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Posts Made By:
r0ck
Forum:
Trash
07-08-2014, 12:58
Replies:
22
Castle Mod - Please trash this Thread
Views:
2,625
Posted By
r0ck
Re: Castle Mod (1.0.2 - 08.07.2014)
More info please ?
Forum:
Scripting Help
07-06-2014, 00:58
Replies:
4
Entity within entity touching
Views:
1,115
Posted By
r0ck
Re: Entity within entity touching
Can you explain a bit more ??
Not able to understand you what exactly you are trying to do..
BTW this code detects if Entity1's origin is inside the Entity2 Cube, hopefully this helps you
...
Forum:
Scripting Help
06-28-2014, 14:11
Replies:
11
[Solved for now]Player in duct (?
Views:
2,019
Posted By
r0ck
Re: Player in duct (?
Players will then hold duck while planting .... well :bee:
Forum:
Scripting Help
06-28-2014, 14:04
Replies:
11
[Solved for now]Player in duct (?
Views:
2,019
Posted By
r0ck
Re: Player in duct (?
Its Ham_Player_Duck but i don't agree with you...
It will detect duck when the player presses duck key and not detect when hes in vent ( duck without pressing the key)
So i would suggest to try...
Forum:
Scripting Help
06-28-2014, 12:20
Replies:
1
sadadsdas
Views:
701
Posted By
r0ck
Re: [Help] Respawn func_breakable
first save your func_breakable variables like pev_health , pev_solid in plugin_init and then in restore function set its health , solid to the saved ones and effects and deadflags to 0 ....
Forum:
Suggestions / Requests
06-26-2014, 08:21
Replies:
44
[ZE] Call button message
Views:
11,509
Posted By
r0ck
Re: [ZE] Call button message
All maps have different names for calling thats why i left this idea for making the plugin and hence i made the one above !.....
Forum:
Suggestions / Requests
06-25-2014, 13:55
Replies:
44
[ZE] Call button message
Views:
11,509
Posted By
r0ck
Re: [ZE] Call button message
Try This ... btw it works on some maps without helicopters but works on almost all maps with helicopters....
EDIT: Compile Locally !!!
Forum:
Suggestions / Requests
06-23-2014, 11:57
Replies:
44
[ZE] Call button message
Views:
11,509
Posted By
r0ck
Re: [ZE] Call button message
I made a weird working one .. it worked on almost all maps that i tested .. can you test and tell me on which maps its not working / giving false results ?
Forum:
Suggestions / Requests
06-22-2014, 12:02
Replies:
44
[ZE] Call button message
Views:
11,509
Posted By
r0ck
Re: [ZE] Call button message
All have different target names so like Kia said we have to make a file and write the map name with its target name and load accordingly.. but the problem is not everyone knows how to check target...
Forum:
Suggestions / Requests
06-22-2014, 02:51
Replies:
44
[ZE] Call button message
Views:
11,509
Posted By
r0ck
Re: [ZE] Call button message
then different maps have different function for calling hence its not possible to make now...
btw i tested on ze_jurassickpark2_lg
Tell Me yours ! i'll try to see some maps and add in this code..
Forum:
Suggestions / Requests
06-21-2014, 05:14
Replies:
44
[ZE] Call button message
Views:
11,509
Posted By
r0ck
Re: [ZE] Call button message
Tested and working have fun :)
Note: Its pev_targetname when the button has string of "name", in ze maps they have string of " target" hence use "target" instead of "targetname"
#include...
Forum:
Module Coding
06-21-2014, 01:44
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
174,068
Posted By
r0ck
Re: Module: BMOD - Extended Physics Module
My counter strike is crashing with this module and even with all plugins off .... any news that this works on new cs ?
EDIT: My bad its only crashing on my test map ( A LOT OF OTHER MAPS ) ....
Forum:
Scripting Help
06-21-2014, 01:19
Replies:
9
Block Buyzone for specific players while they are in a Buyzone
Views:
1,482
Posted By
r0ck
Re: Block Buyzone for specific players while they are in a Buyzone
Found a way to remove buyzone icon from screen.. hope it helps you.
message_begin(MSG_ONE, MsgStatusIcon, {0,0,0}, id)
write_byte(0); // status (0=hide, 1=show, 2=flash)
...
Forum:
Scripting Help
06-21-2014, 01:12
Replies:
5
[SOLVED]Launch grenade instantly
Views:
1,511
Posted By
r0ck
Re: Launch grenade instantly
check out this if it helps you https://forums.alliedmods.net/showthread.php?p=754908
Forum:
New Plugin Submissions
06-20-2014, 16:36
Replies:
251
Zombie Escape V2 (2.0.4 - 22.06.2014)
Views:
90,752
Posted By
r0ck
Re: Zombie Escape V2: Core (2.0.1 - 20.06.2014)
Wow nice plugin ! Love the existing ZE and now with this new possibilities open!
Just a suggestion
If you are using new amx 1.8.3 you can use Ham_CS_Player_ResetMaxSpeed instead of...
Forum:
Scripting Help
06-20-2014, 07:49
Replies:
9
Block Buyzone for specific players while they are in a Buyzone
Views:
1,482
Posted By
r0ck
Re: Block Buyzone for specific players while they are in a Buyzone
Said test while in buyzone and i was not able to buy, though the status icon of buyzone was still there
#include <amxmodx>
#include <fakemeta>
#define m_iMapZone 235
new disallow[33]
Forum:
Scripting Help
06-20-2014, 06:55
Replies:
9
Block Buyzone for specific players while they are in a Buyzone
Views:
1,482
Posted By
r0ck
Re: Block Buyzone for specific players while they are in a Buyzone
Working for me
#include <amxmodx>
#include <fakemeta>
#define m_iMapZone 235
public plugin_init()
Forum:
Unapproved/Old Plugins
06-17-2014, 00:49
Replies:
710
Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
Views:
501,079
Posted By
r0ck
Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
LINUX
If you are using LINUX use signatures from
https://forums.alliedmods.net/showpost.php?p=2027863&postcount=563
And plugin from
...
Forum:
Unapproved/Old Plugins
06-16-2014, 14:33
Replies:
710
Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
Views:
501,079
Posted By
r0ck
Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
NOTE: IT WILL ONLY WORK WITH NEW HLDS UPDATED FROM STEAMCMD
Just added a fix for new hlds version.
Thanks Arkshine (https://forums.alliedmods.net/member.php?u=7779) for infinite round v2.1.2...
Forum:
Unapproved/Old Plugins
06-14-2014, 08:04
Replies:
20
[CS] Hide: Radar + Timer + Flashlight (SlowHacking)
Views:
7,351
Posted By
r0ck
Re: [CS] Hide: Radar + Timer + Flashlight
Isnt this the same thing ?
https://forums.alliedmods.net/showthread.php?t=76947
Forum:
Scripting Help
06-13-2014, 15:50
Replies:
2
ham item deploy being a piece of shit
Views:
1,275
Posted By
r0ck
Re: ham item deploy being a piece of shit
well there is a function for resetting player max speed if you could search...
new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame
public plugin_init()
...
Forum:
Plugin/Gameplay Ideas and Requests
06-13-2014, 15:42
Replies:
8
Need Jailbreak Mod/Plugin CS:GO
Views:
2,979
Posted By
r0ck
Re: Need Jailbreak Mod/Plugin CS:GO
Wrong section for CS:GO go to Sourcemod...
BTW Here's your plugin https://forums.alliedmods.net/showthread.php?t=108810
& https://forums.alliedmods.net/showthread.php?p=1476638
These both are...
Forum:
Approved Plugins
06-13-2014, 15:38
Replies:
62
Custom Spray Management
Views:
40,992
Posted By
r0ck
Re: Custom Spray Management
its working for me ... tested... allows custom spray even after update, tested on new hlds and my own spray working. Make sure u have sv_allowupload 1 in server.cfg and then restart server
EDIT:...
Forum:
Approved Plugins
06-13-2014, 14:30
Replies:
62
Custom Spray Management
Views:
40,992
Posted By
r0ck
Re: Custom Spray Management
... You need to compile my plugin locally with colorchat.inc include given . Search how to compile plugins locally
Forum:
Approved Plugins
05-21-2014, 01:56
Replies:
62
Custom Spray Management
Views:
40,992
Posted By
r0ck
Re: Custom Spray Management
Oh god i had no idea we have to use id itself in place of LANG_PLAYER....
Thanks ! done changes!
Showing results 1 to 25 of 296
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