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Search: Posts Made By: Solar1234
Forum: Scripting 05-13-2024, 22:04
Replies: 1
Views: 157
Posted By Solar1234
[L4D2] About the character name problem in Generation 1 map

I changed the survivor set of the 1st generation map, the voice corresponding to the role is normal, but trying various methods can not change the role name, is the role name controlled by the...
Forum: General 05-13-2024, 02:36
Replies: 2
Views: 250
Posted By Solar1234
Re: How to get the Extension ID?

void UnloadAccelerator()
{
int extid = -1;

char sBuffer[512];
ServerCommandEx(sBuffer, sizeof sBuffer, "sm exts list");

if(SplitString(sBuffer, "] Accelerator (", sBuffer, sizeof...
Forum: Scripting 04-30-2024, 00:56
Replies: 5
Views: 694
Posted By Solar1234
Re: [L4D2] Why did it trigger twice? What happened in between

I'll try to do that thanks for your advice:)
Forum: Scripting 04-29-2024, 09:12
Replies: 5
Views: 694
Posted By Solar1234
Re: [L4D2] Why did it trigger twice? What happened in between

Dear Matt, hello.
Thank you for your reply

An entity named survivor_bot triggers twice in the process of changing the map, for example, when survivor_bot's entity index was 3, you can see that it...
Forum: Scripting 04-29-2024, 09:03
Replies: 5
Views: 694
Posted By Solar1234
Re: [L4D2] Why did it trigger twice? What happened in between

Copy error, the following is the correct content:


public void OnEntityCreated(int entity, const char[] classname)
{
if(classname[0] != 's' || strcmp(classname, "survivor_bot", false) != 0)...
Forum: Scripting 04-28-2024, 08:55
Replies: 1
Views: 413
Posted By Solar1234
Re: [L4D2] how to give a prop a velocity to move

部分模型不具有物理特性 可以改用prop_physics/prop_physics_override试一下

另外如果模型不支持物理特性 那么prop_physics/prop_physics_override也是无效的

Google Translate:

Some models do not have physical properties. You can try...
Forum: Scripting 04-28-2024, 08:51
Replies: 5
Views: 694
Posted By Solar1234
[L4D2] Why did it trigger twice? What happened in between

public void OnEntityCreated(int entity, const char[] classname)
{
if(classname[0] != 's' || strcmp(classname, "survivor_bot", false) != 0)
return;

SDKHook(entity, SDKHook_SpawnPost,...
Forum: Scripting 04-03-2024, 07:43
Replies: 1
Views: 769
Posted By Solar1234
[L4D2] question func_button_timed

Entity A is the parent of entity B, entity B is func_button_timed

Entity A has 10 seconds to be deleted:

SetVariantString("OnUser1 ! Self: kill: : 10.0:1 ");
AcceptEntityInput(A,...
Forum: Scripting 03-18-2024, 04:10
Replies: 0
Views: 441
Posted By Solar1234
[L4D2] vmax vmin?

How do I make the range of buttons available roughly match the size of the model

float min[3], max[3];
GetEntPropVector(crate, Prop_Send, "m_vecMaxs", max);
GetEntPropVector(crate, Prop_Send,...
Forum: General 02-02-2024, 10:51
Replies: 0
Views: 421
Posted By Solar1234
[L4D2] about geoip.inc

/**
* Gets the full country name.
*
* @param ip Ip to determine the country code.
* @param name Destination string buffer to store the country name.
* @param maxlength ...
Forum: Scripting 10-10-2023, 10:16
Replies: 1
Views: 737
Posted By Solar1234
[L4D2] How to hide weapons in the third person

How to hide weapons in the third person including handheld weapons and body attac201833hed weapons
Forum: Scripting 10-10-2023, 10:09
Replies: 2
Views: 748
Posted By Solar1234
Forum: General 10-06-2023, 18:47
Replies: 396
Views: 289,528
Posted By Solar1234
Re: Lysis: An experimental .smx decompiler

In the latest 1.10? The start timer callback function becomes a number
Forum: Scripting 09-24-2023, 10:39
Replies: 2
Views: 748
Posted By Solar1234
Forum: General 09-24-2023, 08:27
Replies: 2
Views: 725
Posted By Solar1234
Forum: Scripting 09-24-2023, 08:18
Replies: 2
Views: 1,162
Posted By Solar1234
Forum: Scripting 09-24-2023, 08:14
Replies: 2
Views: 1,101
Posted By Solar1234
Re: [l4d2] compiled was compiled but there is no smx in the Compiled folder document

Thank you, I found the reason, macro definition and variable conflict
Forum: General 09-24-2023, 08:10
Replies: 2
Views: 725
Posted By Solar1234
[L4D2] How to create items but not allow pick-up

int melee = CreateEntityByName("weapon_melee");
if(melee != -1)
{
DispatchKeyValue(melee, "melee_script_name", TAG_MELEE_NAME[MELEE_NO08][1]);
TeleportEntity(melee, epos, angl, velo);...
Forum: Scripting 09-10-2023, 00:49
Replies: 2
Views: 1,101
Posted By Solar1234
Forum: Scripting 08-09-2023, 11:17
Replies: 2
Views: 1,162
Posted By Solar1234
L4D2 How do I hide a currently active weapon model and recover a currently active wea

SetEntProp(client, Prop_Send, "m_bDrawViewmodel", 0);
It doesn't seem to work.
Forum: Snippets and Tutorials 08-06-2023, 07:08
Replies: 83
Views: 139,271
Posted By Solar1234
Forum: Snippets and Tutorials 07-08-2023, 14:21
Replies: 83
Views: 139,271
Posted By Solar1234
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Will the tutorial continue? I learned a lot from it. Thank you very much
Forum: Source Servers (SRCDS) 04-18-2023, 11:48
Replies: 5
Views: 1,096
Posted By Solar1234
Re: Need a plugin for l4d2

I forgot to attach the file
Forum: Source Servers (SRCDS) 04-18-2023, 11:44
Replies: 5
Views: 1,096
Posted By Solar1234
Re: Need a plugin for l4d2

You can test it
Forum: General 11-21-2021, 06:38
Replies: 1
Views: 1,123
Posted By Solar1234
[L4D2]help me

I'm sorry that my English is not very good
I recently had a server crash with a recurrence rate of less than 3 hours for a week,
I can't do anything about it myself,
I hope someone can help me...
Showing results 1 to 25 of 25

 
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