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Forum: Extensions 03-22-2016, 17:33
Replies: 210
Views: 129,129
Posted By Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)

Preventing them from joining a team if the teams are unbalanced is easily doable.
Forum: Extensions 03-22-2016, 14:53
Replies: 210
Views: 129,129
Posted By Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)

I have been working on Superversus, and some of my users requested the option to allow a variable number of survivors on versus.

The main idea is to have start the server as a 4vs4, and add more...
Forum: Extensions 03-08-2016, 07:10
Replies: 210
Views: 129,129
Posted By Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)

I think the main benefit of having a convar for team size, is the ease of updating/changing the extension.

Right now if you fixed a bug you'll have to create 5-6 new versions for 5vs5,6vs6,8vs8,...
Forum: Extensions 03-07-2016, 03:28
Replies: 210
Views: 129,129
Posted By Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)

I agree changing the player limit in the middle of a match would create nightmares.

However, why not count the survivors and change the player limit the moment they first leave the safehouse? No...
Forum: Extensions 03-04-2016, 20:28
Replies: 210
Views: 129,129
Posted By Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)

spumer, I noticed you had to create a version for each team size (5vs5,6vs6,8vs8,10vs10, etc.)

Is there a reason why this is the case? Why can't the team size be determined through loading a...
Forum: Extensions 02-19-2016, 17:16
Replies: 210
Views: 129,129
Posted By Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)

Is Left4Fix compatible with the 8+ players Bug Fixes (https://forums.alliedmods.net/showthread.php?t=121945)?

The later has a "Survivor finale score bug" fix, as well as a Charger stop bug fix & a...
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