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Search: Posts Made By: untalented893
Forum: Metamod:Source Plugins 10-14-2010, 23:59
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (Mac support added)

Now to find it

Thank you! :D
Forum: Metamod:Source Plugins 10-14-2010, 19:22
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (Mac support added)

Does anyone have a fix for the door on c8m3? Frustrating when people can melee the door down and bypass the event. I tried fixing it myself but the door won't seem to open anymore when the button is...
Forum: Metamod:Source Plugins 05-07-2010, 16:31
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

Atomic, if you are talking about the entities before the plugin fires, I don't think this is a problem. I've stated before that it's nice to have it so that we can exploit block with invisible items...
Forum: Metamod:Source Plugins 05-03-2010, 15:26
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

No Mercy 4. Right before the elevator. I always hated that spot by the ammo pile where all 4 of you could fit in that tiny camping spot. If you need anymore suggestions, there was a mod that used...
Forum: Metamod:Source Plugins 05-02-2010, 21:37
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

1. "getpos" (height is given at eye level)

2. Reload the map

3. See post below
Forum: Metamod:Source Plugins 05-02-2010, 02:29
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Skap, I made several changes to the cfg on my server to get it functioning to my liking, I will try it out and see if it is still working with the new version of the plugin. I'll try to post the new...
Forum: Metamod:Source Plugins 05-01-2010, 03:26
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Actually, It's not getting fired. If you notice all of the props are there, just invisible. This includes all of the paths. So all of the medium, hard and easy paths are being spawned at the...
Forum: Metamod:Source Plugins 05-01-2010, 01:09
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Was my problem confirmed? It may just be happening to me :-/
Forum: Metamod:Source Plugins 04-30-2010, 17:19
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I love you atomic. I think I'll keep the tower though :)

EDIT: Has the scripting in the CFG files changed due to route blockers not spawning until the plugin tells them to? Will I have to change...
Forum: Metamod:Source Plugins 04-24-2010, 02:01
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

It's probably because the coaster exploit takes forever. The one on the passing was super easy. I'd also like the VMFs though
Forum: Metamod:Source Plugins 04-03-2010, 01:29
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

For the park, I replaced this

{
;Park Maze Blocker - Left Park entrance blocker
"solid" "6"
"origin" "-4778 -2864 -136"
"angles" "0 90 0"
"model"...
Forum: Metamod:Source Plugins 04-01-2010, 15:18
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

To be honest, I switched out the model for a more common one. A lot of people will get errors unless they have the addon. So I chose a model that everyone has.
Forum: Metamod:Source Plugins 03-31-2010, 15:21
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Again, I see nothing wrong with the cfg file and it works fine on my server, no crashes. I'm guessing that the cfg file is conflicting with another plugin on your server. Again, ensure that your...
Forum: Metamod:Source Plugins 03-31-2010, 01:04
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

It seems fine to me and the cfg file works flawlessly on my server. It doesn't have anything to do with Atomic's pathing plugin because the cfg file doesn't use it. The only thing that I can think of...
Forum: Metamod:Source Plugins 03-30-2010, 16:21
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Well, his plugin didn't have a cfg file for fairgrounds. Chances are the cfg file that you made is causing the problem. You may want to post your cfg file so people can look over it. I know one time...
Forum: Metamod:Source Plugins 03-30-2010, 00:07
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Sigh, now there seems to be a problem with the alarms if I'm forcing a path. For whatever reason if I force a path the alarm will not sound. This goes for any path. The glows are disabled and alarms...
Forum: Metamod:Source Plugins 03-29-2010, 16:14
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Thanks Atomic, I'll take a look at it tonight after my classes. BTW, you rock :D

EDIT: Your CFG works great! The only problem that I've found is that the glass on the one escalator will still...
Forum: Metamod:Source Plugins 03-28-2010, 15:10
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Atomic, the config file that you gave me correctly allows me to go through the store for the hard pathing event, however, anything with the "hard_route_blocker" targetname will no longer spawn. Not...
Forum: Metamod:Source Plugins 03-28-2010, 13:08
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Cool, a lot of it looks like gibberish to me, so it's no wonder I was missing something. Thanks for the help!
Forum: Metamod:Source Plugins 03-27-2010, 19:25
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Atomic, I was hoping to make some changes to your routing, specifically the mall map. I was hoping to have it so that Easy and medium stay the same, however for hard I would like it to be so the...
Forum: Metamod:Source Plugins 03-23-2010, 22:13
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Is that a cvar or would I have to edit the source? I don't know how to edit the source

EDIT: Never mind, While I don't know how to make it admin only, I was able to change the text to something...
Forum: Metamod:Source Plugins 03-19-2010, 23:54
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Atomic, I was wondering if there is a way to make the notifications not public on the routing plugin you made? Maybe just for admins?
Forum: Metamod:Source Plugins 03-19-2010, 14:02
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

That's a shame. That would've really made the concert more infected friendly. Good idea anyway. Thanks
Forum: Metamod:Source Plugins 03-18-2010, 18:19
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I know this was from a while ago, but I noticed that you were trying to create rain or a storm of some sort for the concert. Did you in fact get this to work?
Forum: Metamod:Source Plugins 02-25-2010, 17:20
Replies: 1,843
Views: 1,276,901
Posted By untalented893
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

wow, I really can't thank you guys enough. I wound up using the "meta unload stripper" command on scavenge, teamscavenge, and survival cfgs. It works like a charm. Thanks for all your help you guys!
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