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Search: Posts Made By: xXDeathreusXx
Forum: Plugins 07-04-2016, 12:46
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

Most likely due to plugins being restricted to the tick count(Read: plugins are a little bit slow), it should be checking if there's 2 or less players alive after the death event is fired before...
Forum: Plugins 06-28-2016, 21:35
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

It'll also spam console with "blah blah blah ENTITY_CHANGE_NONE but m_iObserverMode changed." every half-second. Honestly, it's not really that big of a problem on busy servers, it doesn't affect the...
Forum: Plugins 05-07-2016, 15:05
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

Try changing mp_waitingforplayers_end or mp_waitingforplayers_start, some people reported arena having issues with few players and this worked for some
Forum: Plugins 05-03-2016, 13:27
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

A fixed SteamTools was released a little bit ago
Forum: Plugins 09-28-2015, 13:18
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Forum: Plugins 08-29-2015, 13:44
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

SourceTV might be returning the invalid client index, haven't checked if it checks for valid clients

Steamtools has a plugin to interface some natives it can do, but tf2items has no plugin, both...
Forum: Plugins 07-20-2015, 16:39
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Forum: Plugins 07-11-2015, 21:34
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

I don't see an error in that

Without a log gonna assume unrelated to this
Forum: Plugins 07-10-2015, 19:44
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Forum: Plugins 07-10-2015, 02:39
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

Sounds like a TF2Items issue, make sure you have ver 1.6.2, the latest build
Forum: Plugins 06-05-2015, 11:29
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Forum: Plugins 05-15-2015, 11:54
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

Perhaps as a temporary fix add a bool to tell the plugin to run the line once?
Forum: Plugins 04-22-2015, 01:50
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

That's a good point, and yes, essentially the native would be doing the exact same thing to return the values
Forum: Plugins 04-21-2015, 14:57
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

That already exists as an event, how do you think it knows to retarget and add speed on deflect?
Forum: Plugins 04-15-2015, 21:31
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

Theoretically it could, but only if it moved at human speeds to perform it
Forum: Plugins 04-11-2015, 19:50
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

I know what your talking about, a spike

This results from the rocket going in the direction you reflect it, and a few calculations on the plugins side.

Airblasting and moving your mouse quickly...
Forum: Plugins 04-07-2015, 14:42
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Forum: Plugins 03-19-2015, 12:54
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!

Very interesting indeed, but make it toggleable, some server's might not wanna have a battle to the death that takes quite some time
Forum: Plugins 03-10-2015, 20:50
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Forum: Plugins 03-10-2015, 16:57
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!

It adds onto the Z axis the velocity, would be my guess, and checks if convar is set, if it is += number

The Z(vertical) axis when dealing with velocity is [2], the code is already there for when...
Forum: Plugins 03-09-2015, 12:17
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Forum: Plugins 03-06-2015, 16:14
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!

If it's cached on map start it can be called and changed at any point, sounds can be cached at any time except in some cases for certain types of sounds(What they are used for/with)
Forum: Plugins 03-04-2015, 22:42
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!

1: Don't use the dodgeball folder entirely, or just have it suffixed with _redux

3: It's a matter of convenience and preference really, yes the data will be static, but configs that can be changed...
Forum: Plugins 03-04-2015, 21:55
Replies: 301
Views: 106,798
Posted By xXDeathreusXx
Re: [TF2] Dodgeball Redux - BIG update (multiples rockets/classes) on last post!

Question: Why data? Why not put the configs in, oh I don't know, configs
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