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Posts Made By:
xXDeathreusXx
Forum:
Plugins
07-04-2016, 12:46
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Most likely due to plugins being restricted to the tick count(Read: plugins are a little bit slow), it should be checking if there's 2 or less players alive after the death event is fired before...
Forum:
Plugins
06-28-2016, 21:35
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
It'll also spam console with "blah blah blah ENTITY_CHANGE_NONE but m_iObserverMode changed." every half-second. Honestly, it's not really that big of a problem on busy servers, it doesn't affect the...
Forum:
Plugins
05-07-2016, 15:05
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Try changing mp_waitingforplayers_end or mp_waitingforplayers_start, some people reported arena having issues with few players and this worked for some
Forum:
Plugins
05-03-2016, 13:27
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
A fixed SteamTools was released a little bit ago
Forum:
Plugins
09-28-2015, 13:18
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
You should update TF2Items to 1.6.2+
Forum:
Plugins
08-29-2015, 13:44
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
SourceTV might be returning the invalid client index, haven't checked if it checks for valid clients
Steamtools has a plugin to interface some natives it can do, but tf2items has no plugin, both...
Forum:
Plugins
07-20-2015, 16:39
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
All that matters
Forum:
Plugins
07-11-2015, 21:34
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
I don't see an error in that
Without a log gonna assume unrelated to this
Forum:
Plugins
07-10-2015, 19:44
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
sm exts list
Forum:
Plugins
07-10-2015, 02:39
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Sounds like a TF2Items issue, make sure you have ver 1.6.2, the latest build
Forum:
Plugins
06-05-2015, 11:29
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Unrelated
Forum:
Plugins
05-15-2015, 11:54
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Perhaps as a temporary fix add a bool to tell the plugin to run the line once?
Forum:
Plugins
04-22-2015, 01:50
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
That's a good point, and yes, essentially the native would be doing the exact same thing to return the values
Forum:
Plugins
04-21-2015, 14:57
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
That already exists as an event, how do you think it knows to retarget and add speed on deflect?
Forum:
Plugins
04-15-2015, 21:31
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Theoretically it could, but only if it moved at human speeds to perform it
Forum:
Plugins
04-11-2015, 19:50
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
I know what your talking about, a spike
This results from the rocket going in the direction you reflect it, and a few calculations on the plugins side.
Airblasting and moving your mouse quickly...
Forum:
Plugins
04-07-2015, 14:42
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
He's working on that one
Forum:
Plugins
03-19-2015, 12:54
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!
Very interesting indeed, but make it toggleable, some server's might not wanna have a battle to the death that takes quite some time
Forum:
Plugins
03-10-2015, 20:50
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!
Now THAT I'm interested in seeing
Forum:
Plugins
03-10-2015, 16:57
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!
It adds onto the Z axis the velocity, would be my guess, and checks if convar is set, if it is += number
The Z(vertical) axis when dealing with velocity is [2], the code is already there for when...
Forum:
Plugins
03-09-2015, 12:17
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!
He links it in the OP....
Forum:
Plugins
03-06-2015, 16:14
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!
If it's cached on map start it can be called and changed at any point, sounds can be cached at any time except in some cases for certain types of sounds(What they are used for/with)
Forum:
Plugins
03-04-2015, 22:42
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!
1: Don't use the dodgeball folder entirely, or just have it suffixed with _redux
3: It's a matter of convenience and preference really, yes the data will be static, but configs that can be changed...
Forum:
Plugins
03-04-2015, 21:55
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,798
Posted By
xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!
Question: Why data? Why not put the configs in, oh I don't know, configs
Showing results 1 to 24 of 24
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