Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 25 of 40
Search took 0.00 seconds.
Search: Posts Made By: Drixevel
Forum: Plugins 08-08-2015, 22:13
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.9 - 06/20/2015]

Unless you have suggestions on what I can add/change in this plugin to give it new functionality, I've got no ideas in mind.
Forum: Plugins 08-07-2015, 19:54
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.9 - 06/20/2015]

Can someone unapprove this plugin please? There's a far better version with config support which outweighs this plugin, thanks.

https://forums.alliedmods.net/showthread.php?p=1968904
Forum: Plugins 06-23-2015, 18:13
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.9 - 06/20/2015]

Can you verify that "console initializing" exists in your translation file? It loaded for me fine.
Forum: Plugins 06-20-2015, 07:58
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

I moved it to OnConfigsExecuted back when I last updated it, must've not passed over the changes.

Edit:

Update to 1.0.9:


Changed all '.wav' extensions to '.mp3' extensions.
...
Forum: Plugins 04-11-2015, 15:08
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

You're missing the translation file.
Forum: Plugins 01-14-2015, 14:16
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

I'll push out a fix for it when I get the time. For now, It shouldn't do anything to the plugin except not tell server operators that it's initializing in console.
Forum: Plugins 01-14-2015, 03:28
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

Double checked the plugin to see if I accidentally set the console initialization message before the translations are loaded but they apparently are there in the proper order.

...
Forum: Plugins 12-27-2014, 15:32
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

http://steamcommunity.com/profiles/76561198036794478/screenshot/538510267119760790

Seems fine to me, not sure where you ran into that bug.

Edit: Ran into the issue if you go past 1.5 it seems.
Forum: Plugins 10-31-2014, 13:29
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

Can I get a list of the plugins/extensions you're running, the version of Sourcemod/Metamod versions, etc. I tested the skeletons on a Windows server and the skeletons run fine for me.
Forum: Plugins 10-29-2014, 16:39
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

#include <boss_spawns>

new Float:FCoordinates[3];

public OnPluginStart()
{
CreateTimer(120.0, SpawnRandomBoss, INVALID_HANDLE, TIMER_REPEAT);

FCoordinates[0] = 1.0;
FCoordinates[1] =...
Forum: Plugins 10-28-2014, 12:56
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

Use the natives to spawn the bosses with the specific variables available. The plugin handles everything in that case, you just spawn it at the location you want. Would also be good since I haven't...
Forum: Plugins 10-28-2014, 12:12
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

The commands require the area you're looking at on the server which you have to be in-game for.
Forum: Plugins 10-26-2014, 09:06
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

Yeah, I'm pushing out an update to fix that soon but you can fix it pretty easy by just doing the following:

Change This line: [28]

"#format" "{1:s}, {2:s}" //Minimum/Maximum Convars


To...
Forum: Plugins 10-25-2014, 19:59
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

Did you add/update translations & reload the map?
Forum: Plugins 10-24-2014, 04:29
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.5a]

Update 1.0.8 has been released:


Added new ConVar to enable/disable verbose messages per-spawn.
Added Ghost as a new boss you can spawn. [Still testing]
Added Translation support in the...
Forum: Plugins 08-28-2014, 13:12
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.5a]

Yep, I'm also adding support so we can just update the data file for new bosses if any new ones come out in the future. If not then it's a good customization tool either way.
Forum: Plugins 08-28-2014, 11:25
Replies: 135
Views: 59,072
Posted By Drixevel
Forum: Plugins 08-28-2014, 10:56
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.5a]

So I've been working on adding the ghost boss to this plugin but there seems to be a ton of new variables to deal with so I've decided to create a data file instead of the function I'm currently...
Forum: Plugins 08-23-2014, 03:30
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.5a]

Alrighty, I'll throw it into the next update.
Forum: Plugins 08-22-2014, 08:26
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.5a]

Kind of procrastinated to figuring out that bug or fixing it for that matter, probably should look into it.

As for the difference, I just use the 'ex' version because It's cleaner.
Forum: Plugins 08-13-2014, 12:32
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.5a]

https://developer.valvesoftware.com/wiki/Navigation_Meshes
Forum: Plugins 08-05-2014, 02:16
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.5a]

A. Can be fixed with path tracking.
B. They can be killed through console if a function is made for it to set it's health to 0.
C. It can move around just fine.

I will not be adding tank spawns...
Forum: Plugins 08-01-2014, 04:38
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.5a]

You could use the natives or try aiming at a wall. You could also just not change scale for now until I add in offset scaling depending on the size.
Forum: Plugins 07-31-2014, 01:54
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.5a]

I probably need to get around to scaling up the Offset based on the size you spawn them with.
Forum: Plugins 07-30-2014, 06:07
Replies: 135
Views: 59,072
Posted By Drixevel
Re: [TF2] Boss Spawns [1.0.5a]

Should be fixed next update whenever I get around to releasing a new version.
Showing results 1 to 25 of 40

 
Forum Jump

All times are GMT -4. The time now is 05:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode