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Search: Posts Made By: sumguy14
Forum: Unapproved Plugins 12-29-2007, 01:26
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

I'm sorry people, I think all the updates while I was gone slaughtered the plugin..

The remove of IsValidHandle alone is enough to break it from recompilation without reworking half the code (a...
Forum: Unapproved Plugins 12-29-2007, 00:16
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

Hey guys, been away for a while sorry :)

I'm going to rework some of the stuff tonight and fix those errors you guys are getting (I found the source)

Mainly all I'm doing is removing some...
Forum: Scripting 12-26-2007, 20:53
Replies: 3
Views: 3,164
Posted By sumguy14
Did I miss something?

Why was IsValidHandle depreciated?

What should we use now? (Totally ruined about all my plugins)

And can someone make this work again?

stock StrToken(const...
Forum: Plugins 12-26-2007, 20:36
Replies: 16
Views: 34,726
Posted By sumguy14
Re: Raffle V1.0.2

Wonderful, looks like some stuff was depreciated.

I will install newest SM and see what needs to be fixed (should be fixed soon)
Forum: Unapproved Plugins 12-05-2007, 20:51
Replies: 243
Views: 146,105
Posted By sumguy14
Re: RPGx [Version: 1.1.3]

Sorry guys :(

Been sooo busy lately, I have large volumes of homework, been working on a huge project (25 pages in fact). Things have just been really busy in my life.

I'll make it my goal to...
Forum: Unapproved Plugins 12-05-2007, 20:47
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

Sorry for being gone so long guys, life is super busy right now.

atlanta, I don't know how to help you with that, unless it's somehow an exploit with this plugin (which definitely should not be...
Forum: Unapproved Plugins 12-05-2007, 20:43
Replies: 152
Views: 156,396
Posted By sumguy14
Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]

Been really busy lately guys, sorry for the long absence, I will be busy a lot, but I should be more free around Christmas time.

When I get a chance I'll try to fix those errors, I never got any...
Forum: Unapproved Plugins 11-24-2007, 13:22
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

The problem was how do I get the location of the detonated grenade to create a vector from nade to knocked back player? And I use a velocity offset, because it adds the velocity to the player...
Forum: Unapproved Plugins 11-24-2007, 13:20
Replies: 152
Views: 156,396
Posted By sumguy14
Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]

Hm try no quotes (not sure if they really matter though), and give yourself the z flag.

The crash problem was with grab, and it seems to be some weird source problem .. so just disable that if it...
Forum: Unapproved Plugins 11-24-2007, 13:18
Replies: 243
Views: 146,105
Posted By sumguy14
Re: RPGx [Version: 1.1.3]

I'll look into these, are you sure its selling for more than initial? I thought I checked that..

As for those errors HSFighter, don't worry about them for now, but I have an idea of why they're...
Forum: Unapproved Plugins 11-17-2007, 17:05
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

I'll take a look, for the grenade knockback, I can't think of any way to do this with SM =/

I need the location of the grenade when it detonates, and I don't know how to get the entity index of...
Forum: Unapproved Plugins 11-17-2007, 17:03
Replies: 243
Views: 146,105
Posted By sumguy14
Re: RPGx [Version: 1.1.3]

Thanks for the heads up, added to todo list for next version
Forum: Unapproved Plugins 11-15-2007, 23:58
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

Hm, that almost sounds like it's not ZR, but I'll take a look, I'm almost sure it is, probably something stupid I did.
Forum: Unapproved Plugins 11-15-2007, 20:47
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

Sounds like a permissions thing.. weird.

I will look at the code, but I don't recall ever checking permissions when buying weapons..
Forum: Unapproved Plugins 11-13-2007, 21:53
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

First post, just download zombiereloaded.zip and extract the files, configure (if you want) then start the server :)
Forum: Unapproved Plugins 11-13-2007, 21:52
Replies: 243
Views: 146,105
Posted By sumguy14
Re: RPGx [Version: 1.1.3]

That something was internally changed in SourceMod itself that threw off the timing of me checking that file (which was a pain to do btw). I'll try to fix it next update
Forum: Unapproved Plugins 11-12-2007, 18:35
Replies: 243
Views: 146,105
Posted By sumguy14
Re: RPGx [Version: 1.1.3]

No rpgxupgrades is automatically executed, so you deleted the database, while the server is down, made sure the cfg is configured right, then started the server and that doesn't work?
Forum: Unapproved Plugins 11-12-2007, 12:53
Replies: 243
Views: 146,105
Posted By sumguy14
Re: RPGx [Version: 1.1.3]

bzz0, that is a problem, hm, ok I'll make an option to disable that, but it's not as easy as editting the SP file and recompiling. I have a bunch of .inc files in another folder that need to be...
Forum: Unapproved Plugins 11-12-2007, 12:47
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

You need to update to the latest version of sourcemod, forgot to edit the post.
Forum: Unapproved Plugins 11-11-2007, 22:24
Replies: 243
Views: 146,105
Posted By sumguy14
Re: RPGx [Version: 1.1.3]

Why do you want to disable that?

You would have to go and download the full source, edit one of files, then recompile it, which would be a hassle on your part.

For an easier solution you can...
Forum: Unapproved Plugins 11-11-2007, 22:21
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

Ok, I see the team balance problem, that's easy fix.

Hm, I'll look at the team scores, and look into a solution to it, it is most likely my fault so I'll see about fixing it
Forum: Unapproved Plugins 11-10-2007, 22:00
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.6

Update:

- Fixed models not downloading to the clients bug (thanks mbalex, again, again)
- Headshots only cvar made humans invulnerable to being turned
- Removed the deprecicated function
Forum: Unapproved Plugins 11-10-2007, 21:25
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.5a

mbalex, what do you mean people are getting team kills for switching teams when the round ends?

Why would they get -50 for switching teams? ZR doesn't force them to suicide?

And furthermore,...
Forum: Unapproved Plugins 11-10-2007, 21:16
Replies: 243
Views: 146,105
Posted By sumguy14
Re: RPGx [Version: 1.1.3]

Update:

- LAN now uses usernames instead of IP address
- Fixed your required XP not being incremented when adding levels via cmd
Forum: Unapproved Plugins 11-10-2007, 20:43
Replies: 401
Views: 136,059
Posted By sumguy14
Re: Zombie:Reloaded 1.0.5a

Weird, overlays work fine for me.

I'll fix the headshots only bug, thanks for reportin that.

Your suggestion is already there ;). !zstuck temporarily makes you able to pass through other...
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