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Search: Posts Made By: menotyou
Forum: Scripting 12-18-2009, 17:12
Replies: 3
Views: 1,750
Posted By menotyou
Re: First plugin Rate of Fire for HL2DM--need some help

Is there any plugins to change the rate of fire in hl2dm that you know of as i have searched and found only thus
Forum: Scripting 12-17-2009, 16:47
Replies: 3
Views: 1,750
Posted By menotyou
Re: First plugin Rate of Fire for HL2DM--need some help

Have yet to test this
Wanted to ask does the mod change the rate of fire and just put up these errors?
Forum: Plugin/Gameplay Ideas and Requests 12-17-2009, 10:07
Replies: 0
Views: 856
Posted By menotyou
HL2DM rate of fire

I am looking to find a HL2DM rate of fire mod
I am looking to make the weapons fire faster.
I have done searches and found some but most i seen are not working/Done.
Trying to make a OZ deathmatch...
Forum: Plugin/Gameplay Ideas and Requests 11-08-2008, 19:24
Replies: 0
Views: 889
Posted By menotyou
Crysis NanoSuit for dod:s

i found some info on a search but cant seem to find one for dod:s but basically I want this. For source mod and dod:s all used by say
max jump double tap jump key
max speed double tap run button...
Forum: Plugin/Gameplay Ideas and Requests 11-05-2008, 09:58
Replies: 3
Views: 2,672
Posted By menotyou
blocking pistol roll script DoD:S

is there a way to blocking pistol roll script I would need some script to block the "exploid" with Quick-Scope which is possible for snipers in DoD:S.
Forum: Plugins 09-16-2008, 14:21
Replies: 94
Views: 113,465
Posted By menotyou
Re: Aimbot detection

so does this work on dod:s with the ob update? and if so what do i need.
Forum: Plugins 09-16-2008, 08:56
Replies: 282
Views: 186,262
Posted By menotyou
Re: Basic AFK Manager

be nice if you could add a kill limit like if player don't move for x time and dies 5 times then the player dieing will be moved to spec. it would help me cuz some times stuff comes up and as admin i...
Forum: Plugins 09-15-2008, 19:26
Replies: 282
Views: 186,262
Posted By menotyou
Re: Basic AFK Manager

so for dod:s this will work

// This file was auto-generated by SourceMod (v1.0.4)
// ConVars for plugin "afkmgr.smx"


// Admins immune to being kicked? [0 = FALSE, 1 = TRUE]
// -
//...
Forum: Plugins 09-15-2008, 11:38
Replies: 282
Views: 186,262
Posted By menotyou
Re: Basic AFK Manager

Does this work for dod:s
Forum: Plugin/Gameplay Ideas and Requests 09-07-2008, 23:47
Replies: 8
Views: 3,235
Posted By menotyou
Re: .sma to .smx its possible?

i dont get it i all so want WeaponsMod2.sma but dont know how to do all that
Forum: Plugins 08-30-2008, 11:45
Replies: 46
Views: 36,303
Posted By menotyou
Re: Headshot and weapon logging for DoD:S

Sweet cant wait to see it work one thing do i need to reset my psats or will it just start loging now?http://mnuclan.com/pstats/index.php
Forum: Plugins 08-29-2008, 23:59
Replies: 37
Views: 47,143
Posted By menotyou
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008

for puplic use with mod i use this key for non-admin
bind ] "sm_weapon"
Almost like DoD Weapons Mod 2.0
http://www.dodplugins.net/forums/showthread.php?t=699
Soo close
Forum: Plugin/Gameplay Ideas and Requests 08-29-2008, 14:35
Replies: 4
Views: 1,487
Posted By menotyou
Forum: Plugins 08-28-2008, 20:46
Replies: 37
Views: 47,143
Posted By menotyou
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008

can i use this for non admin player like in DoD Weapons Mod 2.0 http://www.dodplugins.net/forums/showthread.php?t=699 and if so how?
Forum: Plugins 08-15-2008, 15:20
Replies: 705
Views: 345,399
Posted By menotyou
Re: H-Reserved (Advanced Reserved Slots)

so hreserved_slots.smx in dod/addons/sourcemodplugins
and hreserved_slots.cfg in dod/cfg/sourcemod
and it reads the admins.cfg goes dod/addons/sourcemod/configs
and the hreservedslots.phrases.txt...
Forum: Plugin/Gameplay Ideas and Requests 08-11-2008, 23:33
Replies: 7
Views: 2,851
Posted By menotyou
Forum: Plugins 08-10-2008, 00:01
Replies: 47
Views: 79,660
Posted By menotyou
Re: Spawn Protection

this work on dod:s O/B
Forum: Plugins 08-09-2008, 23:46
Replies: 150
Views: 86,583
Posted By menotyou
Re: DoDs Equipment 0.0.6

For Dod:s i use this and have smoke
//********************************************************//
// Possible weapons are:
// weapon_amerknife Us hand weapon
// weapon_spade ...
Forum: Off-Topic 08-02-2008, 19:36
Replies: 9
Views: 2,302
Posted By menotyou
Re: dedicated box/psychostats

i used this to start it then had to host my own just becuse but thay had no ads and all i needed was ftp info for pstats to read the logs off server...
Forum: Plugins 07-30-2008, 23:14
Replies: 177
Views: 121,457
Posted By menotyou
Re: [DoDS] Realism Mod - UPDATED July 30, 2008

I found that source mod is mod listed http://www.psychostats.com/doc/Accuracy_for_Half-Life_servers#Half-Life_Source_Servers....
Forum: Plugins 07-30-2008, 20:35
Replies: 177
Views: 121,457
Posted By menotyou
Re: [DoDS] Realism Mod - UPDATED July 30, 2008

Hello i was looking for a plugin that will Display headshots in psychostats for dod:s and seeing that this Displays headshots how would i get that in my server logs to work with the stats.
Server...
Forum: Plugins 07-30-2008, 11:04
Replies: 150
Views: 86,583
Posted By menotyou
Re: DoDs Equipment 0.0.6

ok trying to get it so that there are 4 weapons for each class
Ex:
Riflemen:
k98-full,m1grand-full,a pistol-full, and grenade-50,
for each class they have choose of same class weapons regardless...
Forum: Plugins 07-30-2008, 07:37
Replies: 150
Views: 86,583
Posted By menotyou
Re: DoDs Equipment 0.0.6

this seems close to Weapons Mod 2.0 found at http://www.dodplugins.net/forums/showthread.php?t=699. (http://www.dodplugins.net/forums/showthread.php?t=699) I will try it out to compare but do you...
Forum: Plugins 07-29-2008, 23:15
Replies: 190
Views: 125,572
Posted By menotyou
Re: DoD:S GunGame 0.3 (Updated 07/28)

Back to dod:s is it possablke to get the rifle grenades in the mix would make it last a little longer, and any other i may be for getting but it is running smooth so far.
DoD:S v1.0.0.11 (Windows,...
Forum: Plugins 07-29-2008, 12:12
Replies: 190
Views: 125,572
Posted By menotyou
Re: DoD:S GunGame 0.3 (Updated 07/28)

Try this
sm_gungame_flags 1 //(0/1, default 0)Enable/disable flags in DoD:S GunGame for SourceMod.)
found at http://forums.alliedmods.net/showthread.php?p=659318#post659318
Showing results 1 to 25 of 41

 
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