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Search: Posts Made By: Darkthrone
Forum: Plugin/Gameplay Ideas and Requests 02-14-2011, 18:54
Replies: 34
Views: 30,968
Posted By Darkthrone
Re: [REQ] !prop for SM

if props will spawn where you look, players will be able to exploit it, spawning one on another to get to the place where they be invulnerable to zombies
Forum: Approved Plugins 02-14-2011, 11:25
Replies: 918
Views: 559,240
Posted By Darkthrone
Re: Sven Cooperative Experience Mod [Current Version: 17.0]

[bug] block attack also temporarily prevents using health charger, medkits and in general temporarily prevents gaining hp

17.31.1 2011-02-12
Forum: Source Servers (SRCDS) 02-11-2011, 07:10
Replies: 5
Views: 2,125
Posted By Darkthrone
Re: Detox for the CS:S ( OB )

there is dblocker and zblock, to block speedhack
Forum: Plugin/Gameplay Ideas and Requests 08-16-2010, 06:43
Replies: 1
Views: 940
Posted By Darkthrone
Re: Force rates

see here (http://forums.alliedmods.net/showthread.php?t=131902)
Forum: Zombie:Reloaded 08-13-2010, 03:22
Replies: 17
Views: 6,624
Posted By Darkthrone
Re: [REQ] !zstuck and random !ztele.

this is how !zstuck worked on zombiemod (which is caused anti-cheats to ban clients)
client triggers !zstuck > changes sv_cheats to 1 on client > enables noclip > changes sv_cheats back to 0
and it...
Forum: SourceMod Anti-Cheat 08-09-2010, 10:08
Replies: 12
Views: 5,908
Posted By Darkthrone
Re: kac status

"kac_eyes_antiwall" = "1" ( def. "0" )
- Enable anti-wallhack
0 = disabled
1 = enabled
Forum: Snippets and Tutorials 08-09-2010, 10:00
Replies: 28
Views: 67,915
Posted By Darkthrone
Re: Block ddos steam Fail2Ban

then double check that you properly installed this solution
Forum: Snippets and Tutorials 08-05-2010, 18:03
Replies: 28
Views: 67,915
Posted By Darkthrone
Re: Block ddos steam Fail2Ban

check your fail2ban.log
Forum: Zombie:Reloaded 08-05-2010, 17:53
Replies: 13
Views: 17,683
Posted By Darkthrone
Re: ZM to ZR configs of maps converter

as far as i know, zr and zm can not be run simultaneously
zm2zr-mapcfg-conv.sh you can run from any place of your system
Forum: Zombie:Reloaded 08-04-2010, 16:23
Replies: 13
Views: 17,683
Posted By Darkthrone
ZM to ZR configs of maps converter

#!/bin/bash

#
# ZM to ZR configs of maps converter 1.0
# Copyright 2010 Darkthrone
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of...
Forum: Snippets and Tutorials 08-04-2010, 14:12
Replies: 28
Views: 67,915
Posted By Darkthrone
Re: Block ddos steam Fail2Ban

my ddos.conf is same as in the first post, and it works just fine
you should change IN=eth0 to your own external interface, or interface where is server you running
Forum: Metamod:Source Plugins 08-03-2010, 07:15
Replies: 480
Views: 251,001
Posted By Darkthrone
Forum: Zombie:Reloaded 08-02-2010, 15:49
Replies: 63
Views: 12,336
Posted By Darkthrone
Re: What improvements can be made in Zombie:Reloaded?

this can be solved by simple shell script on linux or batch script on windows
Forum: Trash 08-01-2010, 12:37
Replies: 347
Views: 329,269
Posted By Darkthrone
Re: GameTech WarMod

this error refers to badly constructed map
Forum: Metamod:Source Plugins 08-01-2010, 11:23
Replies: 480
Views: 251,001
Posted By Darkthrone
Re: D-FENS - Patch for upload/download server file exploit. (Updated 05-10-2010)

D-FENS mm1.8.zip from the first post
(http://forums.alliedmods.net/attachment.php?attachmentid=65463&d=1273501448)
Forum: Plugins 08-01-2010, 10:43
Replies: 119
Views: 139,674
Posted By Darkthrone
Re: Infinite Ammo

thx for found small mistake
updated the post #95
Forum: Zombie:Reloaded 08-01-2010, 10:09
Replies: 27
Views: 12,029
Posted By Darkthrone
Re: Model not precached error, and server crash

try using sv_forcepreload 1 and tell us, if it helps
sv_forcepreload
"sv_forcepreload" = "1" ( def. "0" )
archive
- Force server side preloading.
Forum: Zombie:Reloaded 08-01-2010, 09:40
Replies: 3
Views: 1,180
Posted By Darkthrone
Re: problem config map

are you sure that in seconds?
mp_roundtime
"mp_roundtime" = "9" ( def. "5" ) min. 1.000000 max. 9.000000
game notify replicated
- How many minutes each round takes.
Forum: Plugin/Gameplay Ideas and Requests 07-24-2010, 06:07
Replies: 10
Views: 3,468
Posted By Darkthrone
Re: Standalone Cvar Checker

the plugins are unnecessary, because of
"sv_allowminmodels" = "0" ( def. "1" )
game replicated
- Allow or disallow the use of cl_minmodels on this server.
Forum: Snippets and Tutorials 07-21-2010, 01:11
Replies: 22
Views: 23,679
Posted By Darkthrone
Re: [INC] GeoCity (Get Players City From IP)

see here (http://forums.alliedmods.net/showthread.php?t=132470)
Forum: Plugins 07-21-2010, 01:06
Replies: 630
Views: 389,356
Posted By Darkthrone
Re: Radio

what version of flash it requires to work?
Forum: Extensions 07-19-2010, 23:51
Replies: 102
Views: 146,997
Posted By Darkthrone
Re: [EXTENSION] GeoIPCity

i'm not so great as you, because i do not have written such a great extension
for me this extension is more usefull than geocity inc, because it allows to easily update geolitecity database
Forum: Metamod:Source Plugins 07-19-2010, 23:22
Replies: 419
Views: 362,237
Posted By Darkthrone
Re: SRCDS Denial of Service Protect

i think it all same, but daf is not opensourced, and it runs as valve server plugin
if you running linux, you can use iptables (http://forums.alliedmods.net/showthread.php?t=106378) instead
Forum: Metamod:Source Questions 07-19-2010, 23:07
Replies: 4
Views: 4,351
Posted By Darkthrone
Re: Detox Anti-Cheat or CvarX

you can block wait command in clients scripts, using sv_allow_wait_command 0
also you can use command blocker plugin to block alias command
Forum: Plugin/Gameplay Ideas and Requests 07-19-2010, 05:25
Replies: 6
Views: 1,584
Posted By Darkthrone
Re: PAYING 10£/15$/100SEK FOR MOTD-PLUGIN!

simple chat colors 1.1.0
web shortcuts 1.0.2
when you type google, it opens google page
all works fine
tested on linux x86_64, cs:s
Showing results 1 to 25 of 240

 
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