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Posts Made By:
Bulletford
Forum:
Scripting
06-18-2017, 15:05
Replies:
0
Shadow under player when changing model
Views:
487
Posted By
Bulletford
Shadow under player when changing model
#include <sourcemod>
public OnPluginStart()
{
HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post);
}
public Action Event_PlayerSpawn(Handle event, const char[] name, bool...
Forum:
Scripting
03-25-2017, 19:50
Replies:
15
[CSGO] How to reset a player's cash immediately after he bought something?
Views:
2,840
Posted By
Bulletford
Re: [CSGO] How to reset a player's cash immediately after he bought something?
#include <sourcemod>
#include <cstrike>
public Action:CS_OnBuyCommand(int client, const char[] weapon)
{
SetEntProp(client, Prop_Send, "m_iAccount", 16000);
}
Haven't tested this, you...
Forum:
Source Servers (SRCDS)
03-19-2017, 19:40
Replies:
60
Hud text is now supported in csgo!
Views:
40,462
Posted By
Bulletford
Re: Hud text is now supported in csgo!
Heres what I used it for:
https://puu.sh/uQH9t/6d42286766.jpg
Forum:
Source Servers (SRCDS)
03-19-2017, 16:27
Replies:
60
Hud text is now supported in csgo!
Views:
40,462
Posted By
Bulletford
Re: Hud text is now supported in csgo!
Seems like it cuts off the right side on widescreen resolutions
Forum:
Source Servers (SRCDS)
03-19-2017, 13:19
Replies:
60
Hud text is now supported in csgo!
Views:
40,462
Posted By
Bulletford
Re: Hud text is now supported in csgo!
Anybody interested in testing can use this code:
Anything past .7 on the X axis seems to be cut off
#include <sourcemod>
#include <sdktools>
public void OnPluginStart()
{
...
Forum:
Source Servers (SRCDS)
03-19-2017, 12:24
Replies:
60
Hud text is now supported in csgo!
Views:
40,462
Posted By
Bulletford
Hud text is now supported in csgo!
Found here:
https://www.reddit.com/r/csmapmakers/comments/609roe/game_text_works_for_csgo_including_multiline/?st=j0go5mfc&sh=0e748dfc
Tested it myself, it works if you use the game_text entity,...
Forum:
Extensions
03-14-2017, 15:42
Replies:
119
VPhysics
Views:
109,805
Posted By
Bulletford
Re: VPhysics
Nice, ty, going to test it out now!
Forum:
Extensions
03-07-2017, 21:13
Replies:
119
VPhysics
Views:
109,805
Posted By
Bulletford
Re: VPhysics
Any chance we can get an updated version for csgo?
Forum:
Scripting
03-04-2017, 15:28
Replies:
0
Setting observer target to non-player
Views:
517
Posted By
Bulletford
Setting observer target to non-player
Trying to force players to spectate a prop_physics, it works when there is nobody alive, but as soon as somebody spawns it forces them to spectate the player, I've tried overriding it with...
Forum:
Source Servers (SRCDS)
02-26-2016, 00:11
Replies:
138
Your account has an active ban on its game server tokens
Views:
47,780
Posted By
Bulletford
Re: Your account has an active ban on its game server tokens
I got banned for attempting to hide the name of the weapon owner to prevent cheating in my ttt gamemode, It didn't work and was removed within 5 minutes of being added, this was almost 3 weeks ago,...
Forum:
Scripting
07-16-2015, 22:57
Replies:
15
[CS:GO] Team opacity
Views:
3,568
Posted By
Bulletford
Re: [CS:GO] Team opacity
Any chance of you posting your updated version of the sendproxy manager extension?
Forum:
General
05-26-2015, 23:35
Replies:
123
Csgo BLOODHOUND update
Views:
25,227
Posted By
Bulletford
Re: Csgo BLOODHOUND update
We have 5 linux servers running SourceMod 1.7.2:5202 and Metamod 1.10.5:937, All servers have been up with 20+ players without issues. We fixed ours by validating our server files and updating to...
Showing results 1 to 12 of 12
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