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Posts Made By:
Phant
Forum:
General
03-19-2018, 13:44
Replies:
1
Ragdolls is server-side?
Views:
608
Posted By
Phant
Ragdolls is server-side?
Hello. Sorry, but I know SourceMod (and Source engine) not much. Can you please explain me about Ragdolls.
Can I manipulate Ragdolls (dead players) on server via SourceMod? Like move, or maybe even...
Forum:
Off-Topic
12-22-2017, 01:26
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
34,144
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Good novelty for mappers:
New compilers (UnkleMike VHLT v34) released! It's based on Vluzacn's Map Compile Tools (VHLT). This compilers can drop shadow from models:...
Forum:
HL1 Servers (HLDS)
06-04-2017, 08:00
Replies:
39
Solved
[SteamCMD][Linux] I guess there are issues downloading AppID 90 as of today.
Views:
18,346
Posted By
Phant
Re: [SteamCMD][Linux] I guess there are issues downloading AppID 90 as of today.
Test it again right now with reinstallation of SteamCMD:
Will download some HLDS, but WITHOUT cstrike directory. WTF?
Forum:
HL1 Servers (HLDS)
06-03-2017, 11:40
Replies:
39
Solved
[SteamCMD][Linux] I guess there are issues downloading AppID 90 as of today.
Views:
18,346
Posted By
Phant
Re: [SteamCMD][Linux] I guess there are issues downloading AppID 90 as of today.
It's strange, but I can not find directory with random generated long name:
Forum:
Off-Topic
12-08-2016, 15:04
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
34,144
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Likely J.A.C.K. in Steam will be paid. But free version (without Steam) will be too.
Steam version will be actual, with frequent updates, support, archivements, etc.
Forum:
Off-Topic
11-30-2016, 22:24
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
34,144
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Release in Steam coming soon. Right now you can add J.A.C.K. in your wishlist:
http://store.steampowered.com/app/496450
Forum:
Off-Topic
10-23-2016, 06:03
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
34,144
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Crashing? When? With witch error?
Forum:
Off-Topic
10-19-2016, 10:11
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
34,144
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Hey guys. Much water has flowed from my last visit!
Editor called J.A.C.K. right now (because VALVe's law).
Author write official documentation (English), check it here:...
Forum:
General
04-20-2016, 21:01
Replies:
15
I need Plugin Block Wall Hack!
Views:
3,235
Posted By
Phant
Re: I need Plugin Block Wall Hack!
Ofcourse. I think it's best "WallHack Blocker" solution.
Forum:
General
04-20-2016, 16:31
Replies:
15
I need Plugin Block Wall Hack!
Views:
3,235
Posted By
Phant
Re: I need Plugin Block Wall Hack!
http://aghl.ru/forum/viewtopic.php?f=19&t=1704
Forum:
General
04-09-2016, 15:21
Replies:
13
error in my console
Views:
2,573
Posted By
Phant
Re: error in my console
Looks like it's server-side protection (dproto?) which checks player connection elapsed time and kick you if you connect too long.
Forum:
Off-Topic
04-02-2016, 19:57
Replies:
48
Cannot continue without random named model
Views:
5,894
Posted By
Phant
Re: Cannot continue without random named model
Maybe RES file of current map? ".../cstrike/maps/mapname.res" it's buggy.
Forum:
Off-Topic
03-31-2016, 15:39
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
34,144
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Triangulatio!
http://pix.academ.info/images/img/2016/03/31/0c4786170976a1ddf70ca3134c89ef4e.jpg
Volatile3D engine:http://pix.academ.info/images/img/2016/03/31/bee5a18f4a9a10dacd174fdd27f73341.jpg...
Forum:
HL1 Servers (HLDS)
03-17-2016, 08:03
Replies:
14
how hlds fps works ?
Views:
2,071
Posted By
Phant
Re: how hlds fps works ?
Fixed.
Forum:
Off-Topic
03-11-2016, 09:24
Replies:
6
Fast 3rd Person Camera (Showcase)
Views:
1,208
Posted By
Phant
Re: Fast 3rd Person Camera (Showcase)
Let me think, all "your new camera code" is:
set_view(player, CAMERA_3RDPERSON)
Forum:
New Plugin Submissions
02-09-2016, 23:40
Replies:
9
Guess Who Mod
Views:
4,526
Posted By
Phant
Re: Guess Who Mod
Today I play more with friends. So, I think this mod possible to make playable too.
Need add round end (by mp_roundtime).
CT have Knifes and can kill T.
CT have some "secret power", for example:...
Forum:
New Plugin Submissions
02-09-2016, 15:54
Replies:
9
Guess Who Mod
Views:
4,526
Posted By
Phant
Re: Guess Who Mod
Yes, bots takes slots, but I think it's okay.
I think better to use YaPB (http://yapb.bots-united.com/index.html) (probably with yb_ignore_enemies "1" command).
You will working on new version...
Forum:
New Plugin Submissions
02-08-2016, 21:48
Replies:
9
Guess Who Mod
Views:
4,526
Posted By
Phant
Re: Guess Who Mod
Video:
5SMm_GtQRII
Forum:
New Plugin Submissions
02-08-2016, 21:08
Replies:
9
Guess Who Mod
Views:
4,526
Posted By
Phant
Re: Guess Who Mod
Very and very "alpha" version.
CT Player can be reveal by shadow under Player model (cl_shadows 1). Fake players don't have shadow.
Legs of fake players always looks forward.
So, best...
Forum:
Unapproved/Old Plugins
01-29-2016, 15:19
Replies:
10
BLOCK Banny Hop
Views:
2,433
Posted By
Phant
Re: BLOCK Banny Hop
Why not :).
Forum:
Scripting Help
01-17-2016, 14:21
Replies:
10
Bind Blocker
Views:
1,117
Posted By
Phant
Re: Bind Blocker
http://firepic.org/images/2016-01/17/39eyxm41jvcx.jpg
Forum:
Off-Topic
01-16-2016, 18:06
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
34,144
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
It's depends by your FGD which contain func_button.
Default "halflife.fgd" in Jackhammer have empty default value for func_button health.
What maps? Or any?
Forum:
Suggestions / Requests
01-16-2016, 04:25
Replies:
9
[REQ] Block rendering non visible players
Views:
896
Posted By
Phant
Re: [REQ] Block rendering non visible players
Right. It's best plugin of its kind from all that I know.
Forum:
Suggestions / Requests
01-15-2016, 16:13
Replies:
9
[REQ] Block rendering non visible players
Views:
896
Posted By
Phant
Re: [REQ] Block rendering non visible players
http://aghl.ru/forum/viewtopic.php?f=19&t=1704
Metamod plugin.
Forum:
Suggestions / Requests
01-14-2016, 03:30
Replies:
1
[Request] water kill
Views:
281
Posted By
Phant
Re: [Request] water kill
#include <amxmodx>
#include <engine>
public plugin_init() {
register_plugin("No Death From Water", "1.0", "<VeCo>")
new iEnt = -1
while((iEnt =...
Showing results 1 to 25 of 500
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