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Search: Posts Made By: Bulletford
Forum: Scripting 06-18-2017, 15:05
Replies: 0
Views: 487
Posted By Bulletford
Shadow under player when changing model

#include <sourcemod>

public OnPluginStart()
{
HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post);
}

public Action Event_PlayerSpawn(Handle event, const char[] name, bool...
Forum: Scripting 03-25-2017, 19:50
Replies: 15
Views: 2,840
Posted By Bulletford
Re: [CSGO] How to reset a player's cash immediately after he bought something?

#include <sourcemod>
#include <cstrike>

public Action:CS_OnBuyCommand(int client, const char[] weapon)
{
SetEntProp(client, Prop_Send, "m_iAccount", 16000);
}


Haven't tested this, you...
Forum: Source Servers (SRCDS) 03-19-2017, 19:40
Replies: 60
Views: 40,462
Posted By Bulletford
Re: Hud text is now supported in csgo!

Heres what I used it for:

https://puu.sh/uQH9t/6d42286766.jpg
Forum: Source Servers (SRCDS) 03-19-2017, 16:27
Replies: 60
Views: 40,462
Posted By Bulletford
Re: Hud text is now supported in csgo!

Seems like it cuts off the right side on widescreen resolutions
Forum: Source Servers (SRCDS) 03-19-2017, 13:19
Replies: 60
Views: 40,462
Posted By Bulletford
Re: Hud text is now supported in csgo!

Anybody interested in testing can use this code:

Anything past .7 on the X axis seems to be cut off

#include <sourcemod>
#include <sdktools>

public void OnPluginStart()
{
...
Forum: Source Servers (SRCDS) 03-19-2017, 12:24
Replies: 60
Views: 40,462
Posted By Bulletford
Hud text is now supported in csgo!

Found here:
https://www.reddit.com/r/csmapmakers/comments/609roe/game_text_works_for_csgo_including_multiline/?st=j0go5mfc&sh=0e748dfc

Tested it myself, it works if you use the game_text entity,...
Forum: Extensions 03-14-2017, 15:42
Replies: 119
Views: 109,805
Posted By Bulletford
Re: VPhysics

Nice, ty, going to test it out now!
Forum: Extensions 03-07-2017, 21:13
Replies: 119
Views: 109,805
Posted By Bulletford
Re: VPhysics

Any chance we can get an updated version for csgo?
Forum: Scripting 03-04-2017, 15:28
Replies: 0
Views: 517
Posted By Bulletford
Setting observer target to non-player

Trying to force players to spectate a prop_physics, it works when there is nobody alive, but as soon as somebody spawns it forces them to spectate the player, I've tried overriding it with...
Forum: Source Servers (SRCDS) 02-26-2016, 00:11
Replies: 138
Views: 47,780
Posted By Bulletford
Re: Your account has an active ban on its game server tokens

I got banned for attempting to hide the name of the weapon owner to prevent cheating in my ttt gamemode, It didn't work and was removed within 5 minutes of being added, this was almost 3 weeks ago,...
Forum: Scripting 07-16-2015, 22:57
Replies: 15
Views: 3,568
Posted By Bulletford
Re: [CS:GO] Team opacity

Any chance of you posting your updated version of the sendproxy manager extension?
Forum: General 05-26-2015, 23:35
Replies: 123
Views: 25,227
Posted By Bulletford
Re: Csgo BLOODHOUND update

We have 5 linux servers running SourceMod 1.7.2:5202 and Metamod 1.10.5:937, All servers have been up with 20+ players without issues. We fixed ours by validating our server files and updating to...
Showing results 1 to 12 of 12

 
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