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Search: Posts Made By: chuttenjr
Forum: Approved Plugins 09-29-2018, 17:21
Replies: 195
Views: 195,140
Posted By chuttenjr
Forum: Scripting Help 09-29-2018, 17:20
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

yea,there is a plan to add more sounds in the future
Forum: Scripting Help 09-29-2018, 12:54
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

Final Working code:

#include <amxmodx>

new const lstSound[][] = { "pred/predatortheme.mp3" };

public plugin_init()
{
register_plugin( "Round Start Sound", "1.0", "AMXX Community" ); ...
Forum: Scripting Help 09-29-2018, 08:04
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

Same error as before...

anyways im seeing that a lot of sound files that server was able to load and transfer correctly before now are having load and trasnfer problems...
Forum: Scripting Help 09-28-2018, 19:16
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

Missing RIFF/WAVE chunks
misc/predatortheme.mp3 is a stereo sample
warning: MP3_InitStream(30, .mp3) failed
Forum: Suggestions / Requests 09-28-2018, 18:26
Replies: 19
Views: 2,992
Posted By chuttenjr
Forum: Scripting Help 09-28-2018, 18:26
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

This is what i wrote:

#include <amxmodx>

public plugin_init()
{
register_plugin( "Round Start Sound", "1.0", "AMXX Community" );
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")...
Forum: Scripting Help 09-28-2018, 10:45
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

right now im using a .mp3 file

should i add this in plugin init:

register_logevent("logevent_round_end", 2, "1=Round_End")

and a

public logevent_round_end()
{
Forum: Scripting Help 09-28-2018, 09:07
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

Isnt it one for event new round and the other triggers when round ends??

will this do its function or is it bad written?:

register_event ("HLTV", "EventRoundEnd","a","1")

could you provide...
Forum: Scripting Help 09-28-2018, 08:28
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

Changed .wav file to .mp3,file plays on every round start overlapping itself

#include <amxmodx>

new const lstSound[][] = { "misc/predatortheme.mp3" };

public plugin_init()
{...
Forum: New Plugin Submissions 09-28-2018, 07:56
Replies: 122
Views: 92,196
Posted By chuttenjr
Re: Weapon Modifier v1.56 (Damage, Recoil, Speed and more...)

Im also getting this error,otherwise the plugin works fine:

Invalid CVAR pointer
[AMXX] Displaying debug trace (plugin "weapon_modifier.amxx", version "v1.56")
[AMXX] Run time error 10: native...
Forum: Scripting Help 09-28-2018, 07:52
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

#include <amxmodx>

new const lstSound[][] = { "misc/predatortheme.wav" };

public plugin_init()
{
register_plugin( "Round Start Sound", "1.0", "AMXX Community" );
register_event( "HLTV",...
Forum: Scripting Help 09-27-2018, 22:00
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

Preferably ,stop on end round and start on newround
Forum: Suggestions / Requests 09-27-2018, 18:30
Replies: 9
Views: 1,770
Posted By chuttenjr
Re: Can anybody tell me the name of this plugin??

Thank you,now to mark a lot of threads as solved hehehe
Forum: Suggestions / Requests 09-27-2018, 16:05
Replies: 19
Views: 2,992
Posted By chuttenjr
Re: Make rain sound to loop on RainySnowy (Enables CS weather) v2.0y by OneEyed & tea

public ambience_loop ()
{

set_task(50.0, "ambience_loop") // Lasts 50s then loop after 50s

//Go through all players
new players[32], iNum
get_players(players, iNum)...
Forum: Suggestions / Requests 09-27-2018, 15:27
Replies: 9
Views: 1,770
Posted By chuttenjr
Re: Can anybody tell me the name of this plugin??

Its solved,please how to mark as solved??
Forum: Suggestions / Requests 09-27-2018, 10:50
Replies: 19
Views: 2,992
Posted By chuttenjr
Re: Make rain sound to loop on RainySnowy (Enables CS weather) v2.0y by OneEyed & tea

is it impossible to loop sounds "rain.wav" and "rainroof.wav" already precached on plugin??

tried adding this but did not do anything:

public ambience_loop()
{

set_task(50.0,...
Forum: Suggestions / Requests 09-27-2018, 10:44
Replies: 19
Views: 2,992
Posted By chuttenjr
Re: Make rain sound to loop on RainySnowy (Enables CS weather) v2.0y by OneEyed & tea

would that loop "rain.wav" sound only when event "weather_type", "1" from plugin is working or all the time even if rain is not present on map??
Forum: Scripting Help 09-27-2018, 10:37
Replies: 21
Views: 3,791
Posted By chuttenjr
Re: Prevent background sound from overlapping between rounds

I tried this,added to:

public plugin_init(

register_event ("HLTV", "EventRoundEnd","a","1")

and at the end of code:

public EventRoundEnd()
{
Forum: Scripting Help 09-27-2018, 09:55
Replies: 21
Views: 3,791
Posted By chuttenjr
Prevent background sound from overlapping between rounds

I got this code from some archived post: https://forums.alliedmods.net/archive/index.php/t-53052.html

The code starts playing the defined sound after each new round start...all fine,
the problem...
Forum: Suggestions / Requests 09-26-2018, 15:18
Replies: 19
Views: 2,992
Posted By chuttenjr
Re: Make rain sound to loop on RainySnowy (Enables CS weather) v2.0y by OneEyed & tea

Already did on 09-15-18:

https://forums.alliedmods.net/showthread.php?t=42151&page=20

Nobody replied,so i continued by asking in suggestions,then someone pointed me out to ask for it on...
Forum: Suggestions / Requests 09-25-2018, 17:34
Replies: 19
Views: 2,992
Posted By chuttenjr
Re: Make rain sound to loop on RainySnowy (Enables CS weather) v2.0y by OneEyed & tea

Added new code user "Celena Luna" gave me to loop the audio,but still cant get it to work.
Right now the code is set up like this:
#include <amxmodx>

/* Choose One */
//#include <engine> ...
Forum: Scripting Help 09-25-2018, 17:28
Replies: 15
Views: 2,177
Posted By chuttenjr
Re: Make rain sound to loop on RainySnowy (Enables CS weather) v2.0y by OneEyed & tea

Tried the following:

public ambience_loop()
public ambience_loop(i)
public ambience_loop(id)
changing task duration
still cant find where im wrong,ill like to learn to solve it with...
Forum: Scripting Help 09-24-2018, 16:11
Replies: 15
Views: 2,177
Posted By chuttenjr
Forum: Scripting Help 09-24-2018, 12:23
Replies: 15
Views: 2,177
Posted By chuttenjr
Re: Make rain sound to loop on RainySnowy (Enables CS weather) v2.0y by OneEyed & tea

This post comes from suggestions already, where i didnt get much help,thats why i also posted it here.
Thanks to doing that and with your helpful assistance i almost have it ready...

Im sorry if...
Showing results 1 to 25 of 47

 
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