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Search: Posts Made By: Tote
Forum: Suggestions / Requests 05-06-2024, 09:29
Replies: 6
Views: 1,733
Posted By Tote
Re: First Round Kill

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <cstrike>
#include <fun>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
Forum: Scripting Help 04-27-2024, 08:55
Replies: 21
Views: 1,058
Posted By Tote
Re: Knife hit knockback

Ofcourse it's going to happen, thats what ur plugin function does. It's not even considered a "problem".
Forum: Scripting Help 04-26-2024, 11:05
Replies: 21
Views: 1,058
Posted By Tote
Re: Knife hit knockback

#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <engine>

#define VERSION "1.0"

new cvar_knock_force
Forum: Scripting Help 04-26-2024, 10:44
Replies: 21
Views: 1,058
Posted By Tote
Re: Knife hit knockback

it will work. i just saw that i put

buttons = pev(id, pev_button)
instead of
buttons = pev(attacker, pev_button)

was not working cuz was getting button of the victim not attacker.

EDIT:...
Forum: Suggestions / Requests 04-26-2024, 08:50
Replies: 24
Views: 1,887
Posted By Tote
Re: Simple WarmUp

just check

if(is_user_connected)
Forum: Scripting Help 04-24-2024, 14:26
Replies: 21
Views: 1,058
Posted By Tote
Re: Knife hit knockback

does the plugin work without my edits?
Forum: Suggestions / Requests 04-24-2024, 13:57
Replies: 8
Views: 492
Posted By Tote
Re: asking player on connect

it's still bad way to do it
Forum: Scripting Help 04-24-2024, 12:47
Replies: 21
Views: 1,058
Posted By Tote
Re: Knife hit knockback

#include <amxmodx>
#include <engine>
#include <fakemeta>

#define PLUGIN "Knife Knockback (when shot by one)"
#define VERSION "1.0"
#define AUTHOR "v3x & Chronic"

new...
Forum: Scripting Help 04-24-2024, 12:41
Replies: 21
Views: 1,058
Posted By Tote
Re: Knife hit knockback

did i misunderstood?
u want it when hit with right mouse then let the knockback work?
Forum: Suggestions / Requests 04-24-2024, 12:19
Replies: 8
Views: 492
Posted By Tote
Re: asking player on connect

and there is no better way i think
Forum: Suggestions / Requests 04-24-2024, 12:18
Replies: 8
Views: 492
Posted By Tote
Re: asking player on connect

you cant change client side volume, considered slow hacking read rules.
Forum: Scripting Help 04-24-2024, 11:30
Replies: 7
Views: 481
Posted By Tote
Re: bio extra item set hp

#include <amxmodx>
#include <cstrike>
#include <fun>

new const item_name[] = "Extra Armour"
#define tag "BIOHAZARD SHOP"
new g_itemid_buyhp

new price_hp
Forum: Scripting Help 04-24-2024, 11:17
Replies: 21
Views: 1,058
Posted By Tote
Re: Knife hit knockback

#include <amxmodx>
#include <engine>
#include <fakemeta>

#define PLUGIN "Knife Knockback (when shot by one)"
#define VERSION "1.0"
#define AUTHOR "v3x & Chronic"

new...
Forum: Scripting Help 04-23-2024, 16:21
Replies: 7
Views: 481
Posted By Tote
Re: bio extra item set hp

change this line:
set_armor( id, min( (get_armor( id ) + 50), 200) );
to this one:
set_armor(id, get_armor(id) + 50)
Forum: Scripting Help 04-23-2024, 16:20
Replies: 7
Views: 481
Posted By Tote
Re: bio extra item set hp

its bcz u've limited it to 200
Forum: Scripting Help 04-23-2024, 15:14
Replies: 12
Views: 730
Posted By Tote
Re: Detect teammate

#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <fun>
#include <cstrike>

new MsgScreenShake
new exploSpr
new g_effected[33]
Forum: Suggestions / Requests 04-18-2024, 05:30
Replies: 24
Views: 1,887
Posted By Tote
Re: Simple WarmUp

The reason is because you limited the Your own speed in cs.

cl_forwardspeed 999
cl_backspeed 999
etc. No need anything Else, just do this in your console..
Forum: Suggestions / Requests 04-12-2024, 08:12
Replies: 24
Views: 1,887
Posted By Tote
Re: Simple WarmUp

use logic & reasoning.

you were doing the set hp and set speed in the curweapon event (which is called everytime switch weapons) so it would be setting hp and speed each time you switch to other...
Forum: Suggestions / Requests 04-12-2024, 08:09
Replies: 24
Views: 1,887
Posted By Tote
Re: Simple WarmUp

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>

#define PLUGIN "Simple Knife Warump"
#define VERSION "1.0"
#define AUTHOR...
Forum: Scripting Help 04-12-2024, 08:05
Replies: 5
Views: 476
Posted By Tote
Re: Check if number was pressed

register_clcmd("slot1", "pressedslot1")

public pressedslot1(id) {
client_print(id, print_chat, "* You've just pressed slot 1!")
}
Forum: Suggestions / Requests 04-11-2024, 08:48
Replies: 1
Views: 533
Posted By Tote
Re: Modified to normal mode

normal? how exactly? what do you want
Forum: Suggestions / Requests 04-11-2024, 08:47
Replies: 24
Views: 1,887
Posted By Tote
Re: Simple WarmUp

https://forums.alliedmods.net/showthread.php?p=950354
Forum: Approved Plugins 04-06-2024, 21:40
Replies: 4,118
Views: 3,097,313
Posted By Tote
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

What do you mean? It has nothing to do with CS. you need AMXMODX to run custom mods and plugins.
Forum: Approved Plugins 04-06-2024, 21:40
Replies: 4,118
Views: 3,097,313
Posted By Tote
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

just check if player is connected
if(!is_user_connected(id)) {
return PLUGIN_HANDLED;
}
Forum: Scripting Help 04-04-2024, 14:40
Replies: 3
Views: 327
Posted By Tote
Re: Hello World plugin

#include <amxmodx>

public plugin_init() {
register_plugin("Greetings", "1.0", "Author")
register_clcmd("say hello", "func_hello")
}

public func_hello(id) {
client_print(id, print_chat,...
Showing results 1 to 25 of 124

 
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