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Search: Posts Made By: Hawkeye-
Forum: Plugins 11-25-2017, 08:55
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

Attached is the 1.19 release, it is the latest formal release a few years ago. The Source in included.
Forum: Plugins 11-25-2017, 08:48
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

Yeah, the server got hacked a bit ago, once I make it back to my desk i’ll Upload the files here
Forum: Plugins 03-05-2014, 02:18
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

What server / version, I'll take a quick look and see if I can spot anything.

Generally, to begin the method most often used is the sm_scrim sm_pug or sm_match commands, it's been a bit since i...
Forum: Plugins 06-04-2013, 17:25
Replies: 21
Views: 21,289
Posted By Hawkeye-
Re: [TF2] LogUpload (v0.1.1, 4/14/2013)

I'll poke around and see if I can get this to work. There might be a different way to work the two halves to have it natively fire I was working on.
Forum: Plugins 05-24-2013, 03:14
Replies: 21
Views: 21,289
Posted By Hawkeye-
Re: [TF2] LogUpload (v0.1.1, 4/14/2013)

Let me know what changes are made, I can modify the second half to fire an event or anything.. The reason I forcefully kill the match is the way scoring works by the league rules. I can manually fire...
Forum: Plugins 05-21-2013, 00:02
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

Plug still works and is supported..

The Framework file is designed for league admins to create configs for their leagues that would work with matchmod (or without actually).

To begin a scrim,...
Forum: Plugins 04-05-2013, 23:15
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

Tf2lobby requires no plugins and actually is designed around not having any plugins on the server.

Matchmod watches the rcon traffic for specific things tf2lobby does and will allow you to unload...
Forum: Plugins 10-03-2012, 15:08
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

I would guess your server specific config setting CVARs back in a very weird order, I'll take a look over the next week as I find time and let you.. I have heard this recently, but never had an issue...
Forum: Plugins 10-02-2012, 21:18
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

Okay, the post I in this thread is on a very old version of SOAP, as the current version does not use Dukehacks or most of those other files..

Start with a base install of Sourcemod, you will...
Forum: Plugins 09-25-2012, 12:48
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

Okay, If you are using the full ready-up functions (any of the league specific configs) each player will need to issue the ready command, once you have the required amount of players, you should be...
Forum: Extensions 08-25-2012, 23:36
Replies: 284
Views: 112,228
Posted By Hawkeye-
Re: Team Balance Immunity

Installed this, look stable, but is there a log or something I can use to verify it is working (TF2)
Forum: Plugins 08-18-2012, 19:40
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

Yes, but not automatic, MatchMod in the 1.1.8 incarnation (and further extended in 1.1.9) will generate a server log specific to the match. It begins at the open of the first half and runs through to...
Forum: SourceBans / SourceBans++ 08-09-2012, 01:01
Replies: 3,141
Views: 1,968,396
Posted By Hawkeye-
Re: SourceBans 1.4.9 (Updated 2011/11/18)

You will need the web server that runs sourcebans to have access to the following ports

Port: <game server port / 27015 or similar>
Protocol: UDP - Incoming / TCP - Outgoing (Both to ensure...
Forum: Plugins 08-09-2012, 00:57
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

2.0 is basically a re-write of a lot of the code, and the external configs, a special set will be internally coded into the mod, Not my favorite thing, but for ease of setup be many servers, it...
Forum: Plugins 08-04-2012, 16:54
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

The 1.1.9 version has a portion of the code reversed, I will fix it this weekend and build a new formal release for 1.1.9..

2.0 is likely going to wait a bit.
Forum: Plugin/Gameplay Ideas and Requests 03-08-2012, 19:30
Replies: 7
Views: 1,466
Posted By Hawkeye-
Re: plugin by map

Somethign that may help you (based of code Berni wrote originally)


#define PUSH 1
#define STOPWATCH 2
#define CTF 3
#define PAYLOAD 4
#define PAYLOADRACE 5
#define KOTH 6
#define ARENA 7
Forum: SourceMod Anti-Cheat 02-29-2012, 22:02
Replies: 18
Views: 6,147
Posted By Hawkeye-
Re: SMAC Immuninty

To my knowledge yes it still can issue a VAC Ban, but VAC banned users can still play on non-VAC secure servers. This is my current understanding anyways.
Forum: Plugins 02-28-2012, 23:40
Replies: 14
Views: 18,312
Posted By Hawkeye-
Re: [ANY] Team Scores

I'll let you know..


EDIT: Yup, it does, you likely will get an author credit in my mod if I can do this correctly :-)
Forum: Plugins 02-28-2012, 22:23
Replies: 14
Views: 18,312
Posted By Hawkeye-
Re: [ANY] Team Scores

Out of curiosity, is the update cosmetic only or does it modify how the game rules would be processed, i.e. if I set it to 4 and the winlimit is five, would it end if the team hit 5? This might prove...
Forum: Plugins 02-05-2012, 18:03
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

make sure the .cfg are in /tf/cfg/matchmod/prematch.cfg to ensure they are in the right place to execute. Also check the server logs/SM logs for any possible errors and post here if you see...
Forum: Plugins 01-30-2012, 16:32
Replies: 210
Views: 98,780
Posted By Hawkeye-
Re: [TF2] MatchMod

This defines the folder where the STVs are going to be stored, as opposed to in the root of the TF folder, if that CVAR has a value, it will be used to create a directory and store the STVs in that...
Forum: Plugin/Gameplay Ideas and Requests 12-27-2011, 13:23
Replies: 3
Views: 1,919
Posted By Hawkeye-
Re: [TF2] dynamic Soap to competative plug

Sorry, just spotted this, (catching up on things..

This was not as apsecific plugin to accomplish just this task, I used a event plug in that allows me to run .cfg files on various events, so when...
Forum: Plugins 12-19-2011, 23:04
Replies: 65
Views: 30,586
Posted By Hawkeye-
Re: [ANY] MumbleMan

Yes, it still does not work, I will inquire once again if they will add mumble:// URL processing abilities once again.. I'll let you know
Forum: General 10-13-2011, 19:22
Replies: 4
Views: 1,290
Posted By Hawkeye-
Re: KV File to other format

What is the table structure for the data?

And yes, this is possible.
Forum: Plugin/Gameplay Ideas and Requests 09-20-2011, 08:45
Replies: 2
Views: 957
Posted By Hawkeye-
Re: Server Plugin Request - TF2

yes it's possible, I cannot think of a plugin that natively does this, but there is a plugin that can allow you to modify the class limits when players connect/disconnect. So yuo would need a normal...
Showing results 1 to 25 of 224

 
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