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Posts Made By:
psychonic
Forum:
News
04-24-2017, 07:48
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
The build was there for download, but change details and source link were not being populated. This was caused by a temporary issue that's now been fixed.
Forum:
News
01-11-2017, 07:39
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
No.
Forum:
News
10-22-2016, 08:00
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
Natives would be the right way to achieve that.
Forum:
News
10-14-2016, 08:20
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
Are you actually receiving that error in a build newer than 1.8.0.5932 ?
Forum:
News
07-06-2016, 10:05
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
That would then break it for anyone not opting into the beta.
Forum:
News
07-03-2016, 10:01
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
Works fine for me with only base SM, no third-party plugins/extensions.
Forum:
News
06-27-2016, 08:34
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
If this is for CS:GO, make sure that you're on the latest SM build. A recent game update broke the SetEvent* natives.
Forum:
News
06-24-2016, 08:49
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
It will always be supported in some way for existing functions.
However, some newer functionality is already only available in methodmaps.
Forum:
News
06-10-2016, 07:42
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
There was a bug in the float include. This is fixed now in 1.8.5910.
Thanks for the reporting the issue!
Forum:
News
06-07-2016, 07:32
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
The plugin is probably returning Plugin_Changed instead of Plugin_Handled or Plugin_Stop in a player_death event hook. That was never the correct way to block an event and only worked due to a bug.
Forum:
News
06-06-2016, 10:55
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
I've updated the new API site to now use SM 1.8 includes.
Forum:
News
06-06-2016, 08:38
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
I've no idea how to do that, but I'll find someone who does or figure it out later today.
Forum:
News
06-05-2016, 20:59
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
Indeed. As mentioned (twice), this is a changelog of what's new in 1.8 since the last development roundup, not what's new in 1.8 vs 1.7.
Forum:
News
06-05-2016, 13:24
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
Re: SourceMod 1.8 Now Stable
The missing comma has now been found. Rejoice.
Forum:
News
06-05-2016, 11:33
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,649
Posted By
psychonic
SourceMod 1.8 Now Stable
The SourceMod 1.8 branch has now been declared the new stable branch. We will however still provide gamedata updates to the 1.7 branch for at least the near future.
Below is a list of what's new...
Showing results 1 to 15 of 15
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