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Posts Made By:
Leonardo
Forum:
Plugins
10-23-2018, 08:19
Replies:
28
[NMRiH] Team Kill Punishment v1.3.2 (14 Oct 2018)
Views:
20,645
Posted By
Leonardo
Re: [NMRiH] Team Kill Punishment v1.3.2 (14 Oct 2018)
Fixed major issue caused by newly added "npctype" variable, should credit death to NPCs properly now.
Also removed Bury penalty because, when only buried player(s) are left alive, zombies cannot...
Forum:
Plugins
10-23-2018, 08:15
Replies:
12
[NMRiH] Death Notifications v1.2 (14 Oct 2018)
Views:
12,618
Posted By
Leonardo
Re: [NMRiH] Death Notifications v1.2 (02 Feb 2014)
Fixed major issue caused by newly added "npctype" variable, should credit death to NPCs properly now.
Forum:
Plugins
05-18-2018, 07:22
Replies:
25
[TF2] Respawn Room Music v1.0 (06 Nov 2013)
Views:
21,103
Posted By
Leonardo
Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
try this one
Forum:
Extensions
02-25-2018, 04:18
Replies:
59
[EXTENSION] Late Downloads
Views:
29,502
Posted By
Leonardo
Re: [EXTENSION] Late Downloads
Compiled with MSVC v14.0 against sdk2013 on windows x64, AddLateDownloads with addAsStatic=true always returns 0. This happens when filled addedFiles is passed to SendFiles function via pointer....
Forum:
Plugins
02-23-2018, 04:34
Replies:
86
[ANY] tEntDev v0.1.1 (2010-12-04)
Views:
52,873
Posted By
Leonardo
Re: [ANY] tEntDev v0.1.1 (2010-12-04)
Plugin is compiled with Colors.inc (https://forums.alliedmods.net/showthread.php?t=96831), that uses SayText2 to render colored text. You have to edit it and remove CPrintToChat, or maybe try...
Forum:
Plugins
03-09-2017, 06:16
Replies:
17
[TF2] Bot Quota Fix v1.2 (15 Aug 2013)
Views:
19,174
Posted By
Leonardo
Re: [TF2] Bot Quota Fix v1.2 (15 Aug 2013)
Noone will be able to connect then, saying "Server is full."
Forum:
Plugins
02-26-2017, 03:41
Replies:
27
[NMRIH] Infinity 1.3.1 [2022/07/03]
Views:
20,597
Posted By
Leonardo
Re: [NMRIH] Infinity 1.1
It does have cvars to set these features for everyone though.
Forum:
Plugins
05-15-2016, 07:34
Replies:
7
[NMRiH] Cyclop's beam (2016/05/03)
Views:
8,601
Posted By
Leonardo
Re: [NMRiH] Cyclop's beam (2016/05/03)
Could possibly be adapted for any game, I think.
Forum:
Plugins
11-28-2015, 02:29
Replies:
17
[NMRiH] Give Weapons v1.1.6 (22 Aug 2014)
Views:
24,620
Posted By
Leonardo
Re: [NMRiH] Give Weapons v1.1.6 (22 Aug 2014)
Ammoboxes were tricky to spawn. I haven't figured out how to do it back then. Sadly, I'm not able to try again soon.
Forum:
Plugins
05-12-2015, 15:54
Replies:
3
[CSS] Global Voice Chat
Views:
5,201
Posted By
Leonardo
Re: [CSS] Global Voice Chat
oh wow
Forum:
Scripting
03-27-2015, 12:38
Replies:
2
[Solved] Error 057
Views:
764
Posted By
Leonardo
[Solved] Error 057
if(
!bBoolean[iClient]
#if defined MY_CHECK_BOTS
|| IsFakeClient( iClient )
#endif
)
MyFunction( iClient );
error 057: unfinished expression before compiler directive
A bug?
Forum:
Plugins
03-12-2015, 00:27
Replies:
612
[TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Views:
284,692
Posted By
Leonardo
Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
So, basically, you say that scanning all items to selecting only valid ones, and picking a random one afterwards - is bad?
Making static lists of equipments thatcould be changed/removed by valve by...
Forum:
Scripting
02-22-2015, 11:27
Replies:
2
Gamedata again
Views:
1,067
Posted By
Leonardo
Re: Gamedata again
That was close, but, sadly, didn't work.
"Games"
{
/* DA:B */
"dab"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
Forum:
Scripting
02-22-2015, 09:10
Replies:
2
Gamedata again
Views:
1,067
Posted By
Leonardo
Gamedata again
Hello!
Today I'm trying to get netprops from Double Action: Boogaloo's (Steam version) gamerules entity (sdk_gamerules, CSDKGameRulesProxy).
I did create a...
Forum:
Scripting
02-17-2015, 12:58
Replies:
8
Make ForceChangeLevel work
Views:
1,761
Posted By
Leonardo
Re: Make ForceChangeLevel work
Like this? (https://github.com/alliedmodders/sourcemod/blob/678e743819451bf87c081971528a4e0b1e844bb1/extensions/sdktools/inputnatives.cpp#L73)
Forum:
Scripting
02-17-2015, 12:14
Replies:
8
Make ForceChangeLevel work
Views:
1,761
Posted By
Leonardo
Re: Make ForceChangeLevel work
L 02/14/2015 - 11:01:49: [SM] Native "AcceptEntityInput" reported: "AcceptEntityInput" not supported by this mod
L 02/14/2015 - 11:01:49: [SM] Displaying call stack trace for plugin "umc-core.smx":...
Forum:
Scripting
02-16-2015, 23:18
Replies:
8
Make ForceChangeLevel work
Views:
1,761
Posted By
Leonardo
Re: Make ForceChangeLevel work
Ok then another question:
How do I get IDA5 work properly? Generated file with vtable offsets is kinda incorrect.
// Auto reconstructed from vtable block @ 0x00000000
// from "server.so", by...
Forum:
Scripting
02-14-2015, 04:14
Replies:
8
Make ForceChangeLevel work
Views:
1,761
Posted By
Leonardo
Make ForceChangeLevel work
Running a sdk013 mod, what should I configure to get ForceChangeLevel working? Thanks.
Forum:
Plugins
01-28-2015, 14:11
Replies:
612
[TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Views:
284,692
Posted By
Leonardo
Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
I hope someone would help.
Forum:
Scripting
01-24-2015, 16:22
Replies:
23
Array index is out of bounds
Views:
5,502
Posted By
Leonardo
Re: Array index is out of bounds
I dont see any client ids checks inside OnTakeDamage. You definitely should check for it, at least if(0 < iClientID <= MaxClients)
Forum:
Scripting
01-24-2015, 16:16
Replies:
4
Remove Teamattack message
Views:
1,308
Posted By
Leonardo
Re: Remove Teamattack message
Not sure if it'll work in cago, but in older games you could simply block a specific chat text ('SayText' or 'SayText2' usermessage) coming from user #0
Forum:
Plugins
01-24-2015, 09:26
Replies:
612
[TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Views:
284,692
Posted By
Leonardo
Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Sorry, file server is currently down. Uploaded all files here.
Forum:
Plugins
01-18-2015, 08:50
Replies:
32
[TF2] Plugin keeper for tf2itemsinfo
Views:
14,293
Posted By
Leonardo
Re: [TF2] Plugin keeper for tf2itemsinfo
popular != better
Forum:
Plugin/Gameplay Ideas and Requests
01-17-2015, 18:34
Replies:
1
FistFull of Frags weapon boxes and time to open
Views:
807
Posted By
Leonardo
Re: FistFull of Frags weapon boxes and time to open
I do believe it's client-side, and you can't deal with it.
Forum:
Plugins
01-17-2015, 18:26
Replies:
32
[TF2] Plugin keeper for tf2itemsinfo
Views:
14,293
Posted By
Leonardo
Re: [TF2] Plugin keeper for tf2itemsinfo
The main issue is how the data is being stored in memory.
Showing results 1 to 25 of 500
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