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Posts Made By:
TandborsteN
Forum:
Scripting Help
04-13-2013, 06:17
Replies:
1
Blockmaker new block idea help
Views:
823
Posted By
TandborsteN
Re: Blockmaker new block idea help
I've already made the trampoline bunnyhop months ago, and the speedboost got about the same action code. So they are both possible to do. :-)
Forum:
Suggestions / Requests
10-01-2012, 02:54
Replies:
5
REQ good blockmaker scripter
Views:
1,437
Posted By
TandborsteN
Re: REQ good blockmaker scripter
What's ur steam name?
Forum:
Scripting Help
07-20-2012, 18:25
Replies:
23
Setting player's velocity from an entity
Views:
6,462
Posted By
TandborsteN
Re: Setting player's velocity from an entity
Will make you able to move freely on the block, and won't stop the block.
#include <amxmodx>
#include <engine>
#include <fakemeta>
stock const Float:VEC_DUCK_HULL_MIN[3] = {-16.0, -16.0,...
Forum:
Scripting Help
02-19-2012, 10:48
Replies:
5
Hidenseek by Exolent cs_set_weapon_ammo
Views:
1,424
Posted By
TandborsteN
Re: Hidenseek by Exolent cs_set_weapon_ammo
Because i want to add cs_set_weapon_ammo into hidenseek.sma, and if i incude cstrike, its ALOT of stuffs to fix, since exolent added alot of the cstrike functions into it.
Forum:
Scripting Help
02-19-2012, 04:46
Replies:
5
Hidenseek by Exolent cs_set_weapon_ammo
Views:
1,424
Posted By
TandborsteN
Re: Hidenseek by Exolent cs_set_weapon_ammo
I can't find any way to get it to work. cs_set_user_bpammo and cs_set_weapon_ammo doesen't work the same way.
Example:
cs_set_user_bpammo(id, CSW_AK47, 120);
...
...
Forum:
Scripting Help
02-18-2012, 07:51
Replies:
5
Hidenseek by Exolent cs_set_weapon_ammo
Views:
1,424
Posted By
TandborsteN
Hidenseek by Exolent cs_set_weapon_ammo
Hi!:)
In exolents hidenseek plugin, cstrike isnt included, but he still got cs_set_user_bpammo function.
#define cs_set_user_bpammo(%1,%2,%3) set_pdata_int(%1, __get_ammo_offset(%2), %3)
...
Forum:
Suggestions / Requests
09-23-2011, 11:44
Replies:
2
A-servBM blockmaker problem
Views:
1,216
Posted By
TandborsteN
Re: A-servBM blockmaker problem
There ya go, OBS! Untested.
Forum:
New Plugin Submissions
08-24-2011, 01:29
Replies:
122
Weapon Modifier v1.56 (Damage, Recoil, Speed and more...)
Views:
92,810
Posted By
TandborsteN
Re: Weapon Modifier v1.4 (Damage, Recoil, Speed and more...)
Awesome plugin, GJ! :)
Forum:
Scripting Help
08-09-2011, 03:50
Replies:
55
Doing ladder
Views:
40,733
Posted By
TandborsteN
Re: Doing ladder
It was the results i got, and it shouldnt be diffrent with the calculation, when im climbing the same way ducking and standing up?
Forum:
Scripting Help
08-08-2011, 15:06
Replies:
55
Doing ladder
Views:
40,733
Posted By
TandborsteN
Re: Doing ladder
When my aim is aiming straight up, it shows 203 should i point out. But when im aiming straight into the ladder, it comes higher. The calculation is still the same. :)
Forum:
Scripting Help
08-08-2011, 14:51
Replies:
55
Doing ladder
Views:
40,733
Posted By
TandborsteN
Re: Doing ladder
I just tried some speeds with LJstats speedmeter, and i came up with:
203 Standup, 67 ducking.
And when u climb the ladder with WA or WD u will come up in higher speed, so that is:
Standup: 399,...
Forum:
Scripting Help
05-04-2011, 15:33
Replies:
11
Menu scripting in BM
Views:
5,618
Posted By
TandborsteN
Re: Menu scripting in BM
This thread is 2 Y/O. LOL
Forum:
Translation Request
01-01-2011, 05:13
Replies:
16
Race Win (1line)
Views:
4,143
Posted By
TandborsteN
Re: Race Win (1line)
Swedish Translation.
[sv]
WON_RACE = %s vann loppet!
Forum:
Translation Request
01-01-2011, 05:09
Replies:
19
[ZP] Golden Ak 47 [Added w_ model] [translation thread]
Views:
8,271
Posted By
TandborsteN
Re: [ZP] Golden Ak 47 [Added w_ model] [translation thread]
[SV] <---------
BUY_AK = du k'o'pte
GAK-47 = Guld AK-47Swedish Translation.
Forum:
Translation Request
01-01-2011, 05:07
Replies:
16
Translation request
Views:
3,856
Posted By
TandborsteN
Re: Translation request
[sv]
STUPID_IDIOT = Jag 'a'r den str'o'rsta idioten nagonsin och jag talar illa om saker utan att t'a'nka.
Swedish Translation!
Forum:
Translation Request
01-01-2011, 05:04
Replies:
13
Translation required
Views:
3,665
Posted By
TandborsteN
Re: Translation required
[sv]
MENU_TITLE = \rDin config innehaller spam. Rensa den?
MENU_KEY_YES = \yJA\w, rensa configen och forts'a'tt spela
MENU_KEY_NO = \yNEJ\w, l'a'mna servern
Forum:
Suggestions / Requests
12-08-2010, 11:15
Replies:
2
[REQ] Ghostchat
Views:
1,015
Posted By
TandborsteN
Re: [REQ] Ghostchat
http://forums.alliedmods.net/showthread.php?t=56825
Forum:
HL1 Servers (HLDS)
12-05-2010, 14:14
Replies:
6
de_nuke .rmf
Views:
3,316
Posted By
TandborsteN
Re: de_nuke .rmf
Yea, i saw minimillers thread, but it ALSO had alot of missing parts. :/
Forum:
HL1 Servers (HLDS)
12-05-2010, 11:50
Replies:
6
de_nuke .rmf
Views:
3,316
Posted By
TandborsteN
Re: de_nuke .rmf
That version had more missing parts than all other .rmf of de_nuke ive found so far ... :(
Forum:
HL1 Servers (HLDS)
12-04-2010, 08:32
Replies:
6
de_nuke .rmf
Views:
3,316
Posted By
TandborsteN
de_nuke .rmf
Hello!
I've been searching all over the internet for an perfect de_nuke.rmf file but can't find, so does anyone got an "perfect" de_nuke.rmf without missing parts etc? :)
Forum:
Scripting Help
11-19-2010, 08:18
Replies:
2
How to give only one bullet
Views:
1,168
Posted By
TandborsteN
Re: How to give only one bullet
give_item(id, "weapon_deagle");
cs_set_weapon_ammo(find_ent_by_owner(-1, "weapon_deagle", id), 1);
cs_set_user_bpammo(id, CSW_DEAGLE, 0);
Forum:
Scripting Help
11-17-2010, 14:48
Replies:
4
Detect Flashbang Throw
Views:
1,486
Posted By
TandborsteN
Re: Detect Flashbang Throw
Okey, thanks! :)
Gonna test now ...
Forum:
Scripting Help
11-17-2010, 14:39
Replies:
4
Detect Flashbang Throw
Views:
1,486
Posted By
TandborsteN
Re: Detect Flashbang Throw
So grenade_throw detects WHEN he throws the Flashbang?
And then, should i write something in the plugin_init?
And is it:
public grenade_throw(id, ent, CSW_FLASHBANG) {
i write in the code?
Forum:
Scripting Help
11-17-2010, 14:28
Replies:
4
Detect Flashbang Throw
Views:
1,486
Posted By
TandborsteN
Detect Flashbang Throw
Hi again!
Is there anyway to detect when a player throw an flashbang and then count how many flashbangs the player has throw?
Thanks, TandborsteN^.
Forum:
Scripting Help
11-15-2010, 16:20
Replies:
5
Throw player up into air.
Views:
1,421
Posted By
TandborsteN
Re: Throw player up into air.
Uhm... ?
You know a FLOAT is an number with decimal in it.
To make your code work:
new Float:velocity[3];
velocity[0] = 0.0;
velocity[1] = 0.0;
velocity[2] = 800.0;
set_pev(id,...
Showing results 1 to 25 of 93
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