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Posts Made By:
NikKOo31
Forum:
Suggestions / Requests
01-04-2016, 10:21
Replies:
5
bug fix
Views:
629
Posted By
NikKOo31
Re: bug fix
Np! Glad to help
Btw, if you check if someone is alive, there's no need to check if is also connected
if ( !is_user_connected ( id ) || !is_user_alive ( id ) )
->
if ( !is_user_alive ( id...
Forum:
Scripting Help
01-03-2016, 23:10
Replies:
20
Grab Menu problem
Views:
2,718
Posted By
NikKOo31
Re: Grab Menu problem
Engclient_cmd doens't send the command to the client, afaik. I don't see why not :p
Forum:
Scripting Help
01-03-2016, 15:37
Replies:
0
trace_line() issue
Views:
333
Posted By
NikKOo31
trace_line() issue
Hey guys. I'm trying to detect if there's some entity or wall between my entity (ent) and a player (id), and I'm having issues with trace_line native
new Float:vstart[3], Float:vend[3],...
Forum:
Scripting Help
01-03-2016, 15:27
Replies:
20
Grab Menu problem
Views:
2,718
Posted By
NikKOo31
Re: Grab Menu problem
Have you tried?
engclient_cmd(id,"say @@ text...");
Forum:
Suggestions / Requests
01-03-2016, 15:24
Replies:
5
bug fix
Views:
629
Posted By
NikKOo31
Re: bug fix
menu_item_getinfo(menu, item, access, data, charsmax(data), dst, charsmax(dst), callback)
get_user_name(id, src, charsmax(src))
new player = str_to_num(data);
get_user_name(player, szName,...
Forum:
Suggestions / Requests
11-02-2015, 13:29
Replies:
10
[req] Bug in magic marker
Views:
2,013
Posted By
NikKOo31
Re: [req] Bug in magic marker
register_event("DeathMsg", "player_die", "a")
public player_die()
{
new id = read_data(2)
is_holding[id] = false
is_drawing[id] = false
}
Forum:
Scripting Help
01-28-2015, 17:09
Replies:
17
box not spawn
Views:
2,665
Posted By
NikKOo31
Re: box not spawn
Try this and post console output
public logevent_round_start() {
client_print(id, print_console, "DEBUG*************ROUND STARTED")
new pnum[2], origin[3], minor[2][3], maxor[2][3],...
Forum:
Scripting Help
01-26-2015, 23:59
Replies:
6
[Help] Shield touch
Views:
1,272
Posted By
NikKOo31
Re: [Help] Shield touch
Well, actually is SOLID_BBOX, but yes, it's shot @2k (vel_by_aim)
The only thing that comes to my mind is using traceline in entity think, but will be a pain in the as$ D:
Any other suggestion?
Forum:
Scripting Help
01-26-2015, 20:32
Replies:
6
[Help] Shield touch
Views:
1,272
Posted By
NikKOo31
Re: [Help] Shield touch
I covered with shield and run directly to bots ._. it was well drawn
Isn't this trace from bullet to player?
engfunc(EngFunc_TraceLine, bullet_orig, ent_orig, DONT_IGNORE_MONSTERS, 0, trace)...
Forum:
Scripting Help
01-26-2015, 17:08
Replies:
6
[Help] Shield touch
Views:
1,272
Posted By
NikKOo31
Re: [Help] Shield touch
I just tested a few times with different values
if(cs_get_user_shield(ent))
{
new Float:ent_orig[3]
new Float:bullet_orig[3]
pev(ent, pev_origin, ent_orig)
pev(bullet, pev_origin,...
Forum:
Scripting Help
01-26-2015, 15:23
Replies:
6
[Help] Shield touch
Views:
1,272
Posted By
NikKOo31
[Help] Shield touch
I searched around but couldn't find a way to *easily* detect shield's touch (NOT shield pickup)
I want to hook touch between X entity and shielded user, and find out if that entity hit the player...
Forum:
Suggestions / Requests
10-31-2014, 19:03
Replies:
2
Restrict Particular Name
Views:
765
Posted By
NikKOo31
Re: Restrict Particular Name
sv_proxies 0
Forum:
Suggestions / Requests
10-29-2014, 01:55
Replies:
14
HDD Ban Possible For CS 1.6 ?
Views:
4,842
Posted By
NikKOo31
Re: HDD Ban Possible For CS 1.6 ?
You should search for "sXe Injected"
Anyway, ban by steam id is better :crab:
Forum:
Suggestions / Requests
10-27-2014, 21:30
Replies:
12
[Help]Limited players on team
Views:
2,220
Posted By
NikKOo31
Re: [Help]Limited players on team
mp_limitteams 5
Forum:
Suggestions / Requests
10-25-2014, 15:58
Replies:
2
[REQ] Auto join Team
Views:
871
Posted By
NikKOo31
Re: [REQ] Auto join Team
Or look for the new version https://forums.alliedmods.net/showthread.php?t=177592
Forum:
Scripting Help
10-23-2014, 23:05
Replies:
14
How to fix Warning: Tag mismatch ?
Views:
4,358
Posted By
NikKOo31
Re: How to fix Warning: Tag mismatch ?
public something(id)
{
set_dhudmessage(255, 255, 0, 0.6, 0.3, 0, 6.0, 29.0)
show_dhudmessage(0, "something")
}
:bee:
Forum:
Scripting Help
10-23-2014, 12:59
Replies:
5
How can I fix it?
Views:
1,270
Posted By
NikKOo31
Re: How can I fix it?
new allow_maps[][][] = {
{ "hd_harlem", "Hidden City" },
{ "de_dust2", "Dust2" }
}
public plugin_init()
{
register_dictionary(DICTIONARY)
new map_name[32],...
Forum:
Scripting Help
10-11-2014, 14:17
Replies:
2
Need convert this value in time
Views:
456
Posted By
NikKOo31
Re: Need convert this value in time
From time.inc
get_time_length
Syntax
stock get_time_length(id, unitCnt, type, output[], outputLen)
http://amxmodx.org/api/time/get_time_length
Forum:
Scripting Help
10-11-2014, 14:07
Replies:
7
Do not see anything chat.
Views:
1,386
Posted By
NikKOo31
Re: Do not see anything chat.
This worked fine
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
Forum:
Suggestions / Requests
10-10-2014, 16:37
Replies:
16
[REQ] Play sound on Next/Back/Exit
Views:
2,290
Posted By
NikKOo31
Re: [REQ] Play sound on Next/Back/Exit
You should test if the handler is called when press next/back :bee: aidonzinksou
@Syturi0
You can remove next/back/exit button (mprop_perpage 0) and create them yourself, then just check the...
Forum:
Suggestions / Requests
10-10-2014, 12:08
Replies:
16
[REQ] Play sound on Next/Back/Exit
Views:
2,290
Posted By
NikKOo31
Re: [REQ] Play sound on Next/Back/Exit
IIRC, it can't be done with new menus. You can try with old style menus :crab:
Forum:
Suggestions / Requests
10-10-2014, 12:06
Replies:
4
How to display different message every time when it appear
Views:
1,187
Posted By
NikKOo31
Re: How to display different message every time when it appear
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
new const your_weird_codes[][]...
Forum:
Suggestions / Requests
10-10-2014, 11:49
Replies:
8
[REQ] Block starting Pistols
Views:
1,807
Posted By
NikKOo31
Re: [REQ] Block starting Pistols
public fw_Spawn(id)
{
if(is_user_alive(id))
{
if(pev(id, pev_weapons) & CSW_C4)
engclient_cmd(id, "drop", "weapon_c4")
strip_user_weapons(id)
give_item(id, "weapon_knife")
}
Forum:
Scripting Help
10-10-2014, 11:39
Replies:
7
Do not see anything chat.
Views:
1,386
Posted By
NikKOo31
Re: Do not see anything chat.
You are doing it wrong. Hooking say and say_team will only block it from chat. Give me a min
Edit* try this instead
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include...
Forum:
Scripting Help
10-07-2014, 13:13
Replies:
16
Double Damage don't work
Views:
2,710
Posted By
NikKOo31
Re: Double Damage don't work
public Damage(victim, inflictor, attacker, Float:damage, damagebits)
{
if(is_user_connected(victim) || is_user_alive(victim))
{
if( get_user_weapon(attacker) == CSW_AK47 )
...
Showing results 1 to 25 of 328
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