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Search: Posts Made By: The Great Weegee
Forum: VSH / Freak Fortress 06-26-2022, 20:59
Replies: 22
Views: 3,709
Posted By The Great Weegee
Re: Freak Fortress 2: Rewrite

interesting, thank you very much for your help!
Forum: VSH / Freak Fortress 06-25-2022, 22:36
Replies: 22
Views: 3,709
Posted By The Great Weegee
Re: Freak Fortress 2: Rewrite

So you need, if you want to put different abilities into different spells, to play with unused slots basically?
Forum: VSH / Freak Fortress 06-24-2022, 02:15
Replies: 22
Views: 3,709
Posted By The Great Weegee
Re: Freak Fortress 2: Rewrite

How to insert abilities in the current menu? I'm curious, I've checked the source code and find nothing on that matter.
Forum: Scripting 06-07-2022, 07:28
Replies: 4
Views: 441
Posted By The Great Weegee
Forum: Scripting 06-07-2022, 06:22
Replies: 4
Views: 441
Posted By The Great Weegee
Re: [TF2] Prevent medigun/dispenser healing issues with SetTransmit hook

Thank you!
Tried fiddling with DHook returns on that matter - should I return MRES_ChangedOverride though?
Forum: Scripting 06-03-2022, 16:06
Replies: 4
Views: 441
Posted By The Great Weegee
[TF2] Prevent medigun/dispenser healing issues with SetTransmit hook

Can somebody help me?

I have a plugin which can stop transmitting players during the round (move them into "another world") and hide them from teammates - however, when I'm doing this kind of...
Forum: VSH / Freak Fortress 04-11-2022, 18:49
Replies: 8
Views: 877
Posted By The Great Weegee
Re: "darkevoir" Subplugin request

i.e. you hit someone and kill them after rage?
Forum: VSH / Freak Fortress 04-11-2022, 18:05
Replies: 8
Views: 877
Posted By The Great Weegee
Re: "darkevoir" Subplugin request

Rage that kills when you look at someone and you press the button or when boss collides with someone after rage?
Forum: VSH / Freak Fortress 04-05-2022, 02:05
Replies: 5
Views: 813
Posted By The Great Weegee
Forum: VSH / Freak Fortress 02-18-2022, 16:36
Replies: 4
Views: 656
Posted By The Great Weegee
Re: [QUESTION] FF2 Boss class change subplugin search.

Take a deep look into sarysamods9, weapon selector thing. Pretty neat thing for sure, allows to change class together with adding a weapon set. Don't remember if that changes your class together with...
Forum: VSH / Freak Fortress 11-15-2021, 12:36
Replies: 57
Views: 31,464
Posted By The Great Weegee
Re: [Abilities] Dynamic Defaults v1.3.2 (many new adds!)

Very nice addition, Uber!
I love it; had couple of hales in mind for which it would fit like a glove.
Forum: VSH / Freak Fortress 10-09-2021, 21:02
Replies: 2
Views: 733
Posted By The Great Weegee
Re: Questions with Abilities

Easiest way to do this would be (IMHO, I'm not by any means an experience programmer):
1.1. Take a subplugin tutorial from official fork's wiki page, which is located here...
Forum: VSH / Freak Fortress 09-28-2021, 04:22
Replies: 4
Views: 2,241
Posted By The Great Weegee
Re: Cloak Pack Abilities

Apply to a cloak watch already given to boss.
Forum: Plugin/Gameplay Ideas and Requests 03-26-2021, 21:37
Replies: 0
Views: 483
Posted By The Great Weegee
[TF2] [FF2] Plugins commission.

Title says it all. Want some subplugins, may look pretty big, will pay for them.
Will discuss price and tell more details in PMs - if you're interested, send me a message.
Forum: VSH / Freak Fortress 01-15-2021, 05:17
Replies: 3
Views: 853
Posted By The Great Weegee
Re: Can somebody explain to me how health formulas work?

Engineer calculators that do actions like making an exponent exist, so if you want to check how does it work - search for them, I suppose. I also wrote a small tool on Pascal, based on my previous...
Forum: VSH / Freak Fortress 12-19-2020, 12:11
Replies: 2
Views: 926
Posted By The Great Weegee
Re: Fujiwara no Mokou life-loss flamethrower trouble

FF2 has a nasty error which deletes needed hidden attributes on flamethrowers fully, and because of this flames doesn't have neither speed nor any gravity. I would suggest to you to use subplugin...
Forum: VSH / Freak Fortress 12-16-2020, 20:19
Replies: 0
Views: 954
Posted By The Great Weegee
[REQUEST] Freeze plugin.

Heya.
Can someone do the plugin that reuses sarysa's freeze mechanics from rage_meteor_shower (ff2_sarysamods4) (with applying model to the player, freezing them in place, making this applied model...
Forum: VSH / Freak Fortress 12-10-2020, 06:21
Replies: 0
Views: 1,039
Posted By The Great Weegee
Forum: VSH / Freak Fortress 10-11-2020, 12:22
Replies: 2
Views: 2,224
Posted By The Great Weegee
Re: [BOSS] Puro

Sorry to ask, not meant to be rude or somewhat like this, but what's the point of making a thread for a boss that you can't even publish?
Wouldn't it be better for you to first ask Artvin about this...
Forum: Plugins 08-20-2020, 16:10
Replies: 48
Views: 11,792
Posted By The Great Weegee
Re: [TF2] Hidden dev attributes

How can I add my own attributes and will it read custom attribute plugins from CW3?
Forum: VSH / Freak Fortress 12-28-2019, 04:11
Replies: 2
Views: 1,466
Posted By The Great Weegee
Re: How do you make sure the boss can see the players in the dark?

Probably "special_outline" from M7's extended abilities... Try that.
Forum: VSH / Freak Fortress 08-27-2019, 11:08
Replies: 2
Views: 2,604
Posted By The Great Weegee
Re: cp_ to arena_

Thanks! I was searching it for a long time!
Forum: VSH / Freak Fortress 08-26-2019, 19:12
Replies: 2
Views: 2,604
Posted By The Great Weegee
cp_ to arena_

Is there any way (possibly easy) to change cp_ map to arena_?
Forum: VSH / Freak Fortress 08-06-2019, 08:06
Replies: 4
Views: 4,005
Posted By The Great Weegee
Re: [Subplugin] Bat's Generic Abilities

Hm... As a suggestion: Maybe to add a configurable glide as well, or something like "passive type of moving" with options like FLY and NOCLIP MOVETYPE options? It will fit some bosses like most of...
Forum: VSH / Freak Fortress 08-06-2019, 07:01
Replies: 2
Views: 2,641
Posted By The Great Weegee
Re: [Subplugin]Give Flamethrower (Version 1)

Actually, flamethrowers are broken without some important attributes, and most of the new bossmakers doesn't know the needed attributes.
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