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Posts Made By:
anon666
Forum:
Metamod:Source Plugins
12-03-2009, 20:44
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,281,726
Posted By
anon666
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
This spawns 1 mp5:
add:
{
"origin" "10730 7900 -534.334"
"spawnflags" "1"
"solid" "6"
"count" "5"
"angles" "-2.99586 240.136 84.7991"
"classname" "weapon_smg_mp5"
}but this spawns none:
Forum:
Metamod:Source Plugins
12-03-2009, 16:10
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,281,726
Posted By
anon666
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
I noticed that weapon_x_spawn for CSS weapons doesnt spawn anything in L4D2, but individual weapon_x CSS weapons class will only spawn one instance, regardless of the count value. I had to copy/paste...
Forum:
Metamod:Source Plugins
12-02-2009, 13:44
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,281,726
Posted By
anon666
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
I spawned a few weapons in a saferoom (L4D2) at the end of a map (eg DC1). The floating weapons do drop at the beginning of the next level (DC2) though. Somehow during the transition/mapchange the...
Forum:
Metamod:Source Plugins
12-02-2009, 02:14
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,281,726
Posted By
anon666
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
How to make that the spawned items follow the physics after being spawned? The items are just hanging in the air (L4D2 weapons). It is quite hard to place them accurately with angles and whatnot.
Showing results 1 to 4 of 4
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