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Search: Posts Made By: noob cannon lol
Forum: News 08-15-2009, 04:05
Replies: 152
Views: 74,104
Posted By noob cannon lol
Forum: Plugin/Gameplay Ideas and Requests 07-11-2009, 18:11
Replies: 3
Views: 1,228
Posted By noob cannon lol
Re: [REQ] NeoTokyo - Respawn

It'll be possible once they release the Linux server binary so we can find the useful offsets to respawn players... No idea why they wouldn't have that ready by their release time.
Forum: Plugin/Gameplay Ideas and Requests 04-09-2009, 17:01
Replies: 9
Views: 4,218
Posted By noob cannon lol
Re: [REQ] AMMOMOD Clone for TF2, most already finished.

I've done this awhile ago for thenoid. The ammomod portion of the mod is very easy to re-create since you would only need to decrypt a few scripts, change some values, and then re-encrypt them. The...
Forum: Scripting 02-08-2009, 15:35
Replies: 10
Views: 3,502
Posted By noob cannon lol
Re: how make GlowShell

Garry coded his own custom effect to do that.
Forum: General 12-07-2008, 13:09
Replies: 38
Views: 18,304
Posted By noob cannon lol
Re: Increase Survivor Limit in L4D?

4 is simply the upper bound for the survivor_limit. Remove it using SetConVarBounds and then it's changeable.
Forum: News 11-27-2008, 00:45
Replies: 41
Views: 41,094
Posted By noob cannon lol
Forum: Plugin/Gameplay Ideas and Requests 11-26-2008, 17:26
Replies: 13
Views: 5,965
Posted By noob cannon lol
Re: [REQ] TF2 Team Players Limit

Debugged it myself, it's working for sure now:
Forum: Plugin/Gameplay Ideas and Requests 11-25-2008, 20:20
Replies: 13
Views: 5,965
Posted By noob cannon lol
Re: [REQ] TF2 Team Players Limit

bah, try this one

btw I might forget to read this forum so if you want instant help just hit me up "noobcannonlol" in IRC
Forum: Plugin/Gameplay Ideas and Requests 11-25-2008, 18:52
Replies: 13
Views: 5,965
Posted By noob cannon lol
Re: [REQ] TF2 Team Players Limit

oops, made a basic mistake in one of my loops. try this one
Forum: Plugin/Gameplay Ideas and Requests 11-24-2008, 20:30
Replies: 13
Views: 5,965
Posted By noob cannon lol
Re: [REQ] TF2 Team Players Limit

I've attached an untested plugin with a frag limit and team client limit onto my post. It's untested, so let me know if it works or not.

sidenote: are you the same guy in #tf2.gather.us?
Forum: General 10-05-2008, 12:35
Replies: 8
Views: 2,053
Posted By noob cannon lol
Re: zombie panic admin

Updated gamedata files:
http://files.filefront.com/sdktoolsgamesep2rar/;11975488;/fileinfo.html
Forum: Scripting 10-02-2008, 00:09
Replies: 7
Views: 2,082
Posted By noob cannon lol
Re: Pawn or C++

SourceMod does expose a large amount of useful game-related interfaces you can use for extensions, so it does kind of does support coding in C++
Forum: Coding MM:S Plugins & SM Extensions 09-28-2008, 13:53
Replies: 3
Views: 2,938
Posted By noob cannon lol
Re: Setting Entity Flags

Set it in the spawn flags
Forum: General 09-15-2008, 14:39
Replies: 7
Views: 10,638
Posted By noob cannon lol
Re: restart server via ftp

It might've been copying over the binary (it can be MM:S or a plugin too). I can't remember since it's been months since I've accidentally made my server crash.
Forum: General 09-15-2008, 11:01
Replies: 7
Views: 10,638
Posted By noob cannon lol
Re: restart server via ftp

You can however make it crash and hopefully restart (depends) by deleting your server.dll :p
Forum: General 09-14-2008, 17:14
Replies: 7
Views: 1,773
Posted By noob cannon lol
Re: Servers Crashing

It crashes on:
server.dll!223eb261()
> sdktools.ext.dll!SetupGetEyeAngles() Line 170 C++
bintools.ext.dll!CallWrapper::Execute(void * vParamStack=0x0012dcf8, void * retBuffer=0x0012dcf4) ...
Forum: Scripting 09-13-2008, 21:33
Replies: 6
Views: 1,967
Posted By noob cannon lol
Re: Modifying the Sniper Rifle

You might be able to make sort of a server-side crosshair by using a temp entity for every sniper
Forum: Extensions 05-26-2008, 13:34
Replies: 170
Views: 134,393
Posted By noob cannon lol
Re: [EXTENSION] Hooker *BETA

How were you dumping the contents?
Forum: Coding MM:S Plugins & SM Extensions 05-12-2008, 23:20
Replies: 8
Views: 2,657
Posted By noob cannon lol
Re: Crosscompiler

Nevermind, I found an old copy I had on my hard disk
Forum: Coding MM:S Plugins & SM Extensions 05-12-2008, 21:05
Replies: 8
Views: 2,657
Posted By noob cannon lol
Crosscompiler

Anyone happen to have the GCC crosscompiler? All the links on c0ld.net and wiki.alliedmods.net are dead
Forum: Coding MM:S Plugins & SM Extensions 04-29-2008, 22:06
Replies: 22
Views: 27,609
Posted By noob cannon lol
Re: THE NEWBIE'S GUIDE TO FUNCTION SIGNATURE SCANNING

In ::Load put


CSigScan::sigscan_dllfunc = &gameServerFactory;
Forum: Scripting 04-20-2008, 22:52
Replies: 1
Views: 1,068
Posted By noob cannon lol
Re: Question: m_bPlayerDominatingMe in TF2...

pretty simple:


dominatingOffset = FindSendPropOffs("CTF2_Player", "m_bPlayerDominatingMe");

new bool:isdominating

for(new i = 0; i < 32; i++)
{
isdominating =...
Forum: Scripting 04-20-2008, 22:45
Replies: 36
Views: 29,185
Posted By noob cannon lol
Re: TF2: weapon_name.ctx file editors

You need the correct key in order to decrypt it. It should be stored in one of the gamerules classes in an accessor function, so you can probably open the linux binary up in IDA and find it.
Forum: Scripting 04-07-2008, 20:23
Replies: 9
Views: 3,340
Posted By noob cannon lol
Re: Weapon Models

I remember that overriding the the model returned in CBaseCombatWeapon::GetViewModel() did the trick since Valve decided to set the viewmodel every time the weapon was equipped or there was an...
Forum: Scripting 04-02-2008, 20:31
Replies: 1
Views: 1,187
Posted By noob cannon lol
Re: Scaling Bones on Ragdolls

Probably not possible since the rendering is done clientside
Showing results 1 to 25 of 97

 
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