Re: how can i see config settings of players?

Moved to Scripting Help

http://www.amxmodx.org/api/cvars/query_client_cvar
Forum: Scripting Help 11-28-2021, 02:04
Replies: 19
Views: 594
Posted By Bugsy
Re: adminhelp error invalid id

Post some more info.

What else are you running on your server?
Which specific command caused the error? amx_help or amx_searchcmd

I've used this command for years and have never had an issue.
Forum: General 11-26-2021, 23:31
Replies: 3
Views: 227
Posted By Bugsy
Re: Server crashing for no reason?

IIRC, the server will crash without errors if you call precache_model() on a file that does not exist. Is this potentially your problem?
Forum: Scripting Help 11-26-2021, 12:36
Replies: 6
Views: 275
Posted By Bugsy
Re: get_maxplayers()

Your post set off alarms at the CIA.
Forum: Scripting Help 11-25-2021, 20:41
Replies: 6
Views: 275
Posted By Bugsy
Re: get_maxplayers()

It returns the maximum numbers of players that your server currently supports, between 1 and 32. In HLDS, this is set on the main screen in the 'Max. players' field.

I personally rarely, if ever,...
Forum: Scripting Help 11-24-2021, 15:17
Replies: 8
Views: 384
Posted By Bugsy
Re: Weapon damage won't multiplier, Ham_TakeDamage, SetHamParamFloat

I think his problem is the variables in each condition. All you did was change the multiplier from hard-coded to cvar, which will not solve his issue.
Forum: Scripting Help 11-23-2021, 19:04
Replies: 8
Views: 384
Posted By Bugsy
Re: Weapon damage won't multiplier, Ham_TakeDamage, SetHamParamFloat

The ham hook and ham forward look ok. But I do not want to read through this entire plugin to figure out why the variables in the ham hook are not set as you expect. What code did you modify from the...
Forum: Scripting Help 11-23-2021, 14:07
Replies: 8
Views: 384
Posted By Bugsy
Re: Weapon damage won't multiplier, Ham_TakeDamage, SetHamParamFloat

That code looks fine aside from horrible indentation. We'd need to see the rest of your code.
Forum: Scripting Help 11-20-2021, 17:55
Replies: 13
Views: 543
Posted By Bugsy
Re: Run time error 4: index out of bounds

No, bots and players can only have a player index between 1 and 32. The only way to get the player index to be -1 is if some other plugin is creating a fake/custom deathmsg, and setting the player id...
Forum: Scripting Help 11-20-2021, 12:15
Replies: 13
Views: 543
Posted By Bugsy
Re: Run time error 4: index out of bounds

You can also add the filtering to your DeathMsg event hook and leave your eDeath() event as it was.

register_event("DeathMsg", "eDeath", "a", "1>0, "1<33", "2>0", "2<33")

But I'd find the...
Forum: Scripting Help 11-20-2021, 12:10
Replies: 5
Views: 356
Posted By Bugsy
Re: Tag Mismatch - ReAPI

g_iBPAAmmo[] wants the CSW_ weapon ID as the index.

In the for loop in your original post, w holds the CSW_ weapon index.
Forum: Scripting Help 11-19-2021, 20:16
Replies: 13
Views: 543
Posted By Bugsy
Re: Run time error 4: index out of bounds

It doesn't make any sense that you are getting an error on g_buried being its sized at 33. Did you modify anything?

And moved to scripting help
Forum: Scripting Help 11-18-2021, 22:29
Replies: 13
Views: 543
Posted By Bugsy
Re: Run time error 4: index out of bounds

You can call remove_task() without first checking task_exists(). task_exists() is really to be used if you need to know if a task exists, here you just want it removed.

public eDeath()
{
new...
Forum: General 11-15-2021, 21:14
Replies: 6
Views: 469
Posted By Bugsy
Re: Problem with Command (Task Scheduler)

Not sure, would need to look at the plugin to know (but don't want to).
Forum: General 11-14-2021, 21:16
Replies: 6
Views: 469
Posted By Bugsy
Re: Problem with Command (Task Scheduler)

Mine looks different as I run different things.

Run this, and check your amxx log file

/* AMX Mod script. (Nov 10th, 2002)
*
* Task Scheduler 0.2
* by JustinHoMi
*
* amx_task time "task"...
Forum: General 11-14-2021, 14:47
Replies: 6
Views: 469
Posted By Bugsy
Re: Problem with Command (Task Scheduler)

I just tested it and it works fine, must be another conflicting plugin
Forum: Suggestions / Requests 11-13-2021, 12:44
Replies: 4
Views: 230
Posted By Bugsy
Re: [request] weapon damage changer

That's how the plugin was designed, it sets the damage bv using a multiplier, it's not an entire override. So I would figure out current damage and desired damage, and figure out a multiplier to use....
Forum: General 11-13-2021, 12:40
Replies: 6
Views: 471
Posted By Bugsy
Re: Should i upgrade to latest AMXX version?

If you're upgrading AMX-X, I would only backup your existing copy of AMX-X as I suggested above; rename amxmodx folder to amxmodx183, and install the new version as amxmodx. I don't see the need to...
Forum: General 11-13-2021, 12:23
Replies: 4
Views: 302
Posted By Bugsy
Re: List of all AMXX modules?

Are you looking for a list of all modules that ship with the AMX-X package, or also those made by forum members?

I don't know why you would want everything, you typically include only what you...
Forum: Suggestions / Requests 11-13-2021, 12:20
Replies: 4
Views: 230
Posted By Bugsy
Re: [request] weapon damage changer

Does it work at all, just not how you want?
Forum: General 11-10-2021, 21:52
Replies: 6
Views: 471
Posted By Bugsy
Re: Should i upgrade to latest AMXX version?

I would upgrade to 1.9.0, but keep your 1.8.3 as a backup. In my addons folder I have:

amxmodx (my 1.9.0 folder)
amxmodx182
amxmodx183

This allows me to easily switch between versions by...
Forum: Scripting Help 11-08-2021, 18:11
Replies: 5
Views: 419
Posted By Bugsy
Re: client_disconnected and client_authorized problem.

Shouldn't happen, but would need to see full code.

If you don't want to post it(for whatever reason), you can do this:

if ( !task_exists( id + HelloTask ) )
set_task(float(HELLO_TIME),...
Forum: Scripting Help 11-07-2021, 18:34
Replies: 5
Views: 419
Posted By Bugsy
Re: client_disconnected and client_authorized problem.

Running 2 instances of the same plugin?
Forum: Scripting Help 11-07-2021, 13:15
Replies: 5
Views: 356
Posted By Bugsy
Re: Tag Mismatch - ReAPI

Try: rg_set_user_bpammo(id, WeaponIdType:iWeapon, g_iBPAmmo[iWeapon])
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