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Search: Posts Made By: psychonic
Forum: News 04-24-2017, 07:48
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

The build was there for download, but change details and source link were not being populated. This was caused by a temporary issue that's now been fixed.
Forum: News 01-11-2017, 07:39
Replies: 100
Views: 110,649
Posted By psychonic
Forum: News 10-22-2016, 08:00
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

Natives would be the right way to achieve that.
Forum: News 10-14-2016, 08:20
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

Are you actually receiving that error in a build newer than 1.8.0.5932 ?
Forum: News 07-06-2016, 10:05
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

That would then break it for anyone not opting into the beta.
Forum: News 07-03-2016, 10:01
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

Works fine for me with only base SM, no third-party plugins/extensions.
Forum: News 06-27-2016, 08:34
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

If this is for CS:GO, make sure that you're on the latest SM build. A recent game update broke the SetEvent* natives.
Forum: News 06-24-2016, 08:49
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

It will always be supported in some way for existing functions.

However, some newer functionality is already only available in methodmaps.
Forum: News 06-10-2016, 07:42
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

There was a bug in the float include. This is fixed now in 1.8.5910.

Thanks for the reporting the issue!
Forum: News 06-07-2016, 07:32
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

The plugin is probably returning Plugin_Changed instead of Plugin_Handled or Plugin_Stop in a player_death event hook. That was never the correct way to block an event and only worked due to a bug.
Forum: News 06-06-2016, 10:55
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

I've updated the new API site to now use SM 1.8 includes.
Forum: News 06-06-2016, 08:38
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

I've no idea how to do that, but I'll find someone who does or figure it out later today.
Forum: News 06-05-2016, 20:59
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

Indeed. As mentioned (twice), this is a changelog of what's new in 1.8 since the last development roundup, not what's new in 1.8 vs 1.7.
Forum: News 06-05-2016, 13:24
Replies: 100
Views: 110,649
Posted By psychonic
Re: SourceMod 1.8 Now Stable

The missing comma has now been found. Rejoice.
Forum: News 06-05-2016, 11:33
Replies: 100
Views: 110,649
Posted By psychonic
SourceMod 1.8 Now Stable

The SourceMod 1.8 branch has now been declared the new stable branch. We will however still provide gamedata updates to the 1.7 branch for at least the near future.

Below is a list of what's new...
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