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Merudo
Forum:
Extensions
03-22-2016, 17:33
Replies:
210
[EXTENSION][L4D2] Left4Fix (2.1.0)
Views:
129,129
Posted By
Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Preventing them from joining a team if the teams are unbalanced is easily doable.
Forum:
Extensions
03-22-2016, 14:53
Replies:
210
[EXTENSION][L4D2] Left4Fix (2.1.0)
Views:
129,129
Posted By
Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
I have been working on Superversus, and some of my users requested the option to allow a variable number of survivors on versus.
The main idea is to have start the server as a 4vs4, and add more...
Forum:
Extensions
03-08-2016, 07:10
Replies:
210
[EXTENSION][L4D2] Left4Fix (2.1.0)
Views:
129,129
Posted By
Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
I think the main benefit of having a convar for team size, is the ease of updating/changing the extension.
Right now if you fixed a bug you'll have to create 5-6 new versions for 5vs5,6vs6,8vs8,...
Forum:
Extensions
03-07-2016, 03:28
Replies:
210
[EXTENSION][L4D2] Left4Fix (2.1.0)
Views:
129,129
Posted By
Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
I agree changing the player limit in the middle of a match would create nightmares.
However, why not count the survivors and change the player limit the moment they first leave the safehouse? No...
Forum:
Extensions
03-04-2016, 20:28
Replies:
210
[EXTENSION][L4D2] Left4Fix (2.1.0)
Views:
129,129
Posted By
Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
spumer, I noticed you had to create a version for each team size (5vs5,6vs6,8vs8,10vs10, etc.)
Is there a reason why this is the case? Why can't the team size be determined through loading a...
Forum:
Extensions
02-19-2016, 17:16
Replies:
210
[EXTENSION][L4D2] Left4Fix (2.1.0)
Views:
129,129
Posted By
Merudo
Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Is Left4Fix compatible with the 8+ players Bug Fixes (https://forums.alliedmods.net/showthread.php?t=121945)?
The later has a "Survivor finale score bug" fix, as well as a Charger stop bug fix & a...
Showing results 1 to 6 of 6
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